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bro whats the point of remember me anymore
Just thought about how remember me would add only 16 seconds to opening a door at max stacks (which is harder to do than no way out in my opinion.)
But No Way Out at max stacks would buy 60 seconds of time + opening the gate (80 seconds total), and the biggest catch is it would work on everyone, not just non obsessions, AND tells you that they're at a door.
I literally don't see why anyone would take Remember Me rather than No Way Out? It's straight up just a better perk.
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Once they notice there is No way out, they can hide. Then open gate for 16sec
Remember me, you have to standing there for 32sec.
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For the funny trapper build where your trap auto resets under the survivors feet at the door?
I dunno i cant think of anything else other then buying you even more time
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Adept Freddy.
Jk, but now killers have more options/variety for end-game builds. I've gone against some Trappers & Demo's with No Way Out + Remember Me and oof it was oppressive. Though it's very clear why players would choose NWO (mentioned in your reasons) over RM, I think the perks were meant to be together and be soulmates. Don't want people leaving the exit gates? Just make it 100x harder lol.
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Once they notice there is Remember Me, they get the obsession to open the door at normal speed
Keeping in mind Remember Me can be shortened with wake up, spine chill, resilience, leader whilst No Way Out cannot.
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Does No Way Out trigger on gates after hatch has been closed? I haven't tried it myself, but I remember reading someone saying it doesnt. If not then Remember Me is more useful there, otherwise No Way Out is better in every way.
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To remind you that there are just straight upgrades of perks in this game.
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Well the perk description itself says it activates when the "Exit Gates have been powered", I strongly presume closing the hatch counts as that.
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I used both in an "Executioner" build for the Executioner:
- Nemesis
- Rancor
- No Way Out
- Remember Me
You have to hook everyone at least once and hit the Obsession 4x (made easier with Nemesis).
Near the end of the match, start chasing your Obsession (or make the survivor you're chasing the Obsession) and then down & kill them when the last gen pops. The others will trigger No Way Out while you're mid-mori.
Since none of the others are the Obsession, they have to wait for No Way Out and Remember Me will slow them down after.
Now you have time to look for any survivor and make them the Obsession to kill them too.
If one of the survivors doesn't know how Nemesis works and, instead of leaving, they come back to get one last cheeky blind since the exit is just a tile away, then you can get another easy mori (as seen in the clip below)
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Obsession doesnt even know Remember me exist, you cant tell Obsession to open gate in Solo. If you try to find Obsession to open gate for you. You open it yourself would be much faster. Otherwise, you should make sure Obsession death by then, with Rancor maybe?
Im sure 100% Wake up, Spine chill, Resilience on a single survivor with another guy having Leader while you having Remember me. Is rare to happens a single match, as much as you win lottery.
Lets say you have Wake up, Spinechill, Resilience, Leader on.
The best you can dropped is 20.6sec
And this is if Killer just standing there watching you open gate while being injured, because this number means you benefits Spine chill at all time. The fact you can get use Spinechill 8sec at most.
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Yeah, I presume so too, but the post was about how it didn't do that when NOED had the same description but still activated on Hatch closing
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If you use Remember Me alone, yes it is pretty weak perk.
But use it in end game builds and you will see, how much fun.
I used this build on Freddy and all games i had 4K: Remember Me + No Way Out + Blood Warden + BBQ + Black Box (add-on).
10 matches and 40 kills. You can try yourself. Just be sure obsession is dead before end game.
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I didn't mean all at once, I was just listing some perks that can shorten remember me but No Way Out cant be countered or shortened by a perk
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Remember me definitely not too reliable because of RNG (Gates spawn). As Survivors can cheat through by 24% gate so first light will not pop up. Which the time they open the gate at risk is ~12sec (24sec with Remember me).
As for the last survivor open Gate, 24sec is extremely huge. Thats 100m distance, only Mother Dwelling with Gates spawn at 2 opposite sides can give him a chance to escape.
For me Remember me design isnt so healthy because of tunneling potential (sometimes 4 hits on a single survivor is enough for 3 hooks).
I would change it to "The perk has 1 token, hitting each unique survivor will gain a token maximum to 5, each token gain 5sec to the gate. Each survivor dies will lose a token". The perk would be more fair to the last Survivors, as more Survivors alive the slower Gate opens.
No way out is not that powerful with 60sec block IF more than 2 survivors still alive. They can hide, waiting for timer out to unhook, find Noed. But its absolute OP for the last survivor. Especially 2min EGC counting down.
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Its scary how much you know about remember me, and I agree, it's way of obtaining tokens feels dumb to pull off and annoying for the survivor.
I feel like the whole perk should be reworked now, or at least revert the nerf it got a while ago but then itd be stronger paired with No Way Out so I feel it should just be completely reworked tbh.
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I never use Gen slow down perk. Doing Gen bored me as Survivor. So I always either use Noed, Bloodwarden, Rancor, Remember me pack; or Noed, make your choice, Haunted ground (I dont want to play Trickster but I want Startruck so bad)
Though requiring 4 unique hooks is impossible for me because I main Trapper, will never able to use No way out at full token.
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I played NWO with Remember me on my hag yesterday. I closed the hatch and waited. Halfway through collapse the last survivor finally touched the gate and NWO activated.
With all the stacks they had no time to open the gate. It was brutal.
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I'm the same way, I used to run PGTW but I guess I got bored of it.
Endgame perks to me are far more fun and im glad we got a really strong one with trickster. If we can get a different type of strong endgame perk, then I could see it (hopefully) overthrowing the gen slowdown perk meta.
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The same reason you would run premonition over spine chill, you don't for any serious reason. The game has some great perks, some good perks, and a lot of awful perks in need of a buff. The problem is with them constantly releasing perks and the huge library of current perks, perk effects are going to overlap and clear metas are established for different build types due to difference in perk strength.
I have recommended before that the game needs some kind of outside system to balance perks, such as a point cost system, so that people do not all run the same build or the same perks for certain builds. I.e. no way out costs 3 or 4 points to equip while remember me costs 1 or 2. This would also allow them to have perks that do similar things but at different levels, which would obviously have different costs.
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If you want to talk to your Bro, send a private message instead of a forum post.
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