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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

[PC] Grab to Attack Broken

The new server-side update that switches a grab (Killer interrupts a survivor) to an attack when there is a tie is broken with the following characters from my experiences:


The Shape - Does not switch from a grab to an attack and The Shape remains frozen for a few seconds.

**Side note: The Shape needs some QoL updates. My suggestions are here:

1) https://forum.deadbydaylight.com/en/discussion/233578/would-you-support-these-updates-changes-to-the-shapes-power-and-add-ons#latest

2) https://forum.deadbydaylight.com/en/discussion/259310/should-the-shape-and-ghost-face-have-these-changes#latest


The Nemesis - Switches to a Tentacle Whip attack rather than a standard attack which could allow an injured, non-infected survivor to escape.

**Side note: Fix Zombie A.I. There are many pathing errors, especially on older maps, that essentially disable the zombies. At the very least try something like this:

Logically:

if (zombieHasNotMovedFurtherThan(3m) in (x seconds) && zombieHasNotBeenStunnedBySurvivor)

{

killStuckZombie

respawnStuckZombieAtNearestUnoccupiedHook

}

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