Perk ideas/fix ideas

killapoo
killapoo Member Posts: 5
edited June 2018 in Creations

This discussion is about the fixing/adding of perks, aka. ideas that we have and want to share with the Developers. Also, you can post ideas of new perks, what you would like to see in Dead By Daylight? Maybe give perks with killers and perks with survivors. The whole point of this Discussion is so our voices can be heard, and killers/survivor mains plus mediums can have a discussion of certain perk topics that may be ruining the gaming experience. http://steamcommunity.com/profiles/76561198245393138/

Comments

  • killapoo
    killapoo Member Posts: 5

    Stop - every time a gen is completed killers gain an extra regression % when kicking a generator of X%.

  • killapoo
    killapoo Member Posts: 5

    escape - as a survivor you can activate escape. when activated the scratch marks you leave by running are gone for X seconds, by doing this survivors gain the Exhausted status affect for 60 seconds.

  • ZarStocher
    ZarStocher Member Posts: 59

    @killapoo said:
    Stop - every time a gen is completed killers gain an extra regression % when kicking a generator of X%.

    Isn't his quite similar to the Clown's perk Pop Goes The Weasel? I believe it is much more viable than your idea. However, your idea could be added to Freddy's Perk Fire Up.

  • TheShocktor
    TheShocktor Member Posts: 134

    I'm not sure what you could call it but wouldn't it be nice to have a perk which lets you power off and fully regress a generator? Just one, maybe two but i feel 2 might be too OP. One though, would just slow down the game a bit and handle the gen rush. As it is right now ruin gets cleansed in the first 15 seconds and the rest of the gens get popped by the time you get pallet looped by a couple decent survivors.