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Hex: Ruin Is Quite The QoL Perk
I still prefer things that make me more powerful rather than stalling the game, but i do kinda like that such a Perk can do this chore for you.
Probably why i have a bit of a bias towards Surge: Can be quite unreliable due to where you do the downing, but it's still neato.
Now Ruin letting you do your own thing & that it does the job twice as efficient as well makes it far more than just a QoL Perk, but it's specifically that QoL aspect what i kinda like about it.
Too bad Survivors can take it away, but oh well.
Thoughts on Hex: Ruin?
Comments
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I've stopped running it slightly before its rework because a fog whisperer said that it was going to be completely changed.
That and even in my games when old ruin was broken early, i still 4k'd.
But god bless corrupt.
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I vastly prefer using current ruin I never used the original one honestly
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kicking gens is pretty worthless with current regression speed, especially since gen tapping exists. I really enjoy having an immediate impact on generators just by party crashing.
In actuality it doesn't work out a whole lot for me. I'm more of a Surge gamer personally. But the past while I've pretty much stopped using gen slowdown entirely with the exception of the occasional Corrupt.
No Way Out, however, is an interesting form of slowdown that's caught my eye lately.
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I prefer its Old version, always have and always will, but current Ruin is undeniably helpful from time to time.
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I hate it. I hate that is so game-breakingly powerful we can't discuss things like how garbage base rate regression is. In general I don't like hex perks either as the vast majority are trash/meme tier + RNG of spawns + no way to identify what hex is what if you bring multiple. Ruin stands out as a clear outlier compared to most. It and pop are really the only reasonable gen regression perks in a killers arsenal. Eruption and surge are ok but not nearly as impactful as those two and base regression is awful.
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I still think old ruin was massively better because it gave so much help in early game and could pair with pop, but new ruin is still one of the best killer perks (instead of being undeniably THE best). I just wish they would make it a non-hex, then cut the regression numbers to 1/4 or less of what it is now. Or make it non-hex and base the regression speed off of how many dull totems are present (but still much much lower than the current hex version). I feel like that would band-aid fix so many issues with the game
Ruin right now either wins you the game on its own, gives you about one half to 2 gens back before being broken, or does absolutely nothing depending on the totem spawns
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I dislike that you need another perk to get use out of it. Hex perks themselves are trash in my book, aside from NOED, only because of the horrendous RNG of spawn points. I hate relying on RNG over skill to get use out of something, so I just don't use them unless I'm doing some memeing.
As for Ruin itself, it's meh. Only useful on killers that can keep up pressure, or small maps. Practically useless on others.
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Sure, its useful for passive gen regression/control, but if the survivors find it, they just remove one of your perks, and I hate to dedicate half my build to its protection with undying.
If I really wanna control gens, I just use the I-Hate-Generators build (Surveillance, Pop, Oppression).
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See my profile image? The old Small game icon.
I use this perk since the very beginning because I hate Ruin with passion.
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For that glorious 20 seconds that it stays up before the survivor that spawned in front of it in the wide-open cleanses it, it's the best perk in the game.
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As a solo survivor I hate current Ruin, and much prefer old Ruin. Sure, I could flub every great while on a gen so that finishing the repair takes longer, but survivors are free to still leave a gen for any reason, and provided the killer doesn’t kick it, no progress is being lost.
I hate, hate, HATE current Ruin and feel like I have to stay committed on a gen once I’m on it. Without Kindred, or Bond, it can be really difficult to determine whether the right or wrong thing to do is stay on a gen, or go and assist, or leg it because the killer is coming.
Return to the gen? All progress gone. Entirely gone. Nobody else took my place. It’s infuriating.
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"As a solo survivor I hate current Ruin, and much prefer old Ruin"
THAT IS WHAT I LIKE TO HEAR!
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I hate it.
Killers as a whole with the exception of a few like Pig, Doc, and Plague, NEED EXTRA TIME. The fact that its gated behind this perk instead of fixing the damn game is embarrassing. I hate the perk...its either up all game and oppressive. or up for 5 seconds and you wasted a perk slot. Its stupid. I don't run it, and I encourage other killers to not run it...unless they have the misfortune of playing high time set up killers like trapper and hag. I'm not a fan of the state of hexes in the first place tbh. Most of the hexes in the game are strong, but theres a good amount of hexes that shouldn't even be hexes because the effect isn't powerful at all. They need to do a full on balance pass of all the hexes and either make them strong enough to deserve a hex spot, or remove the damn hex requirement.
But as far as ruin is concerned....Its absolutely disgusting that the perk even has to exist because of how bad the team is at balancing the game with all killers being viable, instead of having a good amount of them being strapped into Ruin Which has been the most used god damn killer perk in the game save NoED. Its actually embarrassing that the balance of the game hasn't been addressed so that ruin doesn't have to exist...
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I have always enjoyed Ruin ^^ I miss old Ruin (as both a killer and survivor) but I also understand why is was changed. I like the new version, dont get me wrong, its just old Ruin made you feel like such a bad-a hitting nothing but great skill checks hahaha.
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Old Ruin was a skilled/experienced survivor vs inexperienced/unskilled survivor problem. Current Ruin just widens the gap between solo’s and SWF.
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I like equipping it because it makes my life way less stressful. Walking past a gen that was 90% just a few moments ago and is now in the low 40% is just so damn satisfying. The perk really pulls its weight, even if it doesn't last long a lot of games.
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