Chapter Idea: The Jailer
Killer: The Jailer
Name: Aslan.
Age: 54.
Gender: Male.
Hair Colour: Graying hair.
Eye colour: Hazel.
Power: Imprison.
Melee weapon: Sword.
Speed: 115%
Terror radius: 20 m.
Origin: Romania.
(Image is just for reference)
Background:
Aslan was seen as a highly valued warden in Romania’s strictest prison. A prison hidden from the public eye. Aslan stood for observing the cruelest of inmates in a top modern high tech facility, and with little supervision from authorities, he was able to abuse this power.
Aslan only had one goal in mind. To exterminate all criminals and wrongdoers. Aslan had no cares for the morals or reasons behind it. He had the belief that only those who could obey the law from top to toe deserved the will to live. He was completely obsessed with this belief. Often inmates would be found dead in their cells, with no explanations. Some would have burn marks, hanged in their cell, stabbed to death. All in a bloody mess. Of course Aslan blamed this on the other prisoners or self harm.
The other guards were afraid of him, they knew even if they attempted to tell the authorities of Aslan's corruption, it would go unnoticed. Those who had attempted it didn't get far, and would sometimes go ´missing´. ‘’He is getting crazier’’ they would whisper. As day by day, he would dress in a more old-fashioned way. Striking plated armor. Endorsed with gold and creepy skulls. Carrying an old sword instead of a gun. His tone and manner would become more and more out of touch with modern times. He was a knight. At least in his own eyes. A protector of all good, and the killer of those who did wrong.
Aslan enjoyed the fear of the inmates as he came carrying torture devices, chains and whatever else he could find. Screams rang through every corridor of the facility. Guards and inmates alike, shaking in their boots, as they heard his twisted laughter ringing through the halls.
One day the guards thought enough was enough, and together with inmates they hid numerous cameras filming Aslan in the middle of his vile actions. The news was widespread globally, and Aslan fleed home. With plated armor at the ready, he stood front at the door. Military and police alike, awaiting orders to storm in, as Aslan shouted insults and the like towards them. Non-believers, evil-doers, unrighteous he said to himself. Suddenly the door sprung open, and gunshots fired into the room, but Aslan was nowhere to be found. Only a clouded mist fading away would remain.
Aslan awoke in a new realm. He knew what he had to do. He raised his hands in joy, that finally those above understood his work. He was given a new chance to bring justice by his own hands. No matter the cost.
Power: Imprison
The killer comes equipped with the power of chains with limited ammo at firing. Firing chains at a survivor he is able to slow them down more and more till the survivor reaches 90% of their normal speed out of 100%. The killer will need to reload this power every time he uses it, so he will have to be careful when he decides to utilize it. Any walls or obstacles will break the chains.
Two large cages spawn in the map. Both a good distance away from each other. The killer is able to carry any downed survivor, and stuff them into the cage. As time goes on, the cages become more and more electrified. Other survivors will have to work together to find hidden levers randomly spawned in the map out of 5. 2 levers need to be pulled down for the cage to be opened. Failing to do so intime will result in the caged survivor being fried to death. When all levers have been pulled, they will respawn in new locations.
If the killer isn’t near any of the cages, he can choose to put the survivors on a hook the old fashioned way.
survivors who get saved from hooks will be stuck with chains that make a rattling sound, when moving around the map. Unlike the killers chains, these don't you down, but rather just make sound. Making it easier to follow chained survivors, unless they find a special key which is randomly placed around the map, which can not be used on a hatch. Alternatively you can use item keys from chests or upon entering the trial. Any type of key will be consumed upon use. Other survivors with keys can also free other survivors from the pesky chains.
Some indoor maps may need a slight re-work to function properly with this power of cages. The power makes it so the killer has a lot of map pressure, while also being able to slow survivors down in a chase a little.
The killers chains is not meant to be as strong as deathslingers or deal any damage. It's just a slight slowdown, so he isn't completely useless.
Mori: Choking the survivor with a chain, before plunging his sword into their stomach.
Killer Perks:
1. Melody of misery:
You enjoy the suffering you push upon the sinners
-After vaulting a window you leave behind sharp objects. Any survivor interacting with the window will scream and reveal their aura for 7/10/15 seconds. The trapped window fades away after it's been vaulted.
2. Jack In The Box:
No smuggling on your watch.
-When this perk is equipped, all chests will be rigged with nail bombs that have a 77% to go off, injuring a survivor by one health state.
Numbers can be affected by luck offerings and / or the perk Up The Ante
3. Fata Morgana:
The fear you instill upon your victims leaves a hallucination of yourself, that can be placed anywhere on the map. Comes equipped with terror radius.
Any survivor walking through the hallucination will scream and receive the exposed status effect for 30/40/50 seconds. The hallucination will fade away after that.
Has a cooldown of 2 minutes.
Perfect for blocking off paths, creating confusion or instilling fear to those around you.
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New survivor:
Name: Jeanne
Age: 26
Gender: Female
Hair Colour: Black
Eye colour: Brown
Origin: Finland
(Image is just for reference)
Background:
Jeanne had a rough upbringing being raised by only her mother. Her father was a cop, who disappeared a few years back while on a job in Romania. Noone knew what happened to him. Jeanne saw an opportunity to write books. She wrote stories about her dad and attempted to bring attention to anyone who could possibly help with finding him. Jeanne had attempted to get help from authorities to no avail.
Despite her father being a cop, very little details were known about him. Even the authorities seemed to do nothing about it. What could’ve possibly have happened? Jeanne refused to give up, and her efforts brought world-wide attention and made her books a top seller, but it didn’t matter in the end to Jeanne. She was obsessed with finding her father for years and years to come.
One day on a cold harsh winter day, a sudden breeze of a fog flew over Jeanne, surrounding her completely. Opening her eyes she saw an unfamiliar forest.
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Survivor Perks:
1. Every item helps:
Items found under sacrificed/dead survivors, will be fully recharged. The animation for picking up items are sped up by 10%/20%/30%
2. Hawk eye:
When the gates are opened. Reveal all remaining totems to you for 7/10/15 seconds.
3. Intense stare:
Looking at the killer for 8/7/6 seconds intensifies their aura more and more. Once reached max, a small 1 second glimpse of the killer's aura will be shown to all the survivors. Looking away cancels it, or if the killer goes out of view or obstructs the vision. Be it corn, walls or anything else.
The killer must be in view for it to work.
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New Map: The prison.
A high tech facility, keeping even the toughest inmates docile.
Notes:
Special thanks to all the artists:
https://www.instagram.com/soft_h/?hl=da
https://www.artstation.com/artwork/4vO0Y
https://www.artstation.com/artwork/9e9v1v
This character has nothing in common with the jailer from world of warcraft. Nor is it a medieval guide. It's just a lunatic who wears armor.
All pictures are just for reference.
I apologise if some things aren't balanced or similar to other perks. Please let me know, and we can tweak them together, but remember that this is just a concept and likely never to be released. So don't take it too serious.