Chapter Idea: Gremlins

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Tayte
Tayte Member Posts: 65

Killer: The Gremlin

Name: Gremlin

Age: Unknown

Gender: Male

Hair Colour: Unknown

Eye colour: Yellow/Red

Power: Multiplying

Weapon: Hands.

Speed: 115%

Terror radius: 32 m.

Origin: Unknown.

Height: Small.


Background:

There’s 3 rules regarding caring for a mogwai.

1. Do not expose it to direct sunlight.


2. Do not let it get wet.


3. Last, but not least, don’t ever feed them after midnight. No matter how much it begs, or you just might unleash a gremlin.


They love to wreck havoc, they love to cause pain, and they love to kill. A perfect choice for the entity. Free to rain ever hell upon survivors.

Powers:

Multiplying:

The Gremlin comes with the ability to multiply. By laying up to 3 cocoons on the map. Which will hatch after 30 seconds of sitting. When a cocoon hatches, a new gremlin will be born. Similar to nemesis zombies, the gremlins will chase any survivor closeby, by running and jumping towards them. Each jump they miss, they will be momentarily dizzy, and able to be kicked to death. A gremlin requires 2 kicks before they die. If however successful in their jump, they will knock the survivor over, so they fall on their back for 5 seconds, before the survivor stands up again. (not injuring them), as the gremlin will attempt to repeat the tackling.

If a gremlin hatches near a generator, it will automatically begin sabotaging the generator very very very slowly, until it catches a glimpse of a survivor, in which it will begin pursuing them. Survivors are faster than the gremlins.



Unhatched gremlin cocoons can be broken by survivors. Which is why it's important the gremlin does his best at hiding them, and only risks setting them near a generator if confident.


The gremlin can switch control to another gremlin every 40 seconds. The currently controlled gremlin can’t tackle, and cannot be kicked to death.


Uncontrolled gremlins make a lot of laughing noises, so that survivors can tell where they are.


(there can only be a maximum of 3 AI controlled gremlins at play)

Mori:

The survivor wrestles with the gremlin. As the gremlin bites and claws into the survivor, before ending their life with a bite to the throat, as they laugh out.


(The gremlin will drag survivors along the ground by their shoulders, to a nearby hook, before quickly climbing the hook and putting the survivor on it)

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Killer Perks: 

1. Recipe For Disaster:

After downing 5/4/3 survivors prior, will cause the next basic attack to down a survivor instantly, with a notification sound.


2. Hex: Sharp edges:

one totem with sharp edges. When broken will give the survivor the broken effect status until downed.


3. No time for breaks:

After being hit by a pallet, the killer is filled with rage. The next hit you do on a survivor will cause the killer to skip the clean/staring at his weapon animation, to keep the pressure going. Goes on a 2 minute cooldown.

New survivor:

Name: Kate or Billy

Gender: Female or Male

Hair Colour: Black or Brown

Eye colour: Brown

Origin: USA


Any of them could work as a survivor,

Which is why I didn't pick between them.


Background:

A young man inadvertently breaks three important rules concerning his new pet and unleashes a horde of malevolently mischievous monsters on a small town. Together with his love, he attempts to save and undo it, but a sudden fog consumes them, taking them to a brand new realm.

Survivor Perks:

1. Health checkup:

A survivor grants the ability to make one totem able to heal whoever stands near it. for one state before being automatically broken. A sabotaged totem will have bluefire when changed and can be broken by a hit from a killer.


Requires the survivor to plant said ability on to the totem. (cannot be broken by other survivors after being changed. Doesn’t replace hex: totems, but can be planted on it while sabotaging one. Also isn’t an instant heal. Takes 10 seconds before working, and is not visible to the other survivors.) Must be within 5 meters of the totem to work. (this is basically a boon totem)


2. Kick it:

Speed up the process it takes to take down one totem, by 60% via kickin it, after finishing 2 generators


3. Knock it off:

sabotage a hook, to fall off immediately after a killer hangs a survivor on it

causing a stun to the killer for a few seconds, and gives the survivor endurance.

Still counts as a hook, and will not work if the survivor is on their last hook.

Respawns a new hook after 25 seconds. Once one sabotage hook is used, it will turn all other sabotaged hooks into normal hooks again.

Gremlin after being kicked to death.

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Map: 

Kingston falls park:

Some buildings may be enterable to some degree, but most of the action will be outside.

Notes: 

About the movie:

Gremlins is a 1984 American horror comedy film directed by Joe Dante, released by Warner Bros. The film is about a young man who receives a strange creature called a mogwai as a pet, which then spawns other creatures who transform into small, destructive, evil monsters.


Disclaimer:

I do not own the license for this product. All rights go to the original copyright owners.

Some aspects of the Gremlin has been changed for gameplay purposes and may not be lore accurate. Some balance and tweaks may be needed.


I know gremlins aren't the scariest creatures, and may not be the most known, but I think they would be funny to have in Dead By Daylight. They also wear a multitude of different outfits, so cosmetics shouldn't be too much of an issue either.

'So if your air conditioner goes on the fritz, or your washing machine blows up, or your video recorder conks out, before you call the repairman, turn on all the lights, check all the closets and cupboards, look under all the beds, 'cause you never can tell. There just might be a gremlin in your house...''

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