Add Quiter to Devout

ResRattlesnake
ResRattlesnake Member Posts: 29
edited August 2021 in Feedback and Suggestions

It's frustrating to try to achieve Merciless Killer when survivor(s) quits. I know we get quitter bonus BP. It would be nice to add quit as a form of survivor elimination in Devout. I understand some people rage quit and others lose connection. However, having an awesome game ruined because we don't get enough sacrifices and/or kills to make 2 pips possible. I'm not sure with how many pips we need to get Merciless Killer. When I'm lucky, I do get 3-4 iridescents; however, getting 2 iridescents and whatever else ruins it. As pips go, the marks are never the same, if I really pay attention. It's just frustraiting. I may be crazy, stupid, and/or something.

I try to use killer abilities properly; however, I'm not good. I'm a decent player and would like to adapt every killer. I know learn to be better... I just have a play style that is usually outmatched by awesome survivors. And, yes, I tunnel a lot too. When trying to use killer power properly gets me to chase too long and I simply don't think of breaking most of the time. But, as Nemesis, the chase is rather long when using testicle strike all the time. I know I'm ranting. It is worth to know what the community thinks of adding Quit eliminations to Devout. I don't know if it is; however, it's not stated. I don't know if there is any real comparison between killer power and killer ability just using the killer's own 3 perks.

And I'm expecting hate for this....

Comments

  • DerpyPlayz
    DerpyPlayz Member Posts: 583
    edited August 2021

    I personally think they should just give whatever that survivor had on them to everyone with the assumption that they would've got those points anyway.

    For example, lets say a survivor dc's, then the killer would get 3 hooks automatically, and every survivor would get 2 saves. That way at least everyone is rewarded and not punished into being forced to get into the next match.

    Although something as simple as just giving points to devout would be fine too, although this category fills very quickly with most killers so this might not actually have a effect. I think this is why they have this separate category to reward you with the dc, so you get it no matter what, although the amount of points you get is not much compared to how much everyone should get if the dc never happened.

    Post edited by DerpyPlayz on
  • ResRattlesnake
    ResRattlesnake Member Posts: 29


    First, Thank You! I don't know where quitter BP is actually calculated into. The saves/hooks compensation is a great idea. A quitter gets nothing anyway and the rest of us loses whatever BP if everyone plays as long as possible in normal play. I hope this idea is implemented into the trials.