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What do you feel is BHVR's biggest failure in regards to DBD?
To me, it feels like map design is a constant issue with these devs. They know what constitutes a balanced map for both sides. In fact, many people in the community can point to excellent examples of balanced maps. But they just... don't make them anymore.
Not to mention how they implemented breakable walls. Which on paper sounded cool, but in application are terrible, especially when slapped on to loops they fixed a couple updates prior.
It seems like these devs just never learn, even from their best, and most popular choices and designs.
What do y'all believe is BHVR's biggest failure with DBD.
P.S. my personal second place is community communication.
Comments
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100% breakable walls
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Especiall dead dawg, which sadly has some examples of good breakable walls as well.
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My immediate answer when I read the title was/is map balance. They’re just not very good at it.
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Speed of changes & bugs. They are so slow to implement the easiest changes(1 -> 2 taking years, small things never being addressed), and the amount of bugs and issues is insane(implement MMR, turn it off 15 minutes later).
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Optimization - performance has only gotten worse as they add more to the game.
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I remember the update that broke ps4 frames last October. Almost as bad as the resident evil update.
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lying about making pyramid heads rear bigger
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When Blight first came out on console he was straight hot dog water, but I mained him anyways.
It took them about 5 - 6 months to finally change Blight. Even though anyone with a pair of eyes could see console Blight was a terrible design at the time.
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Their inability to listen to what the community wants - especially in regards to maps, bugs, and chapters. As great as it is to get new chapters, people have always wanted the health of the game to come first, but it would require people to boycott them on a financial level and the community won't do that.
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Yup, less than a year later they completely broke it again - but atleast this time it wasn't just us ps4 players. They may have made it a little better since the RE release but it's still way worse than it was before the RE release. 😒
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The Realm beyond aka the map overhauls
They took 3 chapters worth of new maps and gave us visually stunning but still unbalanced as hell maps. I would consider realm beyond a success IF they had actually ironed out the balance issues with the maps I'm about to mention
Cowshed and Rotten fields are still extremely unbalanced towards survivor. Thompson house is still bad as well. The others are okay.
Gas Heaven is still an unbalanced mess with massive car walls
Shelter Woods is still a massive dead-zone for survivor with no main building to it.
The Game is still a brainless pallet town
The other problematic maps remain untouched (Haddonfield)
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Yeah, I feel ya on that.
There are so many issues the community had that could have been resolved by the devs writing a single sentence. But instead we recieved total silence.
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To make matters worse they buffed coldwind for survivors when they overhauled it.
So they do balance the maps with the overhauls. Just in ways no one ever asked for or wanted.
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Bad code and bad map design are in my opinion by far the biggest failures of this game that constantly hold it back and will likely be the cause of its death.
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Despite how much the game is being held back by poor choices, it still thrives as the sole success of its niche.
But eventually the poor choices will stack up so much that the community just can't ignore them anymore.
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yeah exactly, its still growing, personally I believe mostly because of its licenses, but that can only last for so long
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Not addressing errors/bugs. Some errors have persisted for YEARS. I swear they don't even look at the bug reports, except to close them if they're duplicate.
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I believe it truly is poor communication and lack of new mechanics.
Behavior does not listen to the players and instead look at data which as mostly done nothing good and has deprived certain killers of much needed changes. That and the community often does come of up with awesome suggestions and changes but they're ignored when it improved the game drastically.
The one big failure on their part however is taking old already used mechanics for killers and giving it too another killer or making a mix of them in one like Freddy. Nemisis just being a different version of plague.
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Breakable walls would be a better mechanic if they stopped slapping them into places that creates infinites.
Also I agree with you, their lack of communication with the community is unnecessary, ridiculously annoying, and gives us a harder time.
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The ranking system, why not 2k pip up, survive pip up, 4k double pip up, 3 survive double pip up
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They've moved away from the core concept of the game. Pallet looping was originally not intended. It was a hide and seek game. Scratched Mirror Myers was a big deal. It was the first time you really couldn't hide the whole match.
Is that bad? No, they've done a lot of good with the game, but they don't focus on why people are playing it. It isn't generator repair. Chases are split between 4 survivors and don't last very long. So what's left?
The tension where you're hiding while the killer is seeking. Crouching around that gen hoping you don't get spotted.
That's where the magic is.
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The Killer Bugs..
The list But not included to the Following:
Nurse: Blink bug still hasn't been fixed in bout... nearly 3 years now =D (It's the one where you can't blink a second time. at all. or not able to blink on first..)
Billy: Phantom saws. Still happens.
Slinger: Shots going through survivors still despite it being a direct impact.
Huntress: Hits registering but not downing, https://www.twitch.tv/verconn/clip/PleasantPiliableArugulaHeyGirl-BJ_ehnpDDKK7sKfg (See clip for details..)
GF: Breaking stalk behind wall..
Myers: Cannot stalk a survivor behind a minimal ounce of cover..
Blight: Can't rush after a pallet stun. somehow brought back,
Pallet hits--- Nevermind. they're a Feature..
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Survivors are all the same with nothing setting them apart besides their teachable perks, which can be easily unlocked on other characters after leveling up the survivor, so ultimately survivors are just skins
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It was actually 8 months!
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Maps, but most specifically Midwich. Whoever picked that school should be fired.
"Ok guys, we got possibly the most famous horror video game franchise to make a chapter with. What should we use for a map?"
"The coal mines"
"The amusement park"
"The ghost town exterior"
"The school comprised of 4 hallways" <--- the answer they went with
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Optimization and Communicating with the community. this is game is so badly optimized it's not even funny anymore.
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They keep introducing patches that bring lag and fps drops with them.
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Breakable Walls + Day one of "A Binding of Kin" release on live servers.
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Cross play between console and pc, why when we are on console we want just play with other console, I'm on PS4 I want to play just with Xbox and switch, I really don't want play with PC, the pc game cheat Everytime, and thank you for the mmr that help the consol player
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The entire game itself i hate myself for playing it.
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The problem of adding NO NEW OBJECTIVES TO DO. Complain more about that im sick of gens, lets do something else
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The lack of a new mandatory objective for survivors to complete to escape, ensuring their gameplay became linear and stagnant
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Yep gens are the most boring aspect of survivor
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Breakable walls, especially in badham school.
For killers the best part is try not to break those 2 walls since it will make any survivors easy escape to another loop spot.
For survivor when those 2 wall not break, they're mostly get trapped at school.
I thought breakable wall purpose to stopped strong loops but not in badham, and I hate walls on Ormond too.
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What they did to Freddy & Billy.
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Essentially the whole game. But, for lack of time, I'm going to have to say it's predominantly fixes and so forth. BHVR is absolutely atrocious at listening to community feedback, and are too invested in ripping us off with licensed chapters with lowly killers like Nemesis to even care about ongoing issues that have existed since nearly beta release however many years ago. Not to mention the 'thank you' gifts they give are measly... a handful of shards and a minute amount of BP? You might as well drop 9-18K shards for the number and magnitude of issues we've been facing recently.
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Uhm being able to be pulled out of a locker you exited 2 seconds ago already?
and not putting my " Flower in the Dark " for Kate in shop already.
ALSO LINKING KATE'S LYRICAL GODDESS OUTFIT AND PUTTING A HAT ON IT.
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for me it will be the rework of kate and feng, i mean i see what they tied to do but sadly fail
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The Realm Beyond and atrocious changes to some powers, especially Freddy and Billy.
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Not having a balance direction (bandaid fix after bandaid fix), and the hypocrisy behind the "competitive" aspect of the game and the SBMM.
This game is not competitive, by nature. The ranking system is the disguise of it being competitive. You play a lot, you get rewards as you "rank up". And thats it. Too much RnG, and inequality for it to be a competitive game.
As far as Im aware, there's never been any official tournament. The SBMM (if it works ?) is simply here to avoid new players to get stomped by devotion >n+1, which the goal is to increase player retention, and sell cosmetic.
Nice one, Bhvr.
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Map Design is their biggest failure. If the maps were decent we'd be excusing perks and the overpriced cosmetics and the bugs but the game isn't fun to play because map design is atrocious.
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Twins release fiasco.
In my opinion breakable walls are fine. Oh this map no longer has an infinite if you spend 2 seconds breaking wall. Like... how can you be mad at this? You really would prefer to have the infinites back before breakable walls update?
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10000000% gonna go with realm beyond.
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A failure to incorporate playing both sides of the game.
We have two entitled sides that meta game each other. Largely because they are so invested in that one side of the game.
If more players actually played Killer for fun. Que times would be better and more games could be casual.
It's too late now, the stigmas are set in and, people are dead set in the side they want to play.
If the game had selected which player to be Killer randomly, we would all share the experience of Killer and, we would all know the pros and cons of each side. That ship has sailed, the community would never accept it now.
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Failure to create new content outside of a new survivor/killer every 3 months. The last new thing added to this game, and the only thing in memory since the games inception, was the Archives/Rift, in 2019?
Definitely agree with breakable walls. Dumbest idea that won't die or be removed because it's some top developers baby. Just an idiotic time waster that forces the killer to lose a chase.
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Plus they hardly do anything to make either side truly fun.
Survivor seems kinda boring when it comes to the their main objective, while also being the more chill role to play.
While killer is a stressful time management simulator that can be mercilessly disrespected by competent survivors. With very few killers filling in the "power" of the supposed power role.
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The attempt to balance the game around solo experience while external voice coms for SWF exist.
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We did just get a killer with AI so, I give them a little credit there.
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Having the wrong balance of personnel.
They clearly have lots of people working on cosmetics, but I don't think they have enough people hired in the QA, bug fixing and balance teams.
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yes breakable walls ruining killer tempo of game and pressure
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