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Killer: The Sharp Shooter. Survivor: Brendon Marcial. Chapter: Bullied Into Evil
Backstory.
Janice Blue was 14 year old girl that had a passion for sports. Her favourite sport involved throwing a boomerang and she was fascinated by how the boomerang flew back towards her. She was never seen as a ‘girly girl’ at school and the other pupils bullied her for it. They would always call her names such as ‘Janny the Tranny’ or say comments such as ‘Jan is actually a man’. This pushed Janice into a life of self harm and soon it became too much. She got rushed to hospital one night as she had lost too much blood. She had cut way too deep, the doctors and nurses were mesmerised by how she survived. Clearly there was a god somewhere that wanted her to live. After recovery, she got sent to therapy where everyone took care of her. Soon after, she went back to school. Seeing everyone’s guilty faces brought back memories of what they did and why they were guilty. Later on at break time, Janice threw her boomerang and as it was flying back, it hit her past bully in the head and drew some blood. This persuaded Janice to add sharp edges to the boomerang to do more damage to those that damaged her. The next day, she brought some knives to school and attached them to the boomerang with some sellotape. She launched the boomerang towards her bully, the knives piercing the back of his neck and swinging back around to pierce the front of his neck and back to Janice. Her bully’s head fell off his neck and onto the ground. Students started screaming and running away but Janice just smiled. She launched her boomerang again and a group of students and one by one they started being sliced. Just as the teachers ran outside to see what the fuss was about, large black claws came from the sky and grabbed Janice. It was the Entity, I guess that was the God that kept her alive.
Power. Razor Boomerang
Hold L2 to lift up the boomerang and let go to throw. Hitting a survivor with a boomerang will cause them to go down one health state. When survivors are in a close proximity to one another, the boomerang will reflect off the survivor and instantly fly towards another and so on… Depending on how many survivors the boomerang hits, decides the cooldown for the razors. If one survivor is hit, there will be a 5 second cooldown before holding the boomerang again. Each additional hit adds an extra 5 seconds to the cooldown. Survivors can be hit when the boomerang is flying back to the Sharp Shooter. The boomerang will instantly start flying back to the Sharp Shooter when about to hit a wall, but once it’s flying back, if it hits any object it will fall to the floor and the Sharp Shooter will have to pick it back up.
Speed: 110%. Speed when lifting up the boomerang: 110%. Speed when boomerang is flying in the air: 115%
Height: Medium
Addons.
Pink - When hitting an object on its way back to the Sharp Shooter, the boomerang will pass through the object.
Pink - When the boomerang has hit 3 survivors at once, the 4th survivor will instantly go into the dying state if hit.
Purple - Considerably increases the speed of the boomerang.
Purple - Hitting all 4 survivors with the boomerang will only add 5 seconds extra to the cooldown.
Purple - Stay 115% speed when holding the boomerang.
Green - Moderately increases the speed of the boomerang.
Green - Hitting all 4 survivors with the boomerang will only add 10 seconds extra to the cooldown.
Green - Considerably increases speed when holding the boomerang.
Green - Considerably increases curve of the boomerang when thrown.
Yellow - Slightly increases the speed of the boomerang.
Yellow - Moderately increases speed when holding the boomerang.
Yellow - Moderately increases curve of the boomerang when thrown.
Brown - Slightly increases speed when holding the boomerang.
Brown - Slightly increases curve of the boomerang when thrown.
Brown - Slightly decreases wind up time of the boomerang.
Brown - Each additional hit on a survivor with the boomerang grants an extra 100 bloodpoints.
Perks.
One By One
When hitting a survivor from healthy to injured, the closest survivor within 12/16/20 metres will have their aura revealed for 5 seconds. One By One has a cooldown of 60/50/40 seconds.
Bully
You become obsessed with one survivor.
Knocking the obsession to the ground grants one token and keeping them slugged grants more. Gain an extra token for every 10 seconds you keep them slugged.
Once all the generators are complete, every token gets spent. Each token adds 10 seconds of undetectability, 2 seconds of seeing every survivors aura and hooking the obsession kills them immediately on the hook (even if they had been on the hook none or once)
Once all generators are complete and the obsession is already dead, the perk does not activate. If the obsession gets swapped to another survivor, the tokens will still be kept.
Pushed and Rushed
Once per match, when the last generator is about to be completed, you get a notification and the entity blocks that generator for 20/30/40 seconds.
Survivor: Brendon Marcial
Brendon Marcial was one of Janice’s bullies. But he managed to get away quick enough on the day when Janice went crazy.
Perks.
Get Away
Hoping everyone would forget. You hid what you did, just to make yourself feel better.
Once escaping a chase from the killer whilst injured, you automatically heal from injured to healthy after 30/25/20 seconds.
Quick And Crazy
You escaped death and that feeling gave you a big rush to do more dangerous acts.
Quick And Crazy only activates when you are the killers obsession.
Gain a token for every 20 seconds you are being chased to a maximum of 3/4/5 tokens.
Each token increases your speed by 1%.
You lose all tokens after getting knocked into the dying state.
Increases your chances of being the killers obsession at the start of the trial.
Guilty As Charged
Seeing a weaker person takes you back to your bullying days and makes you feel guilty. You would do anything to take back what you did.
When taking a protection hit for a survivor who is injured, the injured survivor gets a speed boost of 150% for 3 seconds.
Guilty As Charged causes the exhaustion status effect for 60/50/40 seconds.