We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Ugh, purple ranks

Hiding survivor ranks doesn't hide their boring, awful gameplay.

It's all the same: all four survivors are loaded up with second chance perks (or, maybe, there's one that's all about stealth), there's always the designated runner who is desperate to get your attention, they show up like a sweaty swat team any time anyone is hooked, swarming with their BT and DS and now their Flash Bang, desperate for that save because they're all so horribly terrified of ever being hooked. Oh, and let's not forget about Dead Hard; they saw someone on twitch use it, so obviously it's the best and they should use it too. (Just forget about how they spam it early every time, in the middle of nowhere where it couldn't possibly help even if they did time it right.)

And then there's the items. Everyone has an item. All four (at least three), usually either all toolboxes or all med-kits, but usually at least one flashlight, too. There's almost always at least one pink add-on: an odd bulb or a brand new part, or at the very least it's a sapphire lens; maybe it's a map but let's not kid ourselves: maps are for people with plans that include things other than desperate unhooks.

Flashlight survivor chases you around like it's prom night and you're the last single member of your social circle. They contribute nothing to the game except some aggravation. They're always there in your face, so they probably get three-hooked before anyone else has more than one, and because it's almost always SWF, they hang around untill the end to complain about how you tunneled them (because according to the Survivor's Rule Book for Killers, you're obligated to two-hook everyone before anyone dies, regardless of how terrible someone might be playing). But let's be honest: it was satisfying to eject them from your game.

Ultimately, the game ends in one of two ways: either an excess of altruism leads to their doom, or they have enough coordination to always have at least one person on gens, so all for escape.

Then, if they're on your platform, endgame chat is toxic af -- you either tunneled too hard or you suck (nevermind that you literally let their potato escape because you could tell they were out of their league).

Comments