Please leave if the gate timer is almost up
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That’s on the survivor for trying to he greedy rather than go for the gates.
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That's fair. Sounds pretty crappy.
That happens to me a lot too.
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Changes to help Solo Survivors and their teamwork efforts (Solo / SWF Gap Bridge):
HUD changes:
- While being chased, the survivor portrait will show their face looking behind them with their mouth open (optional red exclamation mark).
- While a survivor is hooked, gear icons will be shown next to portraits of survivors whom are repairing generators and medical red cross icons will be shown next to portraits of survivors whom are healing (flashing if being healed).
- The number of remaining totems will be shown (removed from Small Game).
- If you are put into the dying state within 10 seconds of attempting to cleanse a hex totem, a totem icon will appear next to your portrait (only visible to other survivors) until you are hooked.
- While within 16m of an exit gate, an exit icon will appear next to your portrait (only visible to other survivors).
- ----> While within 16m of the hatch, a hatch icon will appear next to your portrait (only visible to other survivors).
- When there is 1 generator remaining, survivors with Adrenaline equipped will have the perk icon appear next to their portrait.
- A new perk indicator will be added to the HUD for Crucial Perks (see below).
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Crucial Perks: (New HUD element similar to Shared Perks, but with a new indicator color)
These are perks that others should be aware of but are hard to convey to others of their existence (without comms):
- Ace in the Hole & Plunderer's Instinct & Pharmacy (shown to survivors within 8m while within 8m of an unopened chest)
- Camaraderie (shown to all survivors while hooked and in the struggle phase)
- Inner Strength (shown to other survivors whom are cleansing totems)
- For the People (shown to injured, dying, or hooked survivors within 8m while healthy)
- Mettle of Man & We're Gonna Live Forever (shown to injured survivors within 8m)
- Power Struggle & Soul Guard & Unbreakable (shown to all survivors while in the dying state)
- Repressed Alliance (shown to survivors within 4m while repairing a generator)
- Resilience (shown to survivors within 8m while injured)
- Wake Up! (shown to survivors within 8m while within 8m of an exit gate switch)
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I died to this situation today. Saved a default nancy from basement and bolted for hatch while the killer took the BT bait and chased her to the exit gate.
She decided to stay in the exit hall mending while the killer came back to hatch and killed me.
And this is why I don't go back for default nancy anymore.
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This, 100%. It's always made worse too because it seems like whenever I see players that do this, they're Claudettes or Fengs that haven't even been chased all game.
Idk, I've never understood why people want to do that (Specifically when it's unwarranted.) and it's just needlessly annoying on both ends.
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EGC stand for?
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Great advice in case of games against instadown killers and being on deathhook for example. 👍 /S
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After this topic, I realize this.
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Oh, it's hilarious how not going to the exit gate gets me kills as killer. Either someone's waiting for the hatch or someone is spam-vaulting at a tile and misjudges the timer, dying an inch away from the exit line. I love it.
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