The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Killer Concept: The Juggernaut (revised)+ Backstory, Map, and Survivor, TL;DR pending

TWiXT
TWiXT Member Posts: 2,063
edited August 2021 in Creations

I've Had this concept for a long time and now have it all down in a way that I hope makes this killer both intimidating and balanced. Did a lot of math on this one (which will show) that may have some inaccuracies, but should still overall give you the idea of what I'm going for. I hope you enjoy!


The Juggernaut


Appearance/mannerism:

Intimidatingly massive; this killer is Hispanic with very tan skin tone, sunken in black eyes, sharp cheekbones, a massive jaw line, very little black hair, long limbs with big powerful muscles, a broad back, ratty, stained, bullet hole ridden clothing, and he's 2.44 meters (8 feet) tall. Tiny survivors scramble like vermin in his presence as he moves to exterminate them. Fortunately for them he's too big to vault through fully framed windows, and some indoor places with low ceilings cause him to duck down slowing him for .2 seconds, but unfortunately when he hits it hurts like hell, and he walks over unframed vault locations almost as if they weren't even there. He has a default Terror Radius of 40m and he casually seems to walk everywhere, but when his walking stride is over 1.6 meters per step equaling a movement speed of 4.8m/s... just be glad he doesn't run!


Back story:

Freak, dumbass, moron, inbred… monster. All manner of hateful phrases used to describe Enrique Hernandez’s appearance his whole life. His world record setting birth weighing in over 12kg claimed his mother’s life, and his unusual size earned him a childhood of resentment and abuse from his father. At age 7 he was already the size of an average adult man, and at 15 he hit a growth spurt which almost gained him a world record for “world’s tallest man.” When he was diagnosed with gigantism it became apparent that because of strain on his body due to his enormous his size, he would likely never live to see beyond 40. This only motivated him to become the strongest and most healthy person he could be in order to try and extend his lifespan, but due to prevalent learning and reading disabilities... he was always at a disadvantage, and even though he was offered the opportunities to join "freak show" circuits among the entertainment industry, he was at least intelligent enough to resent being seen as "inhuman". 

At age 24 he began working with a construction company operating in Mexico city, and they were all the better for it because his strength, speed, stamina and endurance made him a welcome asset that earned him high praise from his supervisors, but also hatred from his co-workers who made a habit of belittling him due to his size and appearance, and grade school intelligence at every opportunity they could manage. 

One night, a few co-workers encouraged him to celebrate a job well done and go out drinking with them over the fact that of them was going to be a father soon. Enthralled by the idea of finally gaining acceptance from them, he enthusiastically agreed and joined them for a night on the town drinking his troubles away, as well as enjoying the newfound companionship his fellow co-workers expressed. Due to his enormous size and lower than average intelligence, He had never known the carnal comforts of another, and when an attractive woman came to him, flirted with him, testified her attraction to big, burly, and macho men, he didn’t hesitate to take her to a hotel room for the night. Sadly, that night turned out to be a setup by his co-workers who succeeded in incriminating him for indecent acts with His boss's barely legal daughter, and they collected more than enough photographic and video evidence to validate their claims. 

His slow mind and drunken state never stood a chance against such entrapment. Afterwards his boss was Livid by what he had seen, disgusted by his presence, and the worst of it was that his co-workers had posted the evidence online, claiming horrible things regarding her "actual" age, and due to his size, no one other than his boss's family, could be sure the claims weren't true. She genuinely had awful for her part in the scheme, and even tried to mend things with him, but after being Humiliated, discredited, verbally and mentally abused, threatened by anonymous sources on a near global scale, and ultimately terminated from his job, he was was only enraged further by her presence, and fell into a pit of despair, wherein he could never escape the publics disgust. After months of failing to find new employment, it finally dawned on him that this newfound suffering was not actually his fault... and his fury over this realization knew no boundaries. 

Since he intimately knew the habits of his previous co-workers, it wasn’t hard to figure out when they were going to stay late at the construction site to meet up in preparation for their next night on the town. When they were getting ready to go out “celebrating” again on a Friday night after work, he showed up at the construction yard while they were busy drinking and conversing, locked the gates, grabbed a couple of boards, punched in a few long nails with a pneumatic gun, wrapped the makeshift weapon in tape, and an intense bloodbath ensued. His brutality didn’t offer them any chance for repentance, no matter how hard they tried to negotiate, apologize, pray, or plead for mercy. His old boss was also there filling out paper work and witnessed everything, and though Enrique was tempted to let the man go free, he chose to end the his life quickly with a stomp of his massive boot. After he finished, His bosses daughter had messaged her father on his cell phone about "going out with the girls" to a bar he knew of, and his rage was revitalized. He tracked her down, confronted her while she was alone and vomiting in an alley, but despite her cries for understanding, he found himself holding her by the throat, and he effortlessly broke her neck with a flick of his massive thumb.

With 13 brutalized victims in the construction yard, and a young woman slain in one night engulfing the media the next day, it wasn't long before the police and media connected him to the crimes, as he was the only one with any motivation. He was arrested in less than 12 hours after news reports started airing. His fight or flight instincts resulted in him fighting ferociously with the police, critically injuring some of them before being brought down by multiple stun guns, and surprisingly ineffective bullets, He had to be tied up with anything they could find at hand since they weren’t equipped with cuffs large enough for his wrist size. While alone in his cell, and awaiting medical treatment, all that he could think about was his hatred for “The Normal” people, and desire for freedom from their subjugation. Weak and easily snuffed out vermin of the world who only destroy and outcast everything they define as “abnormal.” When all the lights were out in the witching hour, a voice whispered to him , asking him whether or not the revenge he achieved was as satisfying to him as the overall thrill of killing. In a single moment, he accepted that the Thrill of it far outweighed the reason, and a deal was struck while a thick fog creeped over his prison. When the medical personnel finally arrived to treat his wounds they were baffled to find an empty cell with no signs of a breakout. The police are still unaware of his whereabouts to this day.   


Weapon:

“Run, he's got a Board with a nail in it!” A couple of 1.2 meter long 38x89mm (2x4) wooden boards with a few long rusty nails driven in at the pain inducing end, equating to a massive reach in this killers hand at 4m when light striking and 6 meters when Lunge striking. They’re covered with bloodstains and have been wrapped/rewrapped with tape where splintered and cracked from repeated use. Light striking with this weapon has a .8 second delayed sweep in a wide cone area that can only be be ducked by survivors to avoid damage, but successful strikes knock them 3 meters away in the direction they are struck during of the sweep. Instead of lunging he gains a heavy strike transforming this into a one shot weapon with a sluggish 1.6 second wind up time and makes a downward strike with a fast .2 second execution, a 1 second longer than average strike recovery time, and a much narrower strike cone. Attacks from this weapon can reach over mid height objects, and the heavy strike can be interrupted by objects if the survivor ducks under them. He is slowed to 3.68 m/s for .2 seconds while ducking through low doorways or lower than average hallways, and during this slowdown he can’t use his heavy strike, but his light strike can no longer be ducked unless using cover.


Status Effect: Panic –

 Survivors under this effect experience skill checks with a 20% decreased success zone, and 15% increased trigger chance. Any failed skill checks suffer a Tremendous (2x) penalty to progress. As a Bonus, All survivors breathing and pained grunting noises are increased 75% in volume. 


Power:

Passive: 

This killer naturally causes the Panic status effect to survivors within his Terror Radius, and rightfully so: He has the furthest reach of all killers, can destroy pallets and shrugs off pallet stuns 10% faster than any other killer, easily sees over most objects and vegetation, Vaults unframed windows faster, Hits in a wider than average arc that throws survivors around, and moves .2 m/s faster than average on open ground. The Juggernaut automatically crouches to move through doorways and hallways lower than his height slowing him down to 4.4m/s, he can't vault through full framed windows, but can step over ones with an open air top much faster than average. Though his stride makes him faster than the average killer in open ground at 4.8m/s, he is the only killer restricted from gaining bloodlust. His 40m terror radius gives survivor’s fair warning when he’s in the area, and his towering height/loud stomping makes him easy to locate anywhere. His Stomping is audible by survivors within 20 meters of him.


Active: Quake

The Juggernaut can make an earth shattering stomp on the ground that stuns all survivors within a 16m radius as they struggle to maintain their balance for 1.4 seconds. 

 

Map: The deserted construction yard.

A few shells of buildings that never got finished, large fence surrounding the area, stacks of bricks, dirt pits, construction equipment, vehicles that haven't seen use in ages, and worn down torn tarps covering building material piles. This site hasn't been worked on in so long that nature is creeping back into the picture with vines and tall grass growing everywhere. This map features a looming thunderstorm weather effect with no rain, gusts of wind, frequent flashes of lightning through the sky lighting up the map briefly, rolling distanced thunder, and infrequent nearer thunder claps. Inelegant machined together and riveted rusty hooks made from bent and sharpened rebar with large chains holding the arm up litter the grounds. 


2 Memento Mori Animations:


For Males: Angered at the little pest, he lifts his massive boot and stomps their head in one powerful thud. Leaving behind a corpse with a large blood splat where their head used to be, then wipes it off in the grass. 

For Females: In reminiscence of the only woman he killed, he grips them by the throat, lifts them up to eye level as they struggle, and quickly snaps their neck with a flick of his thumb to spare them of any pain, then tenderly drops their limp body.


Unique Perks:


Height Advantage: Gaining the high ground is a time honored tactic emphasized within the Entity's realms. Unlocks the potential in ones Aura Reading ability. When more than 1 meter above ground level survivors in your field of vision are highlighted progressing at 2 meters in range for every 1/.5/.2 meters higher you get. Your own height is calculated when using this perk. 


Intimidating Presence: Intimidation is the best asset to cause chaos in the minds of your victims. Survivors within your Terror Radius are unable to initiate actions to Heal or Repair Generators. Any survivor currently doing so when you come into range trigger a 5/10/15% reduced skill-check success zone at an increased 5% trigger rate. Great Skill-check successes zones are removed while in your terror radius.


Unstoppable Force: Your unrelenting need to sacrifice survivors compels you with strength against those who would try to stop you. While carrying a survivor, you shove any survivors in your path 1 meter away to your immediate right or left, and stun them for 2.5 seconds. 


Survivor: Earl Lafferty

This rugged rough necked retiree has been through a lot. After being forced to retire he sought comfort in booze, and that cost him his family, his money, and his home. Getting rehired anywhere was always short lived once they discovered his age and drinking problem. Though a troubled and mildly obese man of 65, he doesn't really seem it due to his decent muscular build, tenacious attitude, short temper, and lifetime of wisdom. This makes Earl a fantastic ally to have in a tight spot... as long as he remains sober.


Unique Perks:

When The Going Gets Tough: Being injured reminds you of your own mortality and in effect, makes you work harder to ensure the survivability of you and your team. While Injured, you perform healing actions on others at a 20/25/30% faster rate.

Keep It Down: You and other Survivors within 24 meters of you are 30/40/50% lower in volume when repairing generators, healing, searching through chests, and sabotaging or cleansing totems, but if anyone fails a skill check while under this effect, the auras of all survivors within your range, including yourself, are revealed to the killer for 6 seconds.


Inebriated Strength: Not quite drunk but inebriated enough to push your body past its limits. Your ability to struggle against the killer is enhanced at the cost of your stamina. When being carried by the killer you gain a 25/50/75% speed boost to wiggle progression. If you successfully break free of the killers grasp, you will be exhausted for the next 40 seconds. Inebriated Strength can only be activated every 120 seconds.  

Post edited by TWiXT on