Why do killers hate Soul Guard?
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Soul Guard
I been getting a lot of games where the killer would BM me and I'm assuming it's because I absorb hits from my teammates, you know since I have Endurance. Apparently killers don't don't like this, or something, I don't know but I feel like I'm missing something because I can't see why Soul Guard would aggravate a killer. I do combine Soul Guard with with Unbreakable just for the recovery speed, but still, what gives? I don't BM the killer, so why do they want me dead or seem aggravated with me?
Comments
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People hate soul guard? I honestly never see it activate because I don't use hexes lol
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It is a part of the "small pp build" which basically just lets you have old MoM or BT whenever you get up.
It'd be fine if it gave Endurance but removed collision for its duration.
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Do you mean they're tunneling? Because if you're taking protection hits, that also usually means you're gonna take aggro.
Or are you getting tunneled after you take an endurance hit from the dying state? Or something different?
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Whenever I recover from dying, either by myself or through a teammate, the killer seems to want me dead after I tank a hit. They hit me on the hook, nod their heads at me, and generally BMing, essentiall telling me that they hate my guts!
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Before I'd body block if someone gave me BT and the killer wouldn't care. However, if I bodyblock with Soul Guard, apparently they want me dead.
Edit: I think I just figured it out, maybe they think I'm hacking?
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Personally I find Soul Guard/Unbreakable to be a very poorly thought out synergy. It's almost OP in some cases and have seen it WHOLLY abused.
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Since when do killers hate soulguard? The only surv perk i hate atm is Dead Hard, because even when i outplay them at loops they can just press E to outplay me. any other surv perk is fine and fair.
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Wait, people hate Soul Guard? It's quite possibly the only perk (other than totem perks) that actually counters NOED slugging, since it allows you to get up at any time if you have the cursed status effect. I think it's balanced.
Post edited by glitchboi on9 -
Maybe, I countered a lot of slugging killers with NOED.
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I haven't seen Soul Guard genuinely used in a long while, nor seen any hate for it.
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I'm guessing it's because a lot of flashlight bully squads will run it so killers can't slug, those squads are fairly reliant on you running a Hex most of the time though.
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Because they realized they messed up in their build choice and allowed themselves to get countered.
They go by the 'Slugging is Best' doctrine, and then when it doesnt go their way they get upset.
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Same here. I never see it in any games, at all.
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Oh, is that why? I don't play in SWF ever, I just main killer and whenever I wanna torture myself, I play solo queue. I don't bully.
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The only times I typically see Soul Guard is for Adept Cheryl. That's it.
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I've run into a couple bully squads that all run DS or Head On, Unbreakable, Soul Guard, and Dead Hard or WGLF and bring purple flashlights with batteries. They let killers get a down then swarm them with flashlights so you either drop the person or leave the slug to be picked up in seconds and tank a Soul Guard hit. Not sure how well that strat has changed since the introduction of Starstruck and more killers just opting to bring Lightborn instead of playing around clickies though since I haven't seen one of those squads since Trickster was released.
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I wasn't running that build, and I was on solo queue.
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Just because you weren't running it doesn't mean killers have forgotten how certain perks have been weaponized against them. For example, if I get hit by Head On I will make sure that survivor dies immediately, I will throw the game and camp/tunnel them to death for stunning me with that ######### pos perk.
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They probably mad bcuz bad.
Soul Guard plays are already rare because it only works if you're actively cursed which isn't always the case but when you can get value out of it it's usually game winning due to that Endurance after getting up. It's such an underrated and well balanced perk (Now that it has a 30 s cooldown). If I had this happen to me as a killer I'd be upset but I can't help but applaud survivors for pulling off more niche builds and saving their teammates at any cost.
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Soul guard is almost a non issue, I think it's completely fine and I think a perk like it is necessary for anti-slugging. It's not even meta that is rarely seen and I've never heard anyone in game or on forums complain about it until now ngl, but your story sounds like it's just a salty killer that doesn't like changing his play style around perks.
What is the point of keeping endurance if collision was removed, since removing collision would negate the hit?
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It's just one of those killers that get angry whenever someone has a perk that mitigates a circumstance. How dare you use a perk for such a specific situation that arises. The funny thing about SG is that it reveals a lack of invincibility frames while getting up. You don't have control over your character as it lifts and before you can move but The Killer can reslug you during this period. I remember running SG and being amazed at seeing my character flash from Endurance while I was still locked into the standing-up animation.
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I dont believe I ever seen it used.
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Am I not allowed to use Soul Guard or something?
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Soul Guard is fine. It has a very nasty combo, but it's very reliant on circumstances to line up towards the end of the game to get full use out of it. That doesn't happen a lot, though, so it's never really that much of an issue. If a Killer seemed to give you issues for it, the Killer was probably already in a mood to begin with.
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Can we stop with this small pp build nonsense?
Stop insulting people for running the perks that they want.
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Nope, just me recovering with Soul Guard and tanking a hit for my teammate, or just tanking a hit in general!
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The only people that abuse Soul Guard are bullies, and sweaty SWFs that coordinate to make it work. They actually time their recovery as to when to stand, perform a protection hit via endurance. Allowing everyone to run off. What’s even more bad is that they can have DS. So even if you didn’t tunnel after they’ve been unhooked they’ll endure, and DS anyway if you decide to pick them up. Taking your time away. With a SWF Soul Guard is like assurance. It either allows them to rise like zombies (If you use totems), or it enables them to perform even miracle stunts (Which only works on a coordinated team). When you fight 4 randoms I highly doubt Soul Guard will be used…
The counter to Endurance is STBFL. If the person the killer hits isn’t the obsession you’re basically giving the killer easy stacks.
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I wasn't the one who named it.
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We don't hate it.
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Haven't run across anyone with SG on in ages
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I've had my STBFL tokens completely destroyed because of soul guard/unbreakable
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"After being healed from or having recovered from the Dying State
, Soul Guard grants you the Endurance"
Seems very situational so it's hardly an OP perk. You just happen to have the be downed and not hooked and someone heal you. That's not going to happen all the time.
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except my obsession had soul guard and it completely killed my STBFL
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So no idea why anyone would complain about it.
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I haven’t seen a soul guard user in 1 month.
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I once had 2 teammate death with 2 Gen left. And I alone finish 2 Gen because Killer keep downing a Kate then go find me, just to have Kate keep picking up (had Soulguard). Killer didnt hook Kate because its her last hook and I could get hatch. I understood the situation and didnt break Ruin
Why do killers really need that 4k
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I can't bring myself to punish randoms for the behaviour of previous survivors, that feels scummy as #########
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Another killer hit me on the hook for using Soul Guard, this is so childish.
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They dont hate Soulguard, they hate you bodyblocking to take a hit while being obnoxious about it
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How can I be obnoxious about it if they are targeting me after being picked up?
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I do not care what perks a survivor is running. Only flashlights. Those scum deserve to be tunneled and camped. Have as much fun as I would have without Lightborn, our lord and savior.
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ruin plus lazy campers = hate SG
REALLLLLLLY SIMPLE
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People use soulguard?
I think I've seen SG put in work once ever andit was annoying but I wasn't salty rather than just wondering ######### was happening lol. If it was every game? Yeah could get kinda annoying maybe but it's really situational I don't see that happening.
Hell I even tried an endurance build once with adrenaline/DS/Soul Guard/Unbreakable and SG was easily the least useful perk in the build.
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People are saying Soul Guard is a small peepee build perk????
The entitlement continues....
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I can understand hating the self recover if cursed part on principle alone as its a perk that actively punishes the killer with a powerful effect(Being able to self recover) for running hexes which are already considered far too much of a risk to run anyways outside of ruin.
Aka it punishes you for running perks that are already inherently high risk.
Also anyone who had to face the meme build of survivors endlessly picking each other up that caused the devs to add the cooldown. It wasn't very good build but it looked agonizing to play against.
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Because slugging didn't win them the game like it does in the 95 other games that slug counters are not brought in.
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Yeah, apparently I made an Oni, Huntress, and Spirit angry enough with me tanking an Endurance hit that they feel the need to BM me whenever possible. They weren't camping-tunneling, they would nod at me, hit me on the hook, and say no to me after they down me. Usually, I think they are just playing around, but a small portion of those BMers actually do want me dead, so it makes me believe killers don't like SG.
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Yeah. That can happen sometimes, and when it does it’s awful. Typically the obsession won’t have it, and you’ll get free stacks whenever they do stand up. Every 10 matches I would see this sweaty set up, and often times only 1-2 people have it. Fortunately I don’t rely on totems so the survivors themselves aren’t undying. With flashlights and toolboxes you’ll see Soul Guard combo. They’ll make sure they fall under pallets. So you’re given ultimatums. Pick up under a pallet and get slammed by a friend. Pick up and get flashed. Pick up and have the hooks break. They rise them up, they endure the hit, pallet stun, and take off.
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I never see this perk in action while playing Killer.
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