Hot Take: Dead Hard is one of the worst perks in the game.
Any perk that has a 50% chance to work is bad by design. What's that you say? Oh, it's the servers? Unlucky. Every other perk seems to work just fine regardless of connection, even the worst of the bunch have that level of consistency. I'd almost say it's a built in mechanic at this point with how hard BVHR has avoided fixing the issue (also known as upgrade your servers).
End rant.
Comments
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At first, my face was melting based on hot the take was... But after reading your reasoning, I say lukewarm take at best.
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They don't have to fix the perk if they don't want to. Hell, I've got a solution:
"Dead hard has a 50% chance to apply the exhaustion status and do nothing."
At least then people will know what they're getting into and not feel cheated out of their ability.
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Its latency.
Use it a bit earlier. (I know, its bs sometimes)
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Try it on console, at this point it is actually a detriment to your gameplay.
I am pretty sure it just lags and allows the killer to catch up to you now.
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Anyone trying to use Dead Hard to dodge a hit as the killer swings is doing Dead Hard wrong
It's also likely why we'll never see it adjusted as too many people see it as a hit dodger instead of what makes it so stupidly powerful, a distance getter
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Everyone that complains about dead hard is due to survivors knowing HOW to loop and use Dead Hard to extend the chase so I don't agree with your comment.
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What's a hot take about it? Almost everyone universally hates DH.
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Is Hex: Ruin a bad perk because it can potentially be destroyed in less than 20 seconds?
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I always wonder why people select Dead Hard. Their are more effective perks to choose from and it usually only delays the inevitable with the survivor getting hooked anyways.
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Not a good question - ruin is consistent until destroyed, which requires survivors to do something. Ruin doesn't just explode randomly with no input on the killer's end, that's what's happening with DH. I don't care if they have to change the perk completely or w/e, just make it -work- more often than not. I don't think that's an unreasonable ask.
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It works 100% of the time, just learn the timings and it will bring you ez win after every E button press.
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It works 100% of the time if you don’t use it for it’s intended purpose and instead abuse the extra distance the dash gives you to extend loops to a disgusting degree
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It should be noted that it also works 100% of the time if you just want to dash through the killer or something. At least when I play killer, DH never fails in any way.
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yes if you use a perk incorrectly it wont perform as well, honestly I wish they'd just take out the immunity frames so people don't get the wrong idea of how its supposed to be used.
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Imagine thinking the strongest perk in the game is weak because YOU suck at using it correctly.
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I think you missed the part where it LITERALLY doesn't work for a lot of players, I'm on last gen console and tried to use DH after unlocking it teachable only to find out it freezes my entire game if I do, so that perk when straight in the bin for me lol. Sprint burst is king
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It is good if you are not on last gen. Otherwise, a suicide perk.
I would love to run it since I hardly used it before and kinda feel like it but it is just a bad idea. I suggest switching it for something else.
I am sorry but devs will obviously not fix it. On last gen we have to give up perks, some killers too and no one cares.
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Currently on console where it has a chance to freeze your game for 3 or 4 seconds then yes
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Actually yes.
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Dead hard works 100% of the time if you use it well and for most killers has little to no counterplay.
You are using it wrong.
Protip: pretend the I-frames don't exist
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That's not an issue with the perk's power but the game itself. The perk is literally one of if not the best in the game. Just because the game has performance issues doesn't mean the perk is incredibly strong, especially those people not experiencing the performance issues.
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Use it to close distance instead of dodging attacks.
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Saying a perk is bad cause of something that isn't a fault of a perk is kinda dumb. If I used Spirit and when I phase to a survivor and attack them but the servers don't register it does that mean spirit sucks? No it means servers suck. I can understand why your frustrated but blaming the perk for something that has to do with the servers is terrible logic.
You can also just not bring dead hard if your having issues with it.
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That distinction doesn't negate what I said though. The perk is completely unusable for a lot of console players, you saying it one of the best perks in the game is laughable to someone who has never been able to use DH as intended. It doesn't matter why it's so unreliable, the fact it is unreliable is the bottom line OP is getting at here.
I sure do wish I could try DH without it breaking the game, then maybe I'd be able to see what everyone is saying about it being strong, but I can't, ergo me agreeing with OP that dead hard sucks
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That's true this game is broken, but the outcome is the same to me. If it's unusable for whatever reason, bad design or game performance, it's still terrible and a waste of a perk slot to me
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You've nailed it, it's not the power of the perk in "ideal conditions where nothing goes wrong." That's not my point. The main issue has always been with the consistency of the perk in all situations as written, period. If massive server issues prevent this perk from working properly, then it would be foolish to ignore that condition.
Is dead hard the best perk in the game in situations where it functions, as written, regardless of the scenario? Sure, I can agree to that. But in situations where I need to "pretend a perk doesn't work as written" just to maybe have it function? Unacceptable.
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For any people think that dead hard is good well it's not really a good perk because it has a easy counter unlike other perks you can just bait out the dead hard and they just dead hard it's a weak perk because of the bait and other one is mind breaker it counters dead hard too and blood echo also counters dead hard and some addons like one of huntress addons and one of clown's addons also will counters dead hard so it actually takes no skill to use dead hard because all you have to do is press E and that's it there is no skill to dead hard all it is, is just press the E button and it just does it and that's why dead hard is a no skill perk while lithe is a skilled perk because players have to figure how to make it work witch it took my a while to completely master lithe witch as for dead hard it just took me just seconds so once again dead hard is a no skill perk because of press the E button and lithe is a skilled exhaustion perk
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60% of the time, it works every time.
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If you're using it to actually dodge an attack, you're an idiot, you use it for on command distance gain to the next pallet
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