Hatch doesn't go to "whoever finds it first"
As survivor, if I find the hatch first, but the killer has time to look for it after hooking the only other remaining survivor, then the hatch goes to the killer despite them NOT finding it first.
Let whoever finds the hatch first be able to bury it in leaves/debris. It becomes invisible to the opponent(s) until it springs open.
With this, change keys. They no longer open hatches. Make breakable walls breakable doors. Survivors with keys can open the doors and close them behind themselves, making the killer choose to break it or go another route.
Now, Windows of Opportunity has a reason to show survivors the auras of breakable walls.
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Solved three problems... You're welcome! 😁
Comments
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Making breakable walls doors only survivors could use would completly break the game.
Also the hatch shouldnt go to the first who finds it anyway.
Hatch is bs enough already in most cases.
Post edited by Ruma on24 -
This is the greatest satire in world history. I hope.
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It doesn't go to whoever finds it first. It's whoever is closer, and 90% of the time that's survivor. They either vacuum into the hatch at the press of a button, or they get downed right at the hatch and are able to crawl in anyway. Because of this, the fact that "the killer is faster" is not a good argument to say that the hatch is somehow a "killer sided mechanic". I would just change keys to open chests instantly.
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We should be granted the ability to bury the bodies of recently DC’d survivors underneath leaves and debris, in the same manner.
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It's to whoever finds it first when it is open.
And I disagree with being able to hide it; this benefits SWFs on voice comms so hard. Also; if the Survivors see the Killer hide it; can they unhide it? Can they interact with it? The devs would have to put random debris on the maps, or any pile of hatch-hiding debris would be like a giant, neon sign sayin 'Hatch is here!'
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My only issue with hatch is too often survivors use it as an early escape before gens are even done. I had a match I killed one person the other three gather round hatch and escape. Had another kill one person they open hatch two of them go out but these ones left someone behind who well died on his own so they screwed him over. But my point being is some survivor groups just see it as an easy escape. During match I'm watching gens not looking for hatch unless I'm down to the last survivor.
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It would be a reverse Demo portal, where the hatch is vusubw until a player spends time interacting with it and then it (the hatch and and the debris covering it) would become invusubw.
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Wait, you want to buff keys? Seriously??
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I’m getting a lot of use out of this old meme, but…
It would really only ######### over solo survivors.
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Here's an idea. Remove the hatch.
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I don't think making hatch better is a good idea.
The breakable door thing could cause issues on maps such as badham cause if their inside the building then the survivor could just run to one of the doors and open it and get a huge lead while the killer either goes around or breaks it.
This really didn't solve issues but rather amplified them. They are fun ideas though.
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Then you would need to fix gate spawning.
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This is unfair because their are 4 survivors and 1 killer and in a swf survivors have 2-4 times as much info. Killer gets priority on hatch for a reason. It is a secondary option for survivors who failed not a primarily one or one that should just go to them every game.
Also, how would you feel in a scenario where you are one of 2 or 3 survivors remaining and another survivor you cant communicate with hides the hatch. This removes it as an option for you so they are encouraged not to help and hide while you die, and if they die then it is still hidden. This would break hatch for swfs and make it toxic in solos.
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That has nothing to do with it.
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If you remove the hatch, then you'll need to tweak gate spawns because they are killer sided.
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People that play this game think hatch is killer sided? What in the actual? You can stand on top of it and spam as a killer and it won't close. As a survivor, you can just run straight up to it and hop in while he is blocking it. Rofl. Surely the people here play the game, no? What kind of crazy McDonald's internet magically lets the killer close it before a survivor hops in?
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I haven't drank in years and I'm further through a 12'er and the few shots i began with than I have left by a couple and even I'm LOL'ing.
Appreciate the thought though bud.
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Okay so I disagree killer can block hatch if you have full health and he's standing on it you can take the hit and then because of the way the game works walk threw him to use hatch. When I play killer I will stand on hatch to lure in the remaining survivor, if they run up to me hoping for a hit I learned the hard way you need to close the hatch first then hit them but killer can totally block survivor from using the hatch. Imo keys are fine the way they are.
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As killer, I should be able to pick up the hatch and move it someone else.
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Those are real people sadly. "Killer is faster, therefore killer can find hatch first more than survivor, therefore killer sided mechanic." Or they say it's "fair" because it spawns randomly, which is hilarious logic. I have my own opinions on what should be done with hatch and keys, and they're radical I've been told, so maybe I don't have all the right to call that stuff dumb, but I can't help but be baffled.
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The hatch, despite popular belief, is not balanced towards survivors. A killer is SIGNIFICANTLY more likely to find it first, which is entirely intended. And if they don't find it first, they'll probably get there before you anyways. If you manage to escape through the hatch, its a lucky escape and it makes you feel good. Thats its point, for rare but rewarding escapes. 9/10 times you will not get it anyways, so why does it matter?
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I don't think debris is a good thing to add but there is no question the hatch favors killers, especially with EGC. Keys should be something that spawns in every trial to give survivors a chance to always escape.
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This isn't true. Killers get priority in closing the hatch when standing on top of it. Are you referring to a chase to the hatch involving both players?
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I don't know what you mean. Here's my problem though. Killers have to be closer to the hatch to close it than survivors have to be to jump in it, which means killer getting priority basically doesn't mean anything. If you down a survivor right before they get to hatch, they can now crawl in before you even recover because it let's them start crawling as soon as they hit the ground, as opposed to older versions of the game where they'd have to wait for they're getting downed animation to play out before they could start moving. And if you hit a survivor as they're jumping in, none of it even matters because the animation jumping animation is invincible I guess, and you can't hatch grab.
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Don't know about the keys and doors, but the hatch idea is brilliant. I hope BHVR will do something that fixes this problem you are talking about.
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He is correct, if the killer presses "close hatch" at roughly the same time or just slightly later than the survivor presses "escape" - they will close the hatch and the survivor won't be able to escape, it's how it works. Also, if the killer downs the survivor, his body will fall back and will be too far from the hatch, so the killer can just walk and pick the survivor up before he can crawl to the hatch. It happened to me a lot of times and it's the most frustrating thing in DbD: being unable to escape through the hatch even though you found it ages before the killer just because of this crappy "hatch close validation" and body falling animation.
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Then they would have to remove any achievement/trophy and tome challenge from the list and that wouldn't bode well with a lot of people especially those who like to trophy/achievement hunt
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It does when you have a key 😏
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Wait a minute. I swear I posted in this thread. Did my post get deleted?
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Nevermind, it was in a separate tab lmao
Hatch depends. It's all down to knowledge, luck, and the amount of time it takes to open/close. There's been several matches where Killer and I both know where hatch is and I still get out, even when we're both right next to it.
Being able to hide hatch would defeat the balance it already has as a last ditch effort that has to be fought over.
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Not consistently.
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It's the best idea that's never getting implemented.
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So you really want to play a match of hide-n-seek for 30+ minutes?
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Boy I'm gonna make you search for me for the next 45 mins if hatch gets removed
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No. Just find a better endgame mechanic than "Oh, random trap door. I win!"
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As I said, you don't have to worry about that.
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Find it, or are you going to tell us what that would be? Hatch is the simplest way to prevent an endgame match lockdown. If you don’t like it, burn a hatch spawn offering every match as killer and you always know where to go to close it.
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I'll borrow Tru3's idea. An endgame chase. If the survivor can last for 1 minute, the gates open.
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Lol. That is just as much, if not more, RNG based than hatch. What pallets are left? What map is it? Etc. etc.
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No, it's skill based. If the pallets are used, that's on the team. It's not like hatch's "press a button and win!"
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Lmao what
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Nah, better let's make hatch spawn at 5 gens and 4 alive this will make keys really balanced.
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You’re joking lol good one.
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Omg how about when you find the hatch first then survivor will open the gate and teabag there constantly lol.
congrats it’s not like you did anything to deserve that escape.
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If the hatch spawns because you're the last survivor, then your team has lost and the entity is throwing you a bone, and one last attempt to escape. It makes sense that the killer can close the hatch, because they're winning, and the only reason it's open for you is because the killer made it so. If the killer opened it, the killer should also be able to close it.
The hatch is mostly nonsense and is unfair. How many times should survivors have to make mistakes to lose, when it only takes a couple of bad reads for the killer to throw the whole match?
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Take whispers into every match... the end! :P
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It’s even more stupid when killers find hatch and then survivors get another chance by opening the gate and leave.
Last night I found hatch first and the gates were ALL the way on the other side of the map. Could not be able to defend them.
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there there, brother, the entity is a cruel beast
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You guys do realize that killers have priority over hatch? You do realize killers reach hatches faster overall? The only time a survivor finds a hatch before the killer does, is if they noticed they were floating over the floor where they shouldnt float(aka, invisible hatch).
So yeah, the hatch is overall killer favoured. Pure RNG based, the killer can cover more of the map quicker, the killer gets priority over hatch too, which means in situations where the killer and survivor reach the hatch at the same time, the killer will beat them. Meaning there is about a 54% chance killer finds the hatch first, a 44% chance the survivor finds the hatch first and a 2% chance they find it at the same time.
The only time a survivor is faster at finding the hatch, is because the hatch already spawned in and they were checking for it, while you were never checking for the hatch while chasing a survivor.
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Hatches SHOULD BE killer sided.
Its already a second chance for survivors AGAIN.
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