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Should there be more match types?

ZaroktheImmortal
ZaroktheImmortal Member Posts: 326

Should this game have more match types and more variety?

Should there be more match types? 33 votes

Yes
81%
kodiakyYoshman2523TapeKnotzacktbhDiabolusmusstang62TaigaTheGhostofZgoranonymous31337Sackboy123CrowVortexRattiusxtr4meFobboDhurl421LaendraPSPthog1TrickstaaaaaGamerEzra 27 votes
No
18%
TerrorUnleashedDetailedDetrimentIlliterateGenocideImBrakingBike[Deleted User]bluelinkyt 6 votes

Comments

  • CrowVortex
    CrowVortex Member Posts: 968
    Yes

    I think there should be tbh. I want a mode where the killer is feared more, Maybe a mode like F13's way of escaping or maybe something like a 'Hard mode' where gen's require specific parts, weather plays a role in the map or survive with a time limit on a big map with 8/10 survivor's with limited resources.

  • Laendra
    Laendra Member Posts: 93
    Yes

    I would like to see more modes added. Some ideas maybe?

    Casual - Timers are slowed 25% (e.g. skill-checks, great skill check range is increased 25%, reverse bear traps exploding, time to open chests, healing, etc.), bane conditions (exposed, blindness, etc) are reduced 25%, boon conditions (endurance, speed burst, etc.) are extended 25%. Gen repairs are slowed by 25% - bloodpoints for survivors reduced 25%, bloodpoints for killers increased by 25%

    Normal - everything the same as now

    Hard - Timers are increased by 25% (e.g. skill-checks, great skill check range is reduced 25%, reverse bear traps exploding, time to open chests, healing, etc.), bane conditions (exposed, blindness, etc) are increased 25%, boon conditions (endurance, speed burst, etc.) are reduced 25%. Gen repairs are slowed by 50% - bloodpoints for survivors increased 25%, bloodpoints for killers reduced by 25%

    Extreme - Timers are increased by 50% (e.g. good skill-checks are reduced to great skill check range, reverse bear traps exploding, time to open chests, healing, etc.), bane conditions (exposed, blindness, etc) are increased 50%, boon conditions (endurance, speed burst, etc.) are reduced 50%. Gen repairs are slowed by 75% - bloodpoints for survivors increased 50%, bloodpoints for killers reduced by 50%

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632
    edited August 2021
    No

    The already small playerbase doesn't need to be split in any way. Queue times would skyrocket.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632
    No

    Only around 100K people actually play, and people leave daily. There has been over a 30% decrease in daily players since the RE chapter released, because people see the poor state of the game, and then back right out.

    Taking the ~100K players and splitting them in half or in thirds would double queue times.