Does it count as sandbagging/working with the killer?
A lot of games I had as a soloQ survivor end up with the new kind of hatch standoff, where just two survivors remain with several gens to do and wait for each other's death to get the hatch. So most of the times I'm the one who stays alive, find the hatch and wait for the teammate's death while he is on hook, since saving him is suicidal at this moment and will just lead to 4k instead of 3k. And always, I mean all the time that one person on hook just refuses to die, even though I signal him about finding the hatch. He will just stay there as long as possible so that the Killer can find the hatch too and not let me escape. I wonder, does it pass under the definition of working with the killer and can I report these selfish trolls? I mean, there is no chance for 2 survivors to escape in such a game, it's 100% a hatch game, and by giving the killer more time to deal with the other teammates they intentionally make a 3k game into a 4k game, thus gifting the killer extra kill.
Sometimes the killer leaves them on the ground to sweat for 4k, and they start crawling to me to reveal my location to the killer. Does this also count as "working with the killer"? Because it certainly looks like it.
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Well, I guess I'll have to continue reporting them hoping for the best?
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I wouldn’t necessarily think it counts because they may just be trying to get to you so you can get them up. It’d be hard to prove intent.
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Not killing self on hook so you can get hatch is not working with the killer. If killer has left the survivor on hook to go find the hatch you could've unhooked that player.
Crawling to you while downed the player may be at "find help" and wanting you to pop them up rather than hiding by hatch waiting for them to die. It takes 4 minutes to bleed out, I don't blame survivor for crawling over hoping you'll pop them up so they can do more than just lay there.
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The person won't suicide on hook to give you the hatch, and you're wondering if it is bannable...and have been reporting it as though it is without even knowing?
Just want to make sure I'm actually reading this correctly, as it may be the most petty and entitled thing I've seen on the forums to date, if so.
Other players (ie - not you) don't owe you anything and can stay in the game for as long as they want in hopes of rescue or to obtain the BP given to them via struggling if they're hooked.
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I'm not working with the killer bro, I'm getting my struggle points. See since I ran the killer I didn't have time to do gens, totems and open chests for points like you did and I've got to get them some how.
Them struggling to the end is no more selfish than you hiding and waiting for hatch. Also, if me struggling gives time for the killer to find hatch before I die, that means they probably weren't camping me and you could have come in for a save.
Me personally, it depends on what my perception of the other alive survivor is. If it seemed to me like they were being an active member of the survivor team and not just hiding the whole game, I'll probably die for you to get hatch. If it seemed like you were just hiding the whole game I'll probably be getting my struggle points. You reap what you sow I guess.
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Players who refuse to try and do gens or unhook because they're hiding for hatch are some of the worst players in this game. Stop being so selfish and just play the game out normally, it isn't the end of the world if you die and don't get hatch.
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OP outed themself as a selfish meghead
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As several have pointed out if a survivor is deadly wounded and recovered as far as they can it tells them to find help. That help has to come from other survivors and if If you are the only survivor left then you would be the one to help them. As such it reasonable for them to crawl towards you.
It's odd that you would even think that was reportable.
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When I play killer, I tend to give a lot of hatches/doors to the last survivor. But, when the next to last survivor is dying on hook, I go far enough away to allow a chance for a safe rescue, and the other survivor is waiting it out to get the hatch and lets their teammate die? I go out of my way to try and punish that by denying that escape. Just saying.
When I play survivor as a solo, there's nothing more frustrating than being on my first hook or recovered on the ground and waiting for the rescue that, eventually, I realize is never coming. Why anyone would think that their survival should trump another player's survival in the game they're playing as part of a TEAM is a head-scratcher.
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Have you experienced one game where two players remained with gens left to repair, and where BOTH survivors eventually escaped? Just one such game? I don't think you are familiar how the game works. It's always either 3k or 4k, and both players' actions affect which it will be.
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You completely ignored what I said in OP. It's impossible for both survivors to escape at this point, and saving will just let the killer know where both survivors are, so that he can kill both. It will always lead to 4k, unless of course you count on killer giving you hatch. The only chance for 3k (2k is impossible) is one survivor escaping through the hatch, and to achieve that the other one has to die. So denying one escape to the team and giving the killer full 4k just to "retaliate" your teammate for being more lucky is one of the most selfish things in this game. You think in egoistic "I escape or I die" pattern, not in "my team can achieve one escape instead of none".
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I didn't ignore what you said. You are presumably leaving a teammate to die on hook while you camp the hatch so you can escape, or leave a recovered teammate on the ground to do the same. Unless the killer is actively camping the hook or a slugged survivor -- which you say nothing about in your initial post -- then if that killer is presumably searching for you while your teammate is downed/on the hook, you're willingly letting them die in order to try and secure your escape rather than rescue them. That's absolutely putting your survival over theirs, and is completely against the concept of team play (if the killer is camping the hook or a slug, that would be a different story, but since you didn't differentiate, then the inference is that you view no difference between the two instances).
And in your situation, I have gone to pick someone up that was slugged, or pulled someone off a hook, even if it meant I was risking not getting the hatch myself. In some of those instances, the killer went back after that person and I got the hatch anyway. In some, we both died. In some, my teammate got the hatch instead of myself, and I was fine with that since I actually tried. And I've actually been rewarded in that situation before with BOTH of us escaping -- as my teammate actually had a key I didn't know about, and we BOTH ended up getting out the hatch after I made the rescue (and, more frustrating, I've been left to die on hook after finding a key during the match -- and spectating afterwards the killer finishing off the hatch camper who could have saved us both if they'd actually tried).
There's no selfish retaliation in your teammates expecting you to help them the same way they presumably should help you if it was YOU dying on first hook or recovered on the ground, with no killer in sight. The fact that you can't see that shows that you clearly put your survival ahead of your teammates, which is fine -- play how you want. Just don't expect to get much sympathy from your fellow teammates, or to get any support for the ridiculous notion that it's somehow "working with the killer".
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Ok, let's try again. What happens if I actually go for the unhook and save the teammate? Now the killer knows where both of us are and he kills us both. It's a guaranteed 4k. Or, we just recycle to the same situation where one survivor is on hook and the other one is free. So it's either the same kind of situation all over again, but one hook state less, or 4k, ie the lowest kind of loss for survivors. 2 escapes are not possible without keys, we don't consider those.
What happens if the hooked one actually dies early, or the slugged one does not lead the killer to the remaining survivor? Well, now there is a fair chance of one escape.
You see? 0 escapes vs 1 escape. Which is better for the team? Your problem is that you don't think about the team at all, you think only about your own personal escape, while I'm trying to explain it from the team's point of view. For the team as a whole it's much better to get one escape instead of no escapes, and you are leading the game to sure 0 escape end, thus working against your team and actually cooperating with the killer, giving him a major victory of 4k instead of "petty victory" with 3k. Therefore the one who is refusing to die in this scenario is the selfish one, who puts his own interests above his team's.
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I know exactly how team play works. Most of my survivor gameplay is as part of a SWF group, where we don't let teammates die if there's any chance of rescuing them, even if we put ourselves at risk. How you somehow are getting "you only care about your personal escape" when I stated that I will do exactly the opposite rather than sit on hatch is remarkable in its lack of awareness. 🤔
But like I said, play how you want. The huge majority of people you play with won't appreciate your playstyle, but the game does reward people who play with your mindset (hence the number of complaints you'll see about the player who does nothing the whole game and somehow gets hatch, or the people who key out and leave their other teammates behind). As killer, I've gotten far more 4K's from people leaving their teammates to die on hook then I have because they came to rescue someone I was nowhere near (again, a camping killer is a different story).
And maybe you can explain how a 3K is a "petty victory"? If you think there's really any difference between a 3K with a hatch escape (either by chance or through mercy) and a 4K when you play killer -- then that's a telling statement there.
But back to your initial point -- that it's a reportable offense -- I suspect no one here is going to support that line of thinking (no developer or mod would endorse it, I'm certain). If you're clogging up the report function with that reasoning, then I hope the autoban feature that the devs hinted at will have someone reviewing those reports -- and issuing out warnings to people who make meritless reports.
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I actually have escaped by going gens with 2 people left. It is much more likely to work when both people are either on a gen or running the killer, instead of hiding and doing nothing
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Well, I guess you just don't understand the point I'm trying to make. As simple as I try to explain, you still completely miss the point and keep repeating the same thing. If you think a hatch escape can't be better for survivors than 4k, then there is not much to discuss. Your point of view is that of a single survivor, mine is that of a whole team, that's the core difference.
Was that against a potato killer who didn't patrol the gens? Really, is there any actual footage of such a game? I'd like to see it myself, because I've never seen anything similar in a real game.
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I have had games where I wait trying to get to a gen even though it is only 2 people left and the other thinks I am waiting on the hatch.
They then purposely get the killer involved to kill me it is people like you who have caused that mentality and why I don't trust Feng mins or Megs.
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How is your viewpoint of your entire team? Your whole argument is that someone else should die so you can get a hatch, rather than make any attempt to save them. Do you honestly think that your fellow teammates -- especially if you're all solos -- are somehow viewing their game as a "win" while they're hanging on a hook watching you teabag at them at a distance to tell them to die already so you can escape, or is it more likely that they're cursing you under their breath wondering why you're not attempting a rescue?
You say that a hatch escape is better for the "survivors" -- note your use of the plural. It's not -- it's better for the singular survivor -- in your examples in your first post, that's YOU -- who's getting the hatch, not for everyone else who is dying in order for that to happen.
If the killer is actively looking for you while your teammate is down or hooked, and they've left the area of the hook/slug, you have the opportunity to rescue them, but you want them to just die so you can escape. If you rescue and if that killer isn't camping, by the time they go back to the hook, you and your rescuer could easily go in separate directions -- the killer can't chase you both if you do that. YOU could lead the killer as far away from the hatch as possible, sacrificing yourself so that the teammate you rescue gets the hatch instead of you (a hatch that, if you've "signaled" them as you said, they'll know too where it's located at then). Would you make that sacrifice, giving up an escape so that your teammate got it instead? The "team" by your definition is still getting a win -- is that something you would actually do? You've equated YOUR escape as a win for your team, when in reality, it shouldn't matter which member of the team escapes to separate that 3K from that 4K, but judging how you view the actions of the teammates who falsely believe you'll actually be willing to help them -- your thinking they're worthy of a wasted report for "working with the killer" for their simply wanting their teammates to be altruistic -- my guess is that such a sacrifice wouldn't be in your plans.
You also make the assumption that a rescue is impossible when only two survivors are left and that a 4K is inevitable -- that's a complete falsehood. If the killer is camping, then I could buy that. But if they're not and you're actually smart about trying to make a rescue, or if someone is running Iron Will, or if someone is good at looping the killer, or if the killer has wandered far enough from the hook, then the 4K is far from inevitable. My friend and I -- as just a two person SWF group -- played recently against a Rank 1 Demo. We were the last 2, he had a key. At various points, I was slugged then hooked, then he was slugged -- the Demo left both times to look for the other one of us. My friend with the key could have abandoned me to look for hatch and gotten an easy escape, but he came and got the rescue for me. I found the hatch when my teammate was downed afterwards -- instead of letting him die and camping the hatch, I waited the Demo out until he left my friend he'd slugged to look for me, then picked him up off of the ground, and we BOTH got safely through the hatch. Amazing what can happen when you don't abandon your teammates, no?
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I'm gonna have to agree with Jacoby, I've had plenty of games where me and the other teammate makes it out doing gens and gates.
Perhaps you've never seen anything like that because by your own admission, you don't help the other remaining survivor and wanna report them for not suiciding and giving you hatch?
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We understand your saying. No matter how you try and re word it what your describing isn't working with the killer and is misusing the reporting system.
As for survivors escaping by doing gens when 2 survivors left I have seen it happen many times. Their are many of them YouTube to watch. Perhaps the reason you have never seen it is because you are selfishly hiding by the hatch instead of helping the other survivor.
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No, not dying on hook is not working with the killer you're the one expecting him to die so you can get out. He could be hoping for a save.
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I my 600 hours in the game I've tried helping the other survivor enough times to learn it just doesn't work. I described what happens in this case two times or more in this thread already. Until I see actual footage of two survivors with untouched gens escaping from a competent killer - I won't believe it. If "there are many of them on youtube" - it won't be a problem to find one. Yes, I also achieved two escapes in this situation once or twice, but only after rank reset, when I played against a killer who doesn't even know how to kick gens and break pallets. If the killer actually patrols the gens - 80 seconds is not enough for just two survivor finish all the gens. One of them will eventually be caught before the gen is done, and we return to the situation described in OP.
I had a similar suggestion back in the day: downed survivors don't even need this aura reading ability: their teammates need to see them, not the other way around. I also suggested introducing the option to disable spectating on self, because I was intentionally sandbagged by SWFs with this, where the other remaining survivor used info from his dead friend to literally lead the killer to me (he was not downed and didn't have bond, they admitted in the chat they did it on purpose to get the hatch). Alas, DbD community is in such a state that the most fearsome enemy of a soloQ survivor is not the killer, but another soloQ survivor. The amount of people defending the idea of leading the killer to a teammate to get "a fair 4k" in this thread is depressing.
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When I get down to cursed 2-survivor situations, I accept that we're going to lose, and I trade unhooks with the other survivor until the unluckiest one of us hits three hooks and dies. It almost always ends with one of us escaping -- no hatch camping necessary, and everyone gets more points than they would have if we stopped playing as soon as we knew we were going to lose. We continue to be a team until fate decides which one of us gets eliminated.
I get that some people don't want to do that, and I don't necessarily blame them if they camp the hatch instead of playing out the loss, but, IMO, that's them choosing to no longer be a team with me, so I don't feel obligated to help them escape.
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First off, I’ve escaped lots of times with 2 people left.
Second, there are a lot of other factors in play than just you finding hatch. Was the other player a do-nothing, or were they carrying the team?
if I’ve been carrying, and get first-hooked, I’m not killing myself for you. If you’ve been doing nothing all match, then I always hope the killer does find you.
My experience is that if a player is good, and the hooked player is good, they will suicide. If however any of these other factors come into play, all bets are off.
Also, skill of the killer is a major factor. Two good players can beat a lot of killers. If the killer is bad, and you expect hatch, you aren’t paying attention.
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