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Killer perks I thought others might like.

These are just some ideas for now, not minding balance too much. Just felt like presenting some ideas. :)

Brutal Grasp:

  • Your boiling blood and anger allows you to be extremly vicious in a chase. When lunging and hitting a vaulting survivor, hit the action key to initiate 'Brutal Grasp'. You immediately grasp the survivor and drag them on your shoulder. Hit recovery from succesful attacks takes 25/20/15% longer.

Entity's grip:

  • The Entity shares in your desire for the hooked survivor, allowing it a tighter grip on your prey. Unhooking a Survivor takes 1/2/3 second/s longer and you gain 50/75/100% more bloodpoints in the sacrifice category.

These are some ideas I had along with some Killers I thought of. I would be glad to hear what you folks think, maybe even share some of your ideas. Until then have fun with the event fellow fog traverlers!

Comments

  • TigerKirby215
    TigerKirby215 Member Posts: 604

    First one would be overpowered as ######### and still wouldn't be run, Second perk is the Leatherface dream.

  • Mercury
    Mercury Member Posts: 326

    @TigerKirby215 said:
    First one would be overpowered as ######### and still wouldn't be run, Second perk is the Leatherface dream.

    Why do you think it wouldn't be run? And - well we could put some conditions on it, if it's too strong.
    Like that it only works on injured survivors. It would allow to immediately grab and carry them instead of having to vault over or break something.

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    @Mercury said:

    @TigerKirby215 said:
    First one would be overpowered as ######### and still wouldn't be run, Second perk is the Leatherface dream.

    Why do you think it wouldn't be run? And - well we could put some conditions on it, if it's too strong.
    Like that it only works on injured survivors. It would allow to immediately grab and carry them instead of having to vault over or break something.

    You can already grab vaulting injured survivors though.

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    I would definitely love something that gives extra sacrifice BP. Brutality and Sacrifice are the only two categories that don't have any boosts.

  • Mercury
    Mercury Member Posts: 326

    @GodDamn_Angela said:

    @Mercury said:

    @TigerKirby215 said:
    First one would be overpowered as ######### and still wouldn't be run, Second perk is the Leatherface dream.

    Why do you think it wouldn't be run? And - well we could put some conditions on it, if it's too strong.
    Like that it only works on injured survivors. It would allow to immediately grab and carry them instead of having to vault over or break something.

    You can already grab vaulting injured survivors though.

    Not if they quick vault and you are lunging. That's the thing. With this perk you would be able to lunge and get a grab.

  • TigerKirby215
    TigerKirby215 Member Posts: 604

    @Mercury said:

    @TigerKirby215 said:
    First one would be overpowered as ######### and still wouldn't be run, Second perk is the Leatherface dream.

    Why do you think it wouldn't be run? And - well we could put some conditions on it, if it's too strong.
    Like that it only works on injured survivors. It would allow to immediately grab and carry them instead of having to vault over or break something.

    It wasn't clear that it was just for injured Survivors. If only for injured Survivors then it would literally never be run because you'd be taking a perk to go 15% slower all the time just to spare yourself 2 seconds some of the time. The tradeoff isn't worth it.

  • MyNamePete
    MyNamePete Member Posts: 1,053

    @Mercury said:
    These are just some ideas for now, not minding balance too much. Just felt like presenting some ideas. :)

    Brutal Grasp:

    • Your boiling blood and anger allows you to be extremly vicious in a chase. When lunging and hitting a vaulting survivor, hit the action key to initiate 'Brutal Grasp'. You immediately grasp the survivor and drag them on your shoulder. Hit recovery from succesful attacks takes 25/20/15% longer.

    Entity's grip:

    • The Entity shares in your desire for the hooked survivor, allowing it a tighter grip on your prey. Unhooking a Survivor takes 1/2/3 second/s longer and you gain 50/75/100% more bloodpoints in the sacrifice category.

    These are some ideas I had along with some Killers I thought of. I would be glad to hear what you folks think, maybe even share some of your ideas. Until then have fun with the event fellow fog traverlers!

    First one should be a 1 time thing, like DS, second one is actually a good idea and I like.