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The Banshee: Killer and Perks Concept

thaguap00
thaguap00 Member Posts: 1

4.6 m/s 36m TR

Power:

Shriek; The Banshee can unleash a blood curdling scream to hinder and deafen any unfortunate survivors near her. Holding the active ability button will charge up Shriek until the meter is full and The Banshee will let out a menacing scream. Releasing the active ability button before the meter fills will cancel Shriek. Shriek has a radius of 18m. Shriek will be on a cooldown of 35 seconds after use. When survivors are affected by Shriek, they will be afflicted with the Oblivious, Hindered and Incapacitated Status Effects for 8 seconds. Survivors affected by Shriek will not be able to hear clearly for 15 seconds.

Perks:

Hex: Devil's Touch; While Devil's Touch is active, any generator that is completed while in your terror radius, will cause the survivors who have completed that generator to scream and reveal their location for 4/5/6 seconds. Devil's Touch will afflict the Exposed Status Effect to those survivors for 8/10/15 seconds. If Devil's Touch is still active after all generators have been completed, Devil's Touch will cause all survivors to scream and reveal their location for 5 seconds, and apply the Exposed Status Effect for 15/20/25 seconds.

Vengeance: After being stunned by a pallet, locker or blinded by a flashlight while carrying a survivor, your movement speed is increased by 3%/4%/6%. This effect persists for 15 seconds or until you land a successful hit on a survivor by any means.

Ominous Being: When a survivor successfully rescues another survivor from the hook, their aura is revealed to you for 5/6/8 seconds, and become afflicted with the Oblivious status effect 15 seconds.

Let me know what you think! Also, let me know on what needs to be improved or added! Thanks!

Comments

  • Rezblaze
    Rezblaze Member Posts: 843

    This seems like an underwhelming power while simultaneously being too easy to pull off.

    Its kinda like a Doctor Shock. But its cooldown is too long and 8 seconds is not long enough to make a difference for the ground it covers. You'd just use it for short range and hope it helps, and if it doesn't, you're an M1 Killer with no power for 35 seconds.

    The mass of status effects doesn't compliment one another. Oblivious is mostly good for getting the jump on survivors. Having it here doesn't do much good. Hindered is for when you're in chase and need to get a hit in.

    I would propose this instead:

    Introduce a new status effect: Disoriented. Disoriented will hide the player's HUD from them, including progress bars and button prompts, as well as deafening them to in-game sounds, such as lockers, generator progress, and killer footsteps. Terror radius is still hearable.

    Make her base movement speed 120% movement

    Give the Banshee three different abilities instead:

    • Weep: Survivors within a 32 meter radius of a Banshee Weep will become Oblivious for 30 seconds. Has a cooldown of 45 seconds.
    • Shriek: The Banshee will wail out in front of them. A 12 meter radius around the Banshee is affected, but those directly in front of the Banshee are affected more quickly. Those in the 12 meter radius of the Shriek are affected by Disoriented. Those directly in front of the Shriek are affected by Disoriented and Hindered. As survivors are affected by a Shriek, they become more and more Hindered for each use. This stacking effect reduces overtime.
    • Roar: The Banshee can roar in a cone directly in front of her measuring 16 meters. For each survivor affected, they become affected by Blindness and Disoriented, as well as granting The Banshee a temporary speed boost for 10 seconds, 5% for each affected survivor. Cooldown of 20 seconds.

    Since her movement speed stacks up quickly and she can also slow down survivors, the survivors have tools to slow her: salt.

    Survivors can pour salt in a pile. If the Banshee walks over it, she is stunned and Hindered after exiting. Salt can be found in short supply in the trial.

    --

    As for her perks:

    • Devil's Touch should not be a Hex Perk. It is too circumstantial and the reward is too dependent on catching a survivor out of position. I think it should be a regular perk.
    • Vengeance is a nice simple perk, not terribly overpowered, but not meta either. Solid perk.
    • Ominous Being I'm not too sure on. Make Your Choice does what it does but better. It doesn't reveal an aura, but getting a scream and 60 seconds of Exposed is too good to take Ominous Being in its place. This perk shouldn't cannibalize Make Your Choice.