Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Killers should be stronger. Survivors should be scared.
Escaping should be a challenge and rewarding. The killers should be stronger and scary and you should have to be carful how you play as a survivor to avoid and escape. You shouldn’t have time or the confidence to troll the killer. I’m convinced this is why killers are being tryhards, tunneling and camping so much. There’s been a dynamic shift.
(yes I just had a string of REALLY bad troll games)
ps: I know I’m gonna get some serious crap for this.
Comments
-
The "overpowered" part must be looked at with caution, but the idea is not wrong.
That is the game's premise, after all.
17 -
To be fair this can apply for both sides. Escaping should be a challenge but so should killing survivors. And in a way I believe it is. A competent team of survivors vs a competent killer is a fun challenge for both sides.
17 -
yeah pretty much this. Killers should be powerful but overpowered is a bit much.
8 -
The game is simply too old and the gameplay doesnt emphasize on the horror aspect.
It doesn't have the atmosphere of a resident evil 7, outlast or dead space, but those would also become not scary on the third or fourth play through.
And to the point of killer strength in that respect, the game would loose tons of player when the killer would have the respective strength of the father from resident evil 7 or the real nemesis from part 3, where pur running for their life without the build in safety lines would make the game insufferable and even impossible.
7 -
If survivors lost a rank or 2 pips if they lost a match, that would make them scared 👌
1 -
Often times, killers lose because of their own mistakes.
9 -
Kill rates are sitting at almost 70% on a game that hatch exists. Escaping on solo queue is already challenging as it is, especially with how matchmaking is.
Killers shouldn't be overpowered, both sides should have a chance to win. This is a multiplayer game and survivors aren't playing to satisfy your god complex. If you want to feel OP go play Doom Eternal or something like that.
13 -
Good point. It shouldn’t be impossible to escape and, of course, it’s also up to how someone plays the killer but it should be killer sided, at least more so than survivor.
2 -
We agree on this one, my friend.
1 -
The problem I feel is how the developers see the term of "balance" in their game. In their eyes, an average of 2 survivors should be able to escape the match. I disagree with that philosophy.
3 -
Yeah, overpower was the wrong word. I’ll change it to stronger has that’s more so what I mean.
0 -
No i disagree. Both sides should be on equal terms. in other words 4 survivors should be on the same level as one killer. one side should not be completely dominating the other side that just makes the other side unfun.
I'm concerned by what you mean by challenging because i feel currently escaping is already challenging and rewarding. what do you mean by challenging? the killer completely dominating making it nearly impossible to escape?
5 -
Where do you acquire this data?
0 -
I agree with you a bit. I mean, that is the reason I enjoyed F13. Yah you can mess with Jason... but it was risky. It made the game very creepy and suspenseful ^^
I do think there are a few killers in this game that are a real threat but we have way too many weak killers. I have been playing a lot of twins lately and I feel they are in not so good place right now. I mean, I am not the best with them but I also never see them being played which I think speaks volumes for where they are at right now :<
1 -
Official DBD data from last year.
6 -
They just need to rework tiles to actually have mindgames.
For example shack. Remove the boarded up windows and all the gaps in the palings so the survivor can't see anything inside.
0 -
Mozzie, right now killers kill well above 2 survivors on average. If you're not managing that yourself that's you bud. How easy do they have to make killer for you personally to get more than 2 kills on average?
4 -
Well, you can make the game scarier for survivors without touching the balance aspect, but I suppose that is not exactly this thread's topic.
0 -
The whole make the game scarier has never made sense to me. But I personally don't like the horror genre. But I love the asymmetrical hunter/prey dynamic that DBD has.
1 -
In your mind the 68% kill rate should be increased to what? If it wasn’t feasible for players of all skill to escape & kill, the game would be less satisfying and harder to learn.
There are already strong killers in the game, and yes many need buffs, but if you are seeking an experience of purely trying to attain dominance, then nurse, blight, spirit, Hag all exist. You shouldn’t instantly be able to dominate as killer, it requires time and effort to learn them to the highest level, which is how it should be. Ultimately, we all care way too much about kills, escaping, pipe, etc.
I’m sorry you’ve had to deal with trolling, but this isn’t mutual to one side. Solo players have to deal with their teammates dying instantly, god pallet being dropped at 5 gens, people refusing to save their team, facecamping killers, etc.
2 -
I cbf when its a coldwind map.. its so boring and braindead but survivors think they are doing something amazing.
0 -
Balance is not determined by one match. And what a strange example of balance. I've had more games where I've killed the survivor at 4 gens left than the extremely niche example that you provided. Again, I have to go back to what I said before. If you're not performing well as killer that's on you.
Edit: changed from 5 gens to 4 gens as that's a bit more realistic. Holding that first generator is actually pretty hard.
1 -
I agree and disagree
Yes because it's sad how many times survivors can be "safe" against extremely dangerous killers
No because if killer was easy, it would get boring. That's why i believe jason in friday the 13th the game is a random chance. If you are confident in the result of a match it stops being engaging. Perks and add-ons would stop being fun because you know they wouldn't make a difference.
0 -
I'm rank 1 been rank 1 for as long as I can remember, average 3 kills per match. Usually have just 1 game out of 5 where survivors will have 2 or more escapes. Even during MMR that average went down only slightly. But during MMR I had about the most fun I've had in this game that I can remember.
0 -
This is pvp. Nobody is getting scared anymore after 10 hours tops. The horror aspect is just a theme for a multiplayer game.
Achieving the respective objective should be challenging and rewarding regardless of side.
The game should be balanced and fair. Nobody should be op. This is not a place for power fantasies.
If you prefer to take on an op character, I suggest you try playing Deathgarden. Oh, wait...
9 -
And yet I still was able to win just fine during the MMR test. So once again, if you're not performing well that's on you. There's no difference between a survivor or killer. They're the same people behind the screens, and just like how survivors can be bad, so can killers. You seem to have a sense of entitlement, that you somehow deserve to win.
4 -
I'm sorry, you should have introduced yourself as Jesus. Then I wouldn't be as confused when you claim to be the Light and Life of the world. The knowledge provider. The one and only truth. Please forgive me, and offer me a bite of your flesh for my sins.
4 -
Those kill rates are false and shouldn't be used to say how many kills a killer is getting as things like survivors killing themselves on hook and i'm pretty sure DC also were counted in the kill rates i could be wrong about the DC. But it does count survivors killing themselves so the kill rates are higher then what they really are.
0 -
Trials with DC's were expressly excluded from the stats.
4 -
Hatch, AFK killers, farming killers, buggy killers, etc also make the kill rates lower than it should be. It goes both ways.
I'm not saying killers are op and they need nerfs (they don't actually), but the truth is that survivors die more often than survive. There's simply no denying that.
I play 80% of my matches as killer and I deppiped like, 10 matches this year. Meanwhile as survivor a strong killer like Blight or Nurse with Ruin is 9 times out 10 a free win against solo queue teams.
4 -
This game tends to snowball, whether for killer or survivor. If 3 survivors are working generators because you're locked into chase with one survivor and they have nothing better to do, then they'll wipe the floor with you. But the opposite is true, right? You could be playing Bubba and land a chainsaw hit on 2 survivors near basement with 5 gens up. That is a win for killer as soon as that happens.
The reality is that the game that you're playing as killer is a completely different game than what the survivors are playing. You're not comparing apples to apples. How well you do as killer is really only comparable in games verses other killers. It's the reason why in competitive matches both teams play as survivor and killer and it's generally the same map and the same killer.
4 -
I'm not afraid to play a video game. That's the whole point of me playing a video game - actually playing. I'm sorry that some killers don't feel scary and powerful because I'm willing to play. I'm sorry that some people play this game expecting others to fear them and they don't get that. Truly, I'm sorry because that's just actually pathetic.
I had a killer facecamp me and hit me on the hook after running him for four gens. Was I not properly scared of him? Or was he pissed that he's dogshit and threw the game because he was too stubborn or lazy to find someone else? It's not my fault he chose to camp and tunnel. Killers camp and tunnel because they're bad at the game, and it works, because most survivors are bad at the game too.
4 -
I typically 4k, but I also have 2k+ hours invested in the game. My remarks are not from data that BHVR put out, or from personal experience, but from statements they've made for several years or from streams that allude to a 2 survivors per game balance.
Additionally, I happen to know for a fact that the game tracks statistics, to a great degree; why not make them publicly available?
Post edited by Mozzie on0 -
nurse is the hardest killer to actually play so it makes complete sense that someone would try her, think it's too complicated, have a crap match and then never touch her again.
3 -
I think you're just angry because the stats don't mimic your kill rate, just because you average 1 / 2 kills doesn't mean the rest of the player base does.
6 -
Too much RNG and loadout variations for any "balance" to be achieved. Overall I would say Killers perform pretty well. Yes, that balance can shift on a dime and, a full sweaty SWF can wreck most players but, I don't beleive that is a good example of a standard game.
The desparity between Solo and SWF alone is pretty big. The wide range of skill and experience is another factor. For exmaple, I sometimes play with my friends full SWF and, we are all moslty bad at looping but, we can coordinate over comms.
I personally believe the game should have incorporated a que that randomly picks one player to fill Killer role. Match 5 players and choose one for Killer. It's not a popular opinion and all the stigmas are quite set in so, the community would never accept it. It would have gone a long way for the overall health of the game as players experience both sides more often and, playing against Killers that aren't always invested in being a "killer main" would go a long way to feeling more casual and less competitive.
2 -
yes. people do
0 -
Nurse requires a time investment and skill, she can be horribly punished for missing. She is crazy deadly for someone who knows how to use her.
0 -
That's not at all what was being discussed. It wasn't what I stated and it wasn't what the poster I was replying to was stating.
So, what is your point, then? That maps, gen speed, etc. won't be lopsided anymore when you 4k 100% of your matches?
Because this game has flaws, but your thought process has more.
1 -
I feel that this is how the game was suppose to feel like, but with time the game evolved to what it is now.
While I agree with what you say, I personally think killers should be overpowered in the 1v1, and even ball game in the 1v4. But the way the game has evolved you can't have both.
0 -
There’s been a dynamic shift
Yeah, killers got stronger over the years...I guess you weren't around in 2016
In any case that wouldn't work. Remember this is a multiplayer PvP game, not a single player survival. All players need an equal chance to win, because always losing is not fun. If killers were much more powerful than survivors, there would be too many killers and too few survivors, making queue times skyrocket.
3 -
Oh yeah this game totally needs some more e-peen. Give killers free 4ks just because they chose that role.
2 -
I honestly have a hard time believing you came on here and said that. Even if you made the Killer look more like horrifying creatures from the abyss, I'm 90% I'd take that more as a joke than scary. The scary factor went missing the moment people got used to the game or didn't exist at all if they've LIVED to play horror games if not many others.
I can't agree with you on Killers being OP either because as they are, I see the game as 'Somewhat' Balanced. Despite the toxicity on both sides which are equally deserved depending on what person goes through whatever Match. Killers winning all the time would just Kill DBD as a whole cause that would mean survivors would have to SWEAT for everything and no one wants that. Literally. If you tip the scale too far, everything will come crumbling down all because you had a bad day with matches and didn't know when to quit.
Killing Survivors and Doing gens should be equally as hard, not a flick of your wrist, you're halfway across the map throwing after tonic potions followed up with yeeting a hatchet. Not how things work, you should know that. If you want to play god, go play a sandbox game.
0 -
THIS, RIGHT HERE IS A PRIME EXAMPLE! I recently got out of a match with a nurse, Infectious fright + BBQ. Only two perks she carried. She slugged us all and went HARD into the paint. We all failed at 4 gens but instead of being pissed, I was kinda relieved. That's a Killer right there who put in time & effort to get where he and or she's been.
1 -
Maybe you could pick a point and stick to it?
You've gone from "do people really think pig is better than nurse", to "the stats are still bs even though nurse is hard" to randomly including your issues with maps and gen speeds, put you apparently 4k 80% of your matches, so with maps changed, and gens increased you're obviously just looking to 4K every game, ah yes very balanced.
3 -
Agreed. OP but not unbalanced in so towards BHVR's stated goal of 2 Sacrifices per match.
0 -
Dont bother with him, 90% he's lying his vss off + delusional. Better not to associate with him ATM
0 -
why did you have to mention my late favorite game, Deathgarden: Bloodharvest 😥😭
0 -
Killers do not have to be op in order to fulfill that role. Balanced and viable killers can pose a great threat and be scary. But of course they have to be played well as well. Both sides should do equally good at equal skill levels.
A killer being op as in you win almost all matches with them no matter how good the survivors are is not desirable at all.
When people camp and tunnel it's generally because of a lack of skill that they don't want to admit to. Obviously there can be matches where, unless you play Spirit or Nurse maybe, you'll lose no matter what, and those matches suck. But the game is certainly in a decent spot balance wise at the moment. Perhaps not actually good, but fairly decent.
2