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New hook system idea

Jejune
Jejune Member Posts: 795
edited August 2021 in Feedback and Suggestions

Instead of every survivor having 3 hook stages, entire team would have 12 hook stages. For first 8 hooks nobody dies and people hooked afterwards simply die.

Gen speed would be reduced by 20% at the beginning of the game and would increase by 5% ever hook for first 4 hooks. Meaning after 4 hooks gen speed is normal. After 8th hook every hook increases gen speed by 5%.

This would eliminate camping since one person can be on hook for up to 9 hook stages. To discourage tunneling when you hook the same person in a row gen speed would increase (stackable).

Tell me why this wouldn't work.

Post edited by Mandy on

Comments

  • Clowning
    Clowning Member Posts: 886

    It wouldn't work for several reasons, the first few that come to mind are:

    • SWF would benefit from this greatly, as they could just sit on gens while someone's hooked without feeling any pressure.
    • SoloQ would feel even worse to play, as you'd be harmed even harder by bad teammates.
    • You would need to change several perks and deal with baby suicides on first hook.
  • Seraphor
    Seraphor Member Posts: 9,436
    edited August 2021

    Oh yay, I get to be left on the hook for 8 full hook stages... 8 minutes... of nothing...

  • DaWeezerd
    DaWeezerd Member Posts: 256

    Someone has suggested this before and everyone knows it won’t work and just create more problems. The current hook system works fine

  • Dino7281
    Dino7281 Member Posts: 3,294

    It would be OP for SWF, it would be terrible for soloQ