No-Counter Play Perk Build
As the title says, I'll start. This is purely for fun and not to judge others but poking fun at them is allowed as is debating why you'd run such perks. I can't see survivors running a no-counter Play Perk build so I'll go with Killer.
Huntress Add-on's: Iri Head + Infantry Belt
Perks: Tinkerer, BBQ, Iron Maiden, Thanatophobia
Alternate Root for Tinkerer is Sloppy Butcher
The main point of this build is as simple as it comes for everyone who knows how it works. IRI head reduces your hatchets to 1 and the Infantry Belt negates that giving you three easy ways to down a survivor; you just gotta make your shots count. BBQ for points and Iron maiden to negate those who hide in lockers to avoid being seen or found by BBQ because literally, NO ONE runs distortion or any perk i've seen to negate being seen by BBQ
Tinkerer + Phobia is a little obvious but it's to slow down those gens once you do manage to down someone or even injure them, especially with Tinkerer which usually gets negated by Spine chill; that being said, if you yeet a hatchet at the right time; Easy Down. If you don't want Tinkerer, make their life hell and use like a legion would Sloppy + Phobia is god annoying for any survivor to go up against; Unless you're the competent SWF team.
Comments
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you do realize iri head and infantry belt don't work together anymore right
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THEY DON'T? Awwwwww.....See, this is what happens when I don't pay attention, I got something wrong. If it still worked though, I think this would be a pretty decent No-counter play Build. To be honest, I'm glad they don't though.
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Bubba with Spirit Fury, Enduring, and Bamboozle is pretty much a close zero-counterplay build because it bandages his counterplay being windows and pallets. The build isn't broken, you can very much play around it, I just feel like it counts in this case.
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Iridescent Head now states that your hatchet count cannot be raised above 1 hatchet. She got an add-on pass a while back.
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Any killer with any add-ons using Hex: The Third Seal, Hex: Undying, and Knock Out.
On either Lerys, The Game, Mother's Dwelling, or Raccoon City Police Department.
Vs solos, of course.
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The Wraith:
Add-ons - Coxcombed Clapper; All-seeing Blood
Perks - Lethal Pursuer; BBQ and Chilli; A Nurse's Calling; Make Your Choice
Offering - Ebony Mori
Basically, just a destructive, speedy and to the point attack that gives no rest once that first hook is made.
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The Pig:
Sloppy- Corrupt- BBQ- Whispers/ Combat straps and Video Tape (or Crate of Gears)
Corrupt to at least get a start, Whispers to help in finding the first survivor
Sloppy for after they get unhooked it'll take more time to heal (and if played right the trap would be active therefore making the survivor chose to be healed before or after getting the Trap off)
BBQ for BP (lol) and aura reading to find the next survivor
I personally don't kick gens all that much so Pop isn't for me... also cause I want the gens to be done for her power to work but I want at least to be able to put a Trap on a survivor first
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