Killer just isn't good to play...
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I hear Civilization is good.
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IKR!! I've just given in to her. She's fun and rewarding and lets you ignore looping bs. I just started using iron maiden on her for the reload and I feel like I've been missing out.
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DS was only nerfed because of the backlash after the Undying nerf.
Now for the suiciding they'll argue that new survivors need this way to leave the match. Before it gets to frustrating.
Meanwhile, Killers can always play civ.
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There's a civ-like game that came out recently called Humankind :P
Still haven't dived into it yet. Some love it some think it's a worse civ.
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The gameplay of Humankind hasn't convinced me. But I'm waiting for New World.
Once it releases I'll take a looooong break from DbD
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Well saying take a break is pretty much all we can do. People have been complaining about how terrible killer is vs players that know what they are doing for years. The devs look at kill rates, and the kill rates are at a level the devs like. This is due to most people playing survivor not understanding how to play efficiently, so they die easily. As long as you want to play killer, you just have to accept that if the survivors know what they are doing, you are going to be the one at a disadvantage. I personally hate that I can't compete vs competent teams on my mains, Wraith and Bubba. I also hate that I slaughter every team that isn't competent. It's a messed up situation. Being a competent killer player that doesn't like Spirit, Nurse or Blight, means you are going to lose sometimes, and it will most likely 100% be out of your control. That is really the most frustrating part to me. Knowing you can loose just by what perks and killer you run is so absurd and is reeks of terrible game balance and design.
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Oh please. The only reason people got kills back in the day is for the same reason now. It all comes down to people playing poorly on survivor. That is the reason people hate competent teams. When people can play survivor efficiently while in a SWF, the game feels almost impossible to win on almost every killer. Yes killer is easier now, but the game still has the same problem it has had all along. Once people understand how to play survivor optimally, the game balance goes out the window. There is only so much you can do on most killers. The survivor role has much more utility and people that understand how to use that utility properly, are favored to win. Like, this isn't hard to see or understand. The fact that people still debate this is crazy imo.
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I mean I didn't make this post nor one like it, but I eventually just stopped playing killer and started playing a lot more survivor. I would recommend they do the same.
I used to be a 50/50 player, now I'm like 95/5. I'd rather wait in the 10 minuet que than have unfun games on the weaker side.
More on point with your question, some of the reasons I have gathered from others would include: they just find survivor boring, the reason they got the game was to play as iconic killers or just as a killer in general not to run away, they don't like relying on teammates, most (if not) all of their progress is on killer side, their favorite character is one of the killers, or some combination of those reasons. I'm sure there's other reasons but that's what I've heard personally.
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There's a lot more satisfaction in winning at killer. I know that if I 4K an above average team with a weaker killer, I feel a lot better about my victory because I know that BHVR didn't hold my hand to help me get that win. I've never felt I did anything special or felt accomplished when escaping while playing in a full SWF with my friends, it's just a fun activity to do with your friends together.
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If Killers can skip to the end phase they get all their endgame perks to activate. So big no no. They’ll purposefully open a gate to trigger NOED once they’ve set up (The game doesn’t tell you which gate had been opened). Then they’ll use Blood Warden. Imagine Doctor being able to just open the door before survivors can cleanse any totem. Doc gets NOED. Static Blasts, and proceeds to catch everyone. Doctor denies pallets. The same with Nurse, and Nemesis (T2). People hate NOED already despite how weak it is. Doing that would give this perk an actual advantage.
Killer: I’m losing. Let me open a gate to get NOED rq.
When all that fails THEN they D/C. 😂
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I mean, its as easy as its ever been if you're only playing S tier killers. The rest of the roster has to actually sweat blood, and or be 100% proficient with the killer they pick up, and or run only meta perks and add ons on said Sub S tier killer.
The fact is on those Sub S tier killers the devs artificially skill cap you to the point where the best killer options are the ones that are uncapped or at least have a high skill cap like Nurse, Blight, Oni, etc.
If all the killer in this game were balanced around the same power level and skill cap and performance there'd be no problems with this game.
And most of the killer posts complaining about game balance come from people who aren't playing said S tier killers...
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Infinites should have never been a thing. And having maps that only cater to (at the time) 3 killers on the entire roster SHOULD HAVE NEVER BEEN A THING. You can't even call those nerfs, cause at their core design out of the gate they were ######### up.
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Then you didn't play during the time MMR was on. Games were going 50/50 in most matches. And you'd end up matched either against people your own skill level or people far above it, no weak links on teams at all. It was comical.
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I think killer is actually a lot harder than it was previously. This is because older killer were more powerful than new counter-parts. Newbie players could easily play Iri head+Infantry belt, Nurse 5 blink/omega blink or like old Spirit and be very effective. There were other really easy killers like Freddy and Hillbilly and so on. Killers also had much more impressive perks such as Old Hex:Ruin+Pop. Ebony Mori offering was a thing.
The other aspect to consider is that survivors were a lot worse 3 years ago at playing the game compared to now. With all the stronger stuff removed, you actually need to be really good at killer to play killer. OP is probably casual player for killer and the game is too hard for him on killer side so he does not have much fun playing killer. Stuff like that kills your casual player-base as they just lay off your game.
Its not really surprising that killer queues are instant when killer role is very anti-newbie friendly.
Just because a lot of stuff on survivors side changed does not mean that the game is perfect. There are other imbalances in the game. Safe pallets and god pallets, fast gens and hold W from health states/exhaustion perks on non-mobility-chase killers are still problematic problems in base killer gameplay.
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I blame maps. Maps like RPD or Haddonfield are a joke for Killer, feels impossible if Survivors are somewhat competent.
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How can people say that it's only the top 99.99% when SBMM was hell to play for rank 1 high win rate players. Even streamers struggled, it was an eye-opening experience into the state of the game. And it's not like we played the same people over and over. It was different teams every game. Once you hit rank 1 on killer there's no incentive to play it much anymore. A critical part of the game that no one wants to play and god forbid if you actually get a game that you would be grateful as survivor - especially if you lose.
And it's funny, people complain about this because they LOVE the game and what it could be. But survivors are happy because it's easy, and it really is. If you lose to a killer they probably didn't beat you. You beat yourself because you have everything you need to consistently win.
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Play strong killers, weak ones don’t stand a chance against good survivors of a swf. Yeah, it’ll get boring but that’s how bhvr wants it for killers.
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I live in Asia.
During the day I have about a one minute queue for survivor and an instant queue as killer.
During the evenings I have a 10-15 minute survivor queue and an instant killer one.
We will see how things go from here but if they nerf killer stuff then eventually survivors are only going to be playing versus sweaty meta killers with a long queue time.
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This is survivor party game not killers.
We need AI killers
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Its the opposite over on the west coast of the US. Survivor take 5-10 minutes and my killer q times are instant 2 minutes is super long. Except for about 12-2 in the afternoon killer can take maybe 5 minutes max
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Yes, that's a big culprit, lol.
Also, well - you see - I've been playing Survivor, lol.
I have ALSO been playing a bit more Killer, but with addons now. Previously, I literally never played with addons. Much more stressful.
Now, I still get stressful games, sometimes often, depending on the day. But overall, addons are another layer of building, and I really enjoy building builds.
(Does kinda suck that I have to run BBQ in every build now though, just to try to sustain addons.)
Killer games are still much more stressful than Survivor games.
Especially if you compare the extreme cases from both sides. Being camped and tunneled - which is mostly just your own inability to loop well - is FAR less stressful than 4 Survivors bullying you all game.
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Additionally, Survivors can ragequit a game, which makes the Killer unable to plus pip. HOWEVER, the ragequit only affects the DC'd Survivor, so the other 3 can still plus pip, despite the Killer's inability to do so.
(Yes, sure, the Killer still technically can, but the likelihood plummets. You are more likely NOT to, and that's garbage.)
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This 100%.
I frequently rant about how this game COULD be so much better, but it's being built around this business model that "4 people having fun at the expense of a dumb 5th person" is mathematically smart.
And hey, I guess it is, honestly.
But it COULD be so much better. But most people don't WANT that.
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To be fair, you do not depip even if 3 leave. Had that happen today, on RPD o spawned at the top of the stairs and checked to see if anyone spawned at the gate, as that is usually where I spawn. Saw three of them, used chainsaw and downed 1 in like the first 10 seconds and got the 3 man ragequit. The last guy just hid somewhere during end game collapse. I did basically nothing and maintained rank.
I guess it kind of sucks that you can't climb, especially if it was one of those baby rage DCs as you are about to hook them the third time. But in situations like mine, ranking up for free would be weird as hell.
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Eh.. its more outperked and rngesus hating you.
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You can't because they are giving you the opportunity to kill them.. not that there is much of one.
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You do not feel outplayed when a survivor predrops back to back god pallets? What? I feel so thoroughly owned.
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Yeah, sounds good. Doesn´t work. Or would you consider a Bloodwarden NOED build consider strong to begin with? Sure, he´ll get some downs/hooks with it. But not more than he would have gotten in a normal match with that loadout.
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Correct. Killer games are more stressful, for the simple reason that its a 4vs1. If a survivor fails, he still has teammates that can save the situation. A killer is on his own. Even a small mistake can mean the end of the match for him.
Thats why i don´t take people serious, that claim to play killer to relax from the hard survivor matches.
The killer also won´t be able to get 4 BBQ stacks if someone disconnects before the hook. There is now way for the killer to get it. So in the end the game will be a waste for him. It sucks for both side. For the abandoned survivors and the killer.
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You lost me at anything in DBD being balanced. I'm sure in the devs mind it is, but there's so much I could say.
Billy was fine, got nerfed into oblivion. Freddy was boring and annoying, got made weaker so nobody plays him, still boring though. Spirit too easy, now miraculously there's a footstep bug. Half the killers in the game get destroyed by a good SWF, especially on one of the several extremely survivor-sided maps. Nurse and Spirit destroy solo queuers. Just the start...
But yeah, killer isn't fun to play because the QoL for this game and especially for killers has gone down more and more with the last few chapters
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Designed to be, not is. I'm sure the developers want the game to be fair and for everyone to have an equal chance of "winning"
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The devs only care about their ideas, not the community's and certainly not about the veteran players much at all. We're not where the profits come from
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The thing is, most Survivors are awful. And when SBMM tracks those games and calculates the Rating based on them, many Killers will get boosted into higher Ratings, because they face Survivors they would not face when SBMM is active.
When SBMM hits, they get opponents which are more suitable to the Rating, but they are not really at this Level, they just got boosted there. So if SBMM will be enabled fo real, many Killer players will experience this.
(I tested Hillbilly during the latest SBMM-Test, because he was bugged on every other test before, and I got Survivors which were stronger than I experienced before. So my Hillbilly-Rating was boosted. Meanwhile, my Nurse-Rating was too low, I got Baby Survivors, which I stomped, while struggling against the average Red Rank Survivor)
Like someone wrote here that they did only lose two games prior to the latest SBMM-Test. Their Rating must have been very high, because they faced Survivors below their Skill Level the whole time (losing only two games in over half a year is a good indicator for that).
An extreme example for my explanation would be Dowsey - he had a very high Winstreak on Twins, which would not be possible with SBMM active. Dowsey is an exceptionally good player, but he faced Survivors who are far below his Skill and when SBMM was live, he did not find any games because nobody had his Rating. He had to get sniped by an actual tournament team to have a game.
And something like this would not happen under SBMM, because Dowsey would face better Survivors the more he wins, and eventually, it would even out.
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They want the game to be enjoyable for as many people as possible. That's where their profits come from
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They want it to bring in new players. Veteran players want the ######### killers and perks reworked, maps balanced, etc. so they can play the things they've purchased, but there's no profit in that. There's not enough profit in anything except new content at this point. Also, they haven't fixed console yet and won't even acknowledge it anymore even after Otz put out a petition. They don't give a ######### about people who won't turn them a profit as much as new players
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They also made him slower.
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Well yes, those things play a part, if they didn't Killers would just murder all but the best SWF teams. Which is basically how the better Killers perform anyway.
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