Please check if your issue has already been reported first!
When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Flicking textures allowing to see through
TripleSteal
Member Posts: 1,298
Some of the objects are flicking depending on the angle/distance you look at them from. For some cases it allows you to see totems that shouldn't be visible from your POV.
An example from Autohaven/Wrecker's yard below. Here's a wild Nea doing a dull totem in a generic TL spot. Notice that the totem is fully covered by a pile of tires to the left of it:
Then we take two steps and see tires become invisible, allowing us to spot a hex totem behind them:
1