Chapter/Paragraph ???: The Abnormality (Lobotomy Corporation)
For a bit of background info, Lobotomy Corporation is a management simulator inspired by SCP, Cabin in the Woods, and various other horror franchises developed and published by studio Project Moon. You play as the manager of Lobotomy Corporation and work to meet energy quotas by extracting power from monsters called Abnormalities, each one with different requirements in order to reach the most energy generated possible. It is one of my favorite games of all time and I feel like it is something that would work well in Dead by Daylight. For those unfamiliar with the character detailed within, here is a link to their wiki page so you have a better idea of what you're getting into: https://lobotomycorp.fandom.com/wiki/Nothing_There
New Killer: The Abnormality (Nothing There)
Stats
Terror Radius: 32m
Movement Speed: 115%
Height: Normal
The Abnormality is a deceptive Killer, able to confuse, restrict, and overwhelm Survivors with its evolving power Mimicry. Its Perks, "First Warning," "Second Warning," and "Hex: Third Warning" allow the Abnormality to restrict Survivors further, forcing them to change strategies on the fly.
"Nothing There was a monstrous being contained within the tormented halls of Lobotomy Corporation, a company dedicated to generating energy through human suffering. Among the monsters known as Abnormalities contained within the facility, Nothing There was among the strongest, sporting resistance to nearly every attack and terrifying strength capable of ripping even the strongest of employees asunder. It is also capable of wearing said employees as a shell in order to escape from its confines easier than normal, even capable of mimicking human speech. All it took was one fatal mistake, and Nothing There would be able to slip out with ease.
During one escape, however, the beast was met not with the horrified screams of the employees, nor the blaring sounds of the highest alert, but rather a dense fog encircling what was supposed to be the halls of Lobotomy Corporation. A monstrous form emerged from said fog, offering a chance for freedom and endless slaughter.
All it took was three words to seal the contract.
'I LoVe YoU.'"
Nothing There's Ability: Mimicry
Your contract with the Entity has allowed you to expand your range of mimicking others, as well as grant you untold strength as you evolve.
Mimicry I - Shell
Your Evolution Gauge will gradually increase over time. Press the Active Ability button to grant self the Undetectable status for a short period and create a Mimic Survivor. The Mimic Survivor will walk towards the nearest generator, totem, chest, etc. and "work" on said object. The Mimic Survivor will not grant progression towards this object and cannot pretend to unhook or heal survivors or sabatoge hooks. While a Mimic Survivor is working on an object, Survivors will not be able to work on that object in that spot. Mimic Survivors cannot harm Survivors. Creating a Mimic Survivor depletes 10% of your Evolution Gauge. Only one Mimic Survivor can exist at a time. Mimic Survivors will disappear after 1 minute. Once the Evolution Gauge is full, press the Power button to change to Mimicry II.
Mimicry II - Egg
The Evolution Gauge will no longer increase over time, but will increase by 15% when you hit Survivors instead. Creating a Mimic Survivor will only deplete 5% of your Evolution Gauge, and you can create two at a time. However, you do not gain the Undetectable status. Mimic Survivors will also gain a Terror Radius of 8m. Reducing your Evolution Gauge to 0% will not return you to Mimicry I. When the Evolution Gauge is full, press the Power button to change to Mimicry III.
Mimicry III - Human
Upon changing to Mimicry III, your form will change. Your terror radius is increased to 48m, your movement speed is increased to 130%, and the duration of pallet and flashlight stuns is decreases by 1 second. You can no longer perform basic attacks. Hold the Power button to charge up a Goodbye attack. Pressing the Attack button while Goodbye is charged will grant a burst of speed in a straight line. Survivors who are hit by this attack will be instantly placed into the Dying state. Pallets and breakable walls that are in the path of a Goodbye attack will be instantly destroyed. When the Evolution Gauge is depleted, or if you hook a Survivor while in Mimicry III, you will return to Mimicry II.
Perks:
First Warning
You know how to make the best of the first seconds of your escape. When the trial begins, all Survivors are given the Oblivious status effect for several seconds.
"My head... turning into metal... folds in my brain, being flattened..." - Forsaken Murderer
Second Warning
You excel at making a situation spiral out of control. Upon downing a Survivor, that Survivor will be marked. While that Survivor is hooked, all generators will be given a terror radius of 16m. When entering the Terror Radius within 8m, that Survivor is given the Exhausted effect for 15 seconds. When the Survivor is unhooked, the effect persists for several seconds. This effect can only be applied to one Survivor per trial.
"Excessive aspiration would bring about unwarranted frenzy." - Heart of Aspiration
Hex: Third Warning
Send them into the pits of despair. After hooking a Survivor, all generators and totems will be blocked for several seconds (excluding the Hex Totem this is attached to). All Survivors already using said objects will scream, giving a visual cue if you are 16m or further away, and force them to stop using said objects and block them. If the Hex Totem this is attached to is cleansed, the same effect occurs.
"And the many shells cried out one word, 'Manager'." - Nothing There's Care Manual.