What's something both sides can agree on?
Just curious on seeing what people say and get a list going on what things both killer and survivor mains feel like are some things they can agree on. I know the majority of survivor mains and killer mains agree that Billy didn't deserve a base kit nerf so we'll start off there. Anything else?
Comments
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"We want more blood points"
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Solo survivors are a mess and could use some additional help in information department like built in text lines (for example like in Identity V).
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The game is not balanced in its current state.
They may disagree why, but we all know it's unbalanced.
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A health chapter is desperately needed for the game. This would be preferable to just more chapters that break the game on release
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Update BP Web so it's quicker and more efficient.
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I can think of other things that, reasonably speaking, should be fairly well agreed upon, but to the point: Is there anyone out there who does NOT think that this game has excellent sound design?
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Reduce the grind
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"Add shoeless cosmetics"
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the grind is a pain in the butt.
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This game is a mess
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"We need more new maps to play on - and it better not be another indoor map!"
i dont wanna be the 50th comment about reducing the grind, so lets try this one ^^
seriously though, the last outdoor map we got was Dead Dawg Saloon - and that was one and a half years ago!
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How ######### both roles can be
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Nothing revolving around the actual gameplay. As evidenced by this thread. Everyone is focusing on the fundamentals like grind, content or performance.
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Realistically, i feel like nothing.
But i hope everyone agrees that hackers ruin the game experience. And that bhvr really have to do more about it
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In general Survivor players are more Toxic than killer.
The Main reason being that they aren't just toxic towards the killer but to fellow survivor players as well, they do this to both sides via chat systems, and gameplay mechanics. It's difficult to get into playing Killer because of all the abuse and harassments you receive from survivor players, but even if you're decent at playing survivor, you will still incur similar mean spirited and toxic rage plays/messages from your teammates, just because they blame you for their failure to win. While this situation may actually be your failure as a teammate, more often than not they are just as much to blame for their own failures, but either way, their excessive toxicity towards whichever side you're playing is juvenile, entitled, toxic to the communities reputation, and uncalled for.
T-bagging is simple and silly if annoying, but purposely sandbagging/body blocking a fellow teammate so they get killed, habitually DC'ing/suiciding on the hook without giving a damn about everyone else's game experience, Harassing the killer with game mechanics that allow you to do things like excessively stun/blind them (especially in a coordinated SWF assault on the killer), and Flaming fellow players with vicious text messages are all things I'm sure many of us have experienced that makes this game a hard pill to swallow after a match.
Overall however, I believe we can agree that this toxic behavior mostly comes from the survivor players. If a Killer is being toxic, they can only do so towards 1 or 2 survivors per game, if a survivor is being toxic however, they can, and often do, use it to the detriment of both the killer and their teammates DbD experiences.
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Balance changes to both perks and killers is waaaaaaaaay too slow
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"Raccoon City Police Department looks great but does not work very well in DbD"
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This.
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Myers is Daddy!
Ok being serious now. I will pick one that I have seen a ton of people agree with:
Devour Hope is the best example of a good killer perk ^^
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RPD is a poorly designed map
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There are some people on both sides who would disagree with someone saying the sky is blue just because of the side they play on.
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I like indoor maps AND the RCPD.
: /
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So true.
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I don't like devour hope. High risk moderate reward.
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Ok scrap it my comment op. This one dude doesn't like it.
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The devs don’t prioritize the right things for long-term game health.
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RIP Survivor toes when facing Pyramid Head.
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BHVR’s corporate side has too much control on development.
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The other side is dumb.
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grinding is a pain
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That a lot of perks (and items, add-ons and whatever else) could use reworks and/or buffs to be more appealing, as they're just... really underwhelming and unappealing to the vast majority of the playerbase.
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The game is trash
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Hexes, in general, are way too underpowered and need to be strong due to how high of a risk it is for the killer to carry them.
Also, add a preventive skill for hexes, so if an hex goes too soon, the killer can have a short buff for certain amount of time, i.e 30 secs.
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Not even close. Devour Hope is one of the worst, most outdated and unhealthy perks in the game.
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The grind is terrible.
I'd say we can all agree that we should be able to recycle any unwanted add-on/items/offerings for at least 50% of the bloodpoints spent on them. My PS4 Meg has approx. 28 BBQ offerings from a few years ago that she can't do anything with. 3000k points per offering......and I can't use them......why can't I refund/recycle them?
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Trickster is sh*t
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The planet is round(unless flat earthers play the game also. Do flat earthers still exist?).
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Haddonfield is in desperate need of a rework.
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Why do you think its unhealthy?
I think its healthy because it encourages the killer to get away from hook and it takes time to build up. Gives survivors lots of time to find the hex and if they dont the killer get rewarded big time.
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I come from Hunt Showdown.
Sound cant impress me anymore and compared to Hunt, DBDs sound is really medicore.
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Hackers dont agree at all
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We need more lockers next to window vaults.
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Well yeah. But honestly, i don't think they are playing the same game anymore.
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Lol it's official. No one can agree on anything regarding this game.
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We need more 2xBPs events
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Remove fog offerings from the bloodweb! Right, guys? 😅
There is no more fog. In a rare case of getting 3 friends to play with me we all offered up purple offerings to increase the fog. We went to Haddonfield. The fog was increased... In the basement. And by 'increased' I mean we could see it but it wasn't even 1/4th of what the original base level fog would be.
At this point it's just a huge waste of bloodpoints and makes the grind feel all the more annoying.
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Playing solo survivor with aura perks makes you lose faith in humanity.
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This game has more bugs than the entire cast of A Bug’s Life.
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You will find it very hard to find something that is universally agreed on. Not in this game or with humans in general.
The grind is terrible but i have heard people say it being a good thing that promotes playing the game more.
Humans are the most chaotic creatures we know of. Very few if any thing is universally agreed on.
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Shirtless myers is something we need
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