http://dbd.game/killswitch
Feral Frenzy/Deep Wound Buff
Feral Frenzy is great for getting a whole team injured, but it's not actually very dangerous. the only player who don't know how to counter Deep Wound seem to be Baby Claudettes (Always Claudettes for some reason, never Dweets).
I think it would make Deep wound more of a threat if it drained slower while sprinting, but still drained.
Maybe extend the overall Timer to 30 seconds to compensate this.
TLDR;
Deep wound isn't really a threat.
making internal bleeding still happen when you're sprinting makes sense
longer times to fall unconcious due to blood loss.
Comments
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I was thinking it should drain at half speed while sprinting. I managed to not mention that.
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No because there is no counter play to that. You could just tunnel someone with deep wounds and eventually down them.
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I would like to remove the "stun on miss" thing.
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It use to be like that, but then too many killers abused it so it's how it is now
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oops, I didn't know that. what could stop that from being abused? how about it doesn't drain in chase?
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Yeah I agree about deep wounds in general not really being threatening in game regardless of whatever killer you use it on (remember, Slinger also applies it too). Although yeah I've read how it used to be with old Legion and after seeing that, I agree with the nerf they received. Now that said, I'm gonna be honest I have no idea what the solution would be to make deep wounds actually useful and feel somewhat more threatening instead of a minor nuisance.
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They just need to make the bleed out timer shorter so you can't work on gens with deep wounds or make it like doc tier 3
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Yeah maybe do a rework so that instead of causing a down with the timer running out, you make it a shorter timer that runs out on it's own and maybe causing survivors to be incapacitated or something, so that they can't perform any actions during that short time or something? Again I have no idea lol.
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I think the timer should just be 5s. It's unfair that you can complete other actions before it runs out, but having it drain while sprinting can be exploited by chasing a survivor and not letting them mend
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When Legion first got introduced bloodhound became uber meta with them. Poke a survivor with Feral Frenzy turn backwards and moonwalk follow trails of blood. It broke chases and caused the timer to go down while you couldn't stop to mend cause Legion was on your butt.
Im not a fan of the new "if your running it doesn't count down" mechanix though. Personally I was open to the idea of a 3-5 second timer when you stopped running after being hit that forces you to mend. If you fail to mend in time then your ability to sprint is locked until mending is completed.
This would need to be coupled with a much shorter mend time on the survivor side to compensate but would seem more in line with Legion style of killer.
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I think legion would work better with 2 small improvements:
- Power cooldown is 20% faster
- When Legion hits a survivor affected by deep wound with Feral frenzy, his power no longer ends, instead he can keep hitting, but the time of Feral Frenzy will not be reset.
With this change, you can injure multiple survivors and take down a survivor with just one use of feral frenzy.
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I mean as long as deep wound doesn't drain mid chase, that could work out and give a bit of pressure to the killer.
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@Dreadnight I don't know, I feel like legion's power is meant to apply pressure, not actually kill everyone. if you want that, just use frank's ,mixtape and the ruler.
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maybe to avoid moonwalking it doesn't drain while the killer is within 16 meters? that would work better with legion's power, getting a hit, applying pressure, and then going off to attack someone else.
Legion's power acts as giving yourself a numbers advantage against the survivors, with your power and perks shutting down remaining physically close to each other.
Side note: shouldn't legion instead be called Lesion? since they're all about stabbing and not teamwork?
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But the OP said it would drain while running
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right, but we're trying to find a rework, not set back to another iteration.
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My idea would be to make DW give the incapacitated status until they fully mend.
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