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Secondary Objective -- Shrines to the Entity

This Halloween event has shown that adding a secondary objective in addition to the generators is a great idea. However, milking these plants doesn't help survivors in the game and has caused killers to have an easy time of it.

So what if instead of these plants, there were 4 shrines to the entity where you can worship -- one for each survivor. By worshipping at these shrines, you remove a penalty that you receive to start the match and receive a random gift and bloodpoints -- maybe a 25 percent bonus for the match.

One idea for the penalty could be 1 of your perks selected randomly each match cannot be used until you worship at a shrine.

Some ideas for the gifts could be the next time you're hooked there's no sacrifice progression for 30 seconds, the next time you're in a chase leave no scratch marks for 1 minute, all of the killer's perks are deactivated for 45 seconds, the next time you're in the killer's terror radius his aura is revealed for 10 seconds.

This objective wouldn't be mandatory so you could choose to ignore it, but you would be handicapped for the match and miss out on bloodpoints and a cool gift from the entity.

What do you guys think?

Comments

  • Entità
    Entità Member Posts: 1,583
    edited October 2018
    What a brilliant idea!

    I suggest that there are seven shrines, so, if a survivor worships:
    1) only one shrine, they are simply free from the handicap;
    2) two shrines, they are granted special, consistent gifts or rewards in BP;
    3) three shrines, a big handicap is inflicted to the killer.

    It will create a conflict: every survivor will desire to worship the second shrine to get gifts and rewards, but, doing so, it will be more difficult for a survivor to worship the third in order to reduce the killer's abilities.

    Every survivor will have appropriate notifications and count in their HUD, while the killer will see the shrines' Auras.

    Balance changes and rules:
    1) worship interaction will be very fast, i.e. 15 seconds (if 60 seconds were required, the game would become as difficult as with 10 gens to repair, almost impossible for survivors, given they are also handicapped);
    2) maps will become greater, to compensate survivors' more activities and to avoid a big concentration of shrines and gens;
    3) the killer will not be able to damage shrines and worshipping interaction can be interrupted and resumed, without losing any progress;
    4) a shrine touched by a survivor cannot be worshipped by the others, but a survivor cannot worship a new shrine before ending the previous one;
    5) who escapes handicapped will earn a big reward (and a trophy).
    Post edited by Entità on
  • Whispers23
    Whispers23 Member Posts: 111

    I don't like these gifts at all. They would break the game completely. Bloodpoints is the best gift.

  • Entità
    Entità Member Posts: 1,583
    @Whispers23 Gifts would be items, in my opinion, maybe new items, but also BPs are good. Do you agree with the idea of adding Shrines as secondary, but not irrelevant, objectives?
  • Entità
    Entità Member Posts: 1,583
    People of the Fog, I imagine a great debate about secondary objectives, provided it's probable the Devs will introduce them. What are your opinions about Shrines? Can they make the game richer and better?
  • Malakir
    Malakir Member Posts: 799
    Its a good idea but stop with these ideas of punishing killers in any shape of form. Its just stupid at so many levels, I would take 1 hour just typing what's wrong about it

    The gifts might just be extra bp or similar as Marty88 said time ago, just make them look for tools before being able to work on genes. Simple and clean. This won't even make it like a fantasy-action-RPG co op against the killer how many of these ideas are. Many people wants even superpowers for surviving with telekinesis(?) Just keep it simple

    Its even easier make this easier, you have to worship these things or after the gates are open the entire blocks the way, like the killer perk. So they can work on these before opening the gates or after, but they have to regardless

    Plus extra bp like 1k each like an hex tote cleanse. Try to keep I simple
  • Entità
    Entità Member Posts: 1,583
    RPG? Telekinesis? Where? O.o

    If Shrines are secondary objectives, they cannot be necessary to escape. Survivors will be interested in worshipping the first to free themselves by a handicap (a casual perk is inactive, their speed is lower, they make more noise... let be the Devs' fantasy free about that), then the second to get extra items or BPs (no invisibility nor telekinesis XD), lastly, if they are lucky or well coordinated, provided there will be seven Shrines for four people, the third to reduce somehow killer's abilities (see the examples made before). Balanced and funny for both sides!
  • Master
    Master Member Posts: 10,200

    @MongByeolBuddies said:
    This Halloween event has shown that adding a secondary objective in addition to the generators is a great idea. However, milking these plants doesn't help survivors in the game and has caused killers to have an easy time of it.

    So what if instead of these plants, there were 4 shrines to the entity where you can worship -- one for each survivor. By worshipping at these shrines, you remove a penalty that you receive to start the match and receive a random gift and bloodpoints -- maybe a 25 percent bonus for the match.

    One idea for the penalty could be 1 of your perks selected randomly each match cannot be used until you worship at a shrine.

    Some ideas for the gifts could be the next time you're hooked there's no sacrifice progression for 30 seconds, the next time you're in a chase leave no scratch marks for 1 minute, all of the killer's perks are deactivated for 45 seconds, the next time you're in the killer's terror radius his aura is revealed for 10 seconds.

    This objective wouldn't be mandatory so you could choose to ignore it, but you would be handicapped for the match and miss out on bloodpoints and a cool gift from the entity.

    What do you guys think?

    Generally I like the idea.

    But you do realize that its a big joke suggesting the bad effect for survivors to disable a single perk, but the bad effect for the killre would be to completely deny his loadout?

    Also it wouldnt solve the issue of genrush games which are still the most optimal way to play. The secondary objective needs to be tied into the main objective if you ask me

  • Entità
    Entità Member Posts: 1,583
    @Master Do you like my contribution to the Shrines' idea, too? I designed a kind of mechanics about them.
  • se05239
    se05239 Member Posts: 3,919

    Let's make the killer a pinata and give the survivors bats that they can use to whack the killer for points!

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @MongByeolBuddies said:
    This Halloween event has shown that adding a secondary objective in addition to the generators is a great idea. However, milking these plants doesn't help survivors in the game and has caused killers to have an easy time of it.

    So what if instead of these plants, there were 4 shrines to the entity where you can worship -- one for each survivor. By worshipping at these shrines, you remove a penalty that you receive to start the match and receive a random gift and bloodpoints -- maybe a 25 percent bonus for the match.

    One idea for the penalty could be 1 of your perks selected randomly each match cannot be used until you worship at a shrine.

    Some ideas for the gifts could be the next time you're hooked there's no sacrifice progression for 30 seconds, the next time you're in a chase leave no scratch marks for 1 minute, all of the killer's perks are deactivated for 45 seconds, the next time you're in the killer's terror radius his aura is revealed for 10 seconds.

    This objective wouldn't be mandatory so you could choose to ignore it, but you would be handicapped for the match and miss out on bloodpoints and a cool gift from the entity.

    What do you guys think?

    I love this idea, slows down gen rushing as well, allowing killers a chance in winning without being in a chace so gen rushing occurs

  • Entità
    Entità Member Posts: 1,583
    @alivebydeadight Do you like my contribution to the Shrines' idea, too? I designed a kind of mechanics about them.

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @Entità Its a second option, and how you made it that makes this to where survivors cannot steal your shrine

  • Entità
    Entità Member Posts: 1,583
    Yes, but you cannot "occupy" a new shrine until you end the first.

    Shrines are link to the Evil God of the realm, the Entity, and need faith and atonement.
  • Malakir
    Malakir Member Posts: 799
    edited October 2018
    @Entità I was mentioning a dumb perk idea I guess in the survivor sub for um that gave telekinesis abilities to survivors..

    I'm kinda tired to see those kind of things. BTW as sad if you keep it simple cutting off some complicated stuff might work. Must be intuitive for new and old players and fun, like cutting off gifts and giggles. Do those or the entity blocks fr exit like the warden perk
  • Entità
    Entità Member Posts: 1,583
    @Malakir Now four survivors have to repair five gens, open a gate and escape, with the optional, but important, objectives of helping friends, cleansing totems and searching chests. If you add worshipping Shrines as a new condition to escape, without other mechanics, the change is completely killer-sided, so not balanced: it's as absurd as if destroying Shrines were the condition to allow the killer hooking people.

    Players are not stupid, and the Shrine system designed in this thread is not so difficult, in my opinion, but every balanced idea is welcome!
  • Malakir
    Malakir Member Posts: 799
    Entità said:
    @Malakir Now four survivors have to repair five gens, open a gate and escape, with the optional, but important, objectives of helping friends, cleansing totems and searching chests. If you add worshipping Shrines as a new condition to escape, without other mechanics, the change is completely killer-sided, so not balanced: it's as absurd as if destroying Shrines were the condition to allow the killer hooking people.

    Players are not stupid, and the Shrine system designed in this thread is not so difficult, in my opinion, but every balanced idea is welcome!
    - you don't need to check cheats to survive
    - cleanse totems isn't necessary as long you don't care about noed since nobody does then cry
    - genrush is a thing

    I just made your idea smother that's it. Just make it more intuitive that's it
  • Entità
    Entità Member Posts: 1,583
    edited October 2018
    @Malakir Are you saying the game is not balanced, i.e. survivor-sided, and it's then necessary to make their job harder with new requirements to win?
  • Malakir
    Malakir Member Posts: 799

    @Entità said:
    @Malakir Are you saying the game is not balanced, i.e. survivor-sided, and it's then necessary to make their job harder with new requirements to win?

    No, I'm just giving to you how would I like the idea be developed. Actually the game its in a bad spot about balance mostly because the maps I belive. Some hooks are too close to eachother, same as pallets. Some spots are abusable (less than before tho) and I think they should make the game more static for now without random spawns.

    About your idea well.. its really survivor sided. Deactivate for 45s killer perks its actually ridiculously strong since killer is very time based. In high ranks that's a sixth of the game
    The sacrifice progression give even more time to do gens and the save safely
    Its the wrong mentality give buffs and nerfs during the game to either side, not like that at least. Especially when the strongest killer perks can be destroyed (Hex) or play around that (BBQ by hiding behind a gen or fake a direction for 4s) so yeah. If they adjust the maps making them balanced even if static but with a good design for both sides and actually incentives mind games, then we can talk about more advanced stuff

  • Entità
    Entità Member Posts: 1,583
    edited October 2018
    @Malakir I agree with you about maps: I would like more maps, more challenges, a richer design, and mind games, too: strategy and tactic, with fear, panic, anxiety, tension, are game's core.

    About Shrines, you misunderstood my words or I was not good in the explanation. I'll repeat the point.
    1) Each survivor begins with an handicap (one casual perk inactive, slower movements or actions, more noise and visibility..., something not terrible nor meaningless), but every survivor can remove it worshipping a Shrine (every survivor has to interact with one Shrine);
    2) if a survivor worships a second Shrine (their own shrine: it doesn't matter what other survivors have done or are doing), they get an item or a reward in BPs;
    3) if a survivor worships a third Shrine (by their hand, without stacking the Shrines worshipped by all the survivors), their handicap is inflicted to the killer (if that survivor had a perk inactive, the killer will have a perk inactive...);
    4) provided that there are seven Shrines and that worshipping requires 15 seconds each and is strictly personal (i.e., it doesn't allow any cooperation):
    4A) four Shrines will be worshipped to free each survivor by their respective handicaps;
    4B) every survivor wants to worship their second Shrine to get items or points, so there will be a conflict: four survivors will compete for worshipping one of the three Shrines left;
    4C) because of 4B, it will be very difficult for a survivor to worship their third personal Shrine to inflict their handicap to the killer;
    5) if a survivor escapes with their handicap still active, gets a special reward and a trophy.

    So, while all the survivors shall begin the trial with a small handicap and have more job to do, the killer's job is the same and their handicap is really rare, improbable, and in any case it won't deactivate all the perks, but only one.

    That rework needs some maps changes, of course.