http://dbd.game/killswitch
Reverse Gens Speeds Involving Multiple Survivors
Optimally, two survivors on a gen is best, provided the gameplay of DBD and crunch time. More than two are just cherries on top. Now, those make for ridiculous speeds and I suggest that the diminishing returns get reversed, as in the more survivors on a gen, the less the diminishing return hurts.
1 survivor - 100% overall speed
2 survivor - 155% overall speed (rather than 185%)
3 survivors - 270% overall speed (no change)
4 survivors - 385% overall speed (rather than 355%)
Two survivors nearly halving the time, while a third hopping on takes off only a handful, and a fourth just a couple of seconds is wonky. This would address the insane speeds generators can pop off and give the regular killer a bit more of a chance without having a sweatfest.
Comments
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Sure, the survivors can group up and bang out a gen, but they'd be grouped up. Risk/reward.
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This wouldn't really help killers because even with current setup gens can be done in about 3mins. Also does this take into account things like toolboxes, prove thyself, resilence, spine chill, brand new parts, etc.
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We absolutely do not need to increase gen speeds lmao
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This would address the insane speeds generators can pop off and give the regular killer a bit more of a chance without having a sweatfest.
How exactly? You are making the repair speeds faster!
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Your math is a bit off here. Current total gen speeds are as follows:
1 Survivor = 1.0c/s = 100%
2 Survivors = 1.7c/s = 170% (not 185%
3 Survivors = 2.1c/s = 210% (not 270%)
4 Survivors = 2.2c/s = 220% (not 355%)
Your changes would result in the following completion times:
1 Survivor = 100% = 1.0c/s = 80s
2 Survivors = 155% = 1.55c/s = 51.6s
3 Survivors = 270% = 2.7c/s = 29.63s
4 Survivors = 385% = 3.85c/s = 20.77s
So you're adding 4 measly seconds to a 2-survivor gen, but shaving off 11 seconds of a 3-survivor and 16 seconds from a 4-survivor gen.
If all survivors start together and all hop on a gen, it'll be done before you get anywhere near them.
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True, true, the numbers are rough, but you're getting the idea. Two survivors on a gen is bonkers fast, especially when the following two bonuses toward the overall speed of repair are all but useless.
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Making gens go faster in any situation would only make this game even more one sided for SWF.
As much I think increasing time to finish a gen would balance the game it is a complete non starter with the Devs. I've long though a passive regression would make more sense since it requires killer pressure to work at all. Like Ruin but not nearly as extreme.
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