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Killer Concept: The Bio-Exorcist
Beetlejuice: The Bio-Exorcist
Weapon: “netherworld swipe”
Power: Ghost with the most.
When your power meter fills, unleash one of three randomized frights.
Locker lurkers: If a survivor attempts to hide in a lock within your terror radius, a ghoul will jump out at them instead, causing them to scream.
Beetlejuice 3: create 3 illusions of yourself that wonder around for a short period of time.
Bugging out: if a survivor fails a skill check they are covered in bugs that they must shake off, while the bugs are on them they are given the exposed status.
Perks:
“We’re simpatico!”
When a gen is completed, the survivors who completed its scratch marks burn much brighter.
“Say it once, say it twice…”
gain a faster missed weapon swing recovery for every successful hit.
“Hex: Deadbeat”
Places two hexed totems on the map. While active, your terror radius shrinks the closer to get to survivors performing an action.