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Would you agree with these changes to nemesis ?

Kebek
Kebek Member Posts: 3,676

So, nemesis is quite decent killer, nothing too strong but not really weak either. Probably won't get any balance changes for couple years if ever (at least not big ones unlike the few from the new PTB).

Buuut I consider him lacking in the thematic aspect of beiing THE NEMESIS, you know, the massive deadly mutated super soldier. His power imo isn't enough hard hitting when compared to other killers.

So even when it won't happen as devs would have to put more effort into him, how would you react to these changes.

  1. There are now 5 Mutation rate tiers. Tier 1,2 and 3 all stay the same but tier 4 decreases cooldown of tentacle attack by 25% and tier 5 allows you to do double damage on infected survivors (basically instadown).
  2. There are 2 additional vaccine boxes around the map and reaching tier 4 takes overall 21 mutation points and reaching tier 5 takes 30 mutation points.
  3. The 0,333s of tentacle attack's lingering are removed.
  4. Hindered effect caused by getting infected is buffed to 25% and lasts for 1,5s.
  5. Some adjustments to addons as usual.


Point of this isn't as much to make Nemesis better killer (even if that were to be the case) but to go harder on the theme of ever evolving mutant that is getting stronger the longer the match goes, eventually hitting breakpoint of beiing really overpowered (which won't happen in most games).

Besides, with the removal of lingering, his power would become significantly more jukeable so more skillful gameplay for both sides and more reward for nemesis landing and often using his power, same with punishment.


How would you like it ?

Comments

  • glitchboi
    glitchboi Member Posts: 6,025

    I agree with 4 and 5, but I feel like your other ideas would make Nemesis too complex.

  • Marik13
    Marik13 Member Posts: 683

    Yeah the instant down is too much. Honestly I think the only thing that needs to be done is remove the speed boost from the first tentacle hit and up the duration of the hindered status effect to at least 1.5 maybe 2 seconds because right now, the hindered effect might as well not even be a part of his power. The speed boost alone negates it and it only lasts 0.25 seconds anyway... So yeah, I'd say fix that and he'll be perfect.

  • Shroompy
    Shroompy Member Posts: 6,949

    I honestly think all he needs is an extra ability to make him a little more faithful to the character, either a sprint or just give him the damn rocket launcher/flamethrower

    oh and also make him STARS more, I think him saying it while interacting with the obsession would be a nice little touch

  • Kebek
    Kebek Member Posts: 3,676

    You have to consider, to get the instadown he need to basically give 10 free health states with hitting his power without the lingering which now helps a lot with getting hits on good survivors.

    It would takes incredible amount of time and perfect uses of his power and even good nemesis still might not get to that stages before all gens pop because just contaminating all the time takes a lot of pressure away from him, giving survivors free gen time.

    I really don't think it would be an issues especially with numbers tweaked around it to make sure it's balanced.

  • QwQw
    QwQw Member Posts: 4,531

    I'd be down. I know it's an unpopular opinion, but Nemesis is in desperate need of a buff in my opinion.

    These would make for some nice changes.

  • Marik13
    Marik13 Member Posts: 683

    The thing is, I really don't have trouble raising my infection level and can do it pretty quickly, especially with add-ons. Plus keep in mind, the anti-viruses are limited, even with just 2 more vials added, once they're gone they're gone. His ability would essentially be a miniature NOED that you'd have to race to get with no counter play. At least with NOED and Devourer Hope you can destroy the bones to counter those. What would be the counter for this?


    Again I just think they should fix his applied hindered effect and get rid of the speed boost with the first hit. You do that and Nemesis would feel so much better, watch.

  • Reinami
    Reinami Member Posts: 5,797

    This is too much and actually requires work which BHVR won't do.


    The only thing he really needs at this point is that the survivor doesn't get a speed boost when you infect them the first time.

  • Kebek
    Kebek Member Posts: 3,676

    You see the counterplay would be about when to use the vaccines + time efficiency. Now, people just spam them immediately because it makes nemesis waste more time and he gets nothing at all for it. Right next to his chase beiing more demaning on his since lingering would no longer exist.

    I imagine that the meta strategy would be to all 4 get infested by zombies and pick 1 vaccine each to deny as much MP from him. Once he builds close to tier 4 & 5, everyone starts to no heal and use the vaccines to deny the instadown if that was even reached as 30 MP is a damm lot.

    Also addons would be adjusted to makes sure that you can't just rush through it with best MP addons, those would basically be nerfed.

    We already have killer with instadowns that work in chase immediately like bubba or billy, no build up, instantly great chase powers with instadown from the start. Yet they aren't problematic at all.

    All this would imo do, it make nemesis more skillful and rewarding for using his power properly and often insted of just, M1ing because M2 takes too much time for no actual reward.

  • Marik13
    Marik13 Member Posts: 683

    I dunno...I'd like to think Nemesis is my main killer in the game and I just feel like this would be way too strong, giving him a one shot ability, especially since I can just nom on my zombies too and use add-ons to gain more value from them.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    T3 should infect and damage healthy survivors, remove the sprint burst in normal infection. These are the only two changes he needs other than zombie AI fixes.

  • Kebek
    Kebek Member Posts: 3,676

    Oh it's ok. I love nemeis too and do just fine with him. But I can't help the feeling like they could have gone deeper with the evolution mechanic.

    I was thinking of a way that wouldn't impact average trial all that much compared to current version while beiing more true to the nature of nemesis eventually growing out of control even if that happened naturally in less then third of the trials.

  • PalletsAndHooks
    PalletsAndHooks Member Posts: 989

    Nemesis is already rank 1 top tier killer. No buffs needed at all.

  • Marik13
    Marik13 Member Posts: 683

    Oh no I agree, I think they could've done more with the tentacle and the infection mechanic. Honestly outside of fixing the speed boost and hindered effect, I'd overhaul his entire effect. Cus like to ME, this is the damn T-Virus we're talking about. One of, if not, -THE- most infamous virus in fiction. We've seen through the games and movies just what happens when you get infected and yeah, it doesn't look fun to have. But here in DBD if you get infected, it just gives you a minor cough no more different than the damn flu.


    The funny thing is I've seen people argue that the cough is the useful thing for you as Nemesis. I tested this out and the coughing you get from the T-Virus infection isn't even that strong, or happens consistently. Plague's infection makes survivors cough a lot more, like once every 1-3 seconds if I remember correctly. With the T-Virus, you get a cough once every 14-20 seconds... So yeah the infection does need something extra to give it that extra oomph.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    I think what he needs most is an add-on pass. Because right now it all focuses on his zombies, and with his zombies AI being utterly #########... There is little reason to run them if the results are the same anyways.

    I think if the zombie's AI is a lot better (having proper navmeshes so they can go around the map without bumping into things), it still would justify Nemesis having more add-ons centered around his tentacle whip instead of just the zombies.

    Also yes, remove the sprint burst from the first tentacle hit. You're already stunned when hitting the Survivor anyways.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    honestly, the only change i would make to his power is to make it so Survivors cant actually duck under it when he swings it over small obstacles.

    that and fix his zombies, their pathing and survivor detection is quite broken at the moment.

  • Predated
    Predated Member Posts: 2,976

    But the source of damage stays the same. The way DBD is coded, that would essentially doom Nemesis to be a buggy killer that will broken in disgusting ways or in unplayable ways every update.

  • Rey_512
    Rey_512 Member Posts: 1,620
  • dspaceman20
    dspaceman20 Member Posts: 4,699

    Can we make it so that the zombies lose collision when they get a hit?

  • lauraa
    lauraa Member Posts: 3,195

    I'm not a fan of losing the linger. The tentacle is so inconsistent with what it does and does not hit that removing it would make him feel even worse to play in chase.

    Contamination speed boost/duration should be 50% of what it is currently. Removing it entirely is probably too much.

    Can you clarify this? Plague damages a health state with no speed boost already and she is fine.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Nah, I like the lingering hitbox given how jank this game can be.

  • JacksonWise
    JacksonWise Member Posts: 651

    I like your ideas, but I see why others may think it's too much. It would also have a similar issue to Myers' power. If one weak link feeds him too much, it screws everyone else over. So if Nemesis were to keep contaminating the same survivor and they keep vaccinating, Nemesis would just use them as a battery and get to max tier really fast.

  • MrCalac123
    MrCalac123 Member Posts: 1,147

    Just cut the first tentacle hit sprint burst in half, and maybe make the hindered status last longer.

  • MrDardon
    MrDardon Member Posts: 4,064

    You'll probably barely reach Tier 4 when the match ends and not even considering Tier 5, what's the point.

    I'd rather buff his Tier 3 so there is a reason to use his power once in Tier 3.

    Simple:

    - Hitting a Survivor with Tentacle Strike while in Mutation Level 3 will infect as well as damage a Survivor.

    - Increased the time it takes to reach Mutation 3.

    This would make his Tier 3 actually threatening and to compensate, you'll need a bit longer to get to Tier 3.

    Because atm how I play him, I use the Power to level up Tier 3 as well as M1 for STBFL Tokens and once I am in Tier 3 I only M1 and use my power only on the Obsession.

  • ryseterion
    ryseterion Member Posts: 445

    The devs tried that in development, and it would be op instantly if thats what we got