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Soul Guard Counter
**Semi Rant**
I played killer last night and had the most sweatiest, and Toxic SWF I have ever played against in my 1k hours of DBD. Not only did they switch to flashlights with a few seconds left, they all ran UB, Soul Guard, DS and BT. I of course ran Ruin (since it's red ranks) which allowed each one of them to pick themselves up with a BT attached. This SWF intentionally did not do the last gen, ignored my ruin (so they can get themselves up), and even when I had 3 slugged and was camping their bodies, they were still of course able to get each other up with the Endurance affect. I couldn't go for the last survivor without one if not all of them getting up with Endurance and getting a sprint burst away from me or an insta-flash save.
Now before anyone says "just play better" let me just say I'm by no means a beginner killer, I know how to play and counter sweat SWF's but this combo was crazy. Is there anybody who has went against this kind of toxicity and build who knows how to not let this happen?
Comments
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Swap out unbreakable to for the people and drop BT for breakout. Not sweaty enough.
Soul Guard doesn't need any counters, it's designed to punish a killer that didn't pick up a body right away.
Edit: also drop DS for mettle of man
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Count to 8.
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Either don't hit them immediately when they get up and wait out the endurance, or... Don't slug? If you had 3 down at once, surely you didn't have all 3 just come off hook.
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Wasn't soul guard nerfed with a 30 second cooldown?
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yup.
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That's a good point.
Op if you had all 3 slugged why not just pick them up?
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When I had 3 slugged one of them would 99 their recover meter and get up at the last second to flashlight me, or the injured surv would be there to flashlight. I could go after the injured without all 3 getting up and repeating everything all over again. They would all get down in open areas preventing me from facing a wall or obstacle
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Soul Guard is fine since they added a cooldown to it.
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I see many missing the point. Soul Guard is just the catalyst. Nothing is wrong with the perk in general just that the survivors are capable of picking themselves up indefinitely in this situation.
The survivors are in a group on coms. They go down in the open or jump in lockers where their buddies can flashlight save. Three slugs does not mean they all have 30s timers. Its going to vary. Whichever one is able will stand up and get the save. All while this goes on, one survivor is cranking away at the gens.
This just shows how toxic some people are in this game. If the killer had lightborn or some other perk to prevent this, they would of done the gens and left.
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There's not a problem with Soul Guard being able to indefinitely pick up survivors - it's a version of what I've been asking No Mither to change to since it was added to the game. The perk isn't toxic (even if BHVR's own toxicity in not addressing SWFs being an extra set of perk slots is) but the idiocy of pretending you had to slug is blatant in its toxicity.
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Thank you! I'm not sure why people think I want SG nerfed. I simply asked for ways to play against survivors who have the ability to get up whenever they want.
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The "counterplay" is to learn that slugging doesn't work and adjust accordingly. If you're fighting a survivor team, you're not applying map pressure - you're letting them control the field of play. Let them get up, get on the gens, take back control.
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My choices were either go after 1, injure them, down them, spend 2 minutes fending off the other 2-3 who are trying to flashlight save as if their life depended on it, all while staying close to the survivor who can get themselves up at anytime, or slug 1 at a time. I'm sorry but if slugging in that particular moment is toxic then I guess I'm toxic.
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And how would you adjust then?
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Got it, thank you (:
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Feels bad, sadly there is nothing really you can do about, depending on the killer ofc. Should've just tried to 1 by 1 hook them, that would be the best way, even if its very hard with the way they played. Something like this can really spoil the fun, gotta just take that loss and move on and dont really think about it too hard, dbd is what it is.
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Why you even slug knowing soul guard was in play???
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Yeah, after the match I thought of about 2-3 thing I could have done differently. Like baiting a flashlight save a little more, or not getting so tilted. I just hated the fact that I had to sweat my ass off just to get some downs. I wasn't even upset until i seen 1 guy was streaming and just being disrespectful, I thought I did pretty well considering the situation
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its a good way to view the game you had there. ######### happens you know.
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I'll copy/paste my edit, sorry, it's been sending incomplete responses: If you're fighting a survivor team, you're not applying map pressure - you're letting them control the field of play. Let them get up, get on the gens, take back control. Them wasting time getting each other is more time you have to pressure things.
Soul Guard is, itself, a perk comprised entirely of survivor counterplay against mid-hex meta. Asking for counterplay against counterplay is saying you're not willing to adapt - and admitting that to yourself is a good thing.
Last bit - sometimes they'll just be too good. That's okay. Even with how you played, I'd be surprised if you depipped. Take the L, spend a few points, take a breather if you gotta, come back strong. I'm genuinely rooting for fellow killers who get destroyed more than any who hold their own, because they're worth believing in and more likely to learn something if they apply themselves.
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That seemed like the only option I had, I kid you not it was like Seal Team 6 bro, the only way I could get a snowball going was to slug and lure the others in. Like I said, Im experienced as a killer and all my options flew out the window when I seen how well they were playing. I was legion (not my best killer)
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I had a similar Soul Guard death squad last night that sent me to Coldwind and I am curious about this counterplay myself.
1 survivor is on generators. The other three are keeping you occupied basically. Okay, so you injure all 3. And then you down one or they go into a locker. What is the correct line of play? If you leave them, they recover on their own. But you can't pick them up either because they play around lockers so you'll just eat a flashlight.
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I appreciate it. Thanks for the insight!
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Im sorry you had to go through the pain lol. What I really learned as far as counterplay is just do as much damage as you can. Get them afraid of flashlighting, my biggest mistake from that match was that I didnt bait enough, had I done that i could have made it at least a little bit harder to blind me
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A suggestion for the Clicky Guard Squads - and I've had a couple - is to check how altruistic they really are. You can turn what seems like a tunnel into a healthy juggle, and if they're really desperate for those flashlights you know they're setting up even before you down someone: keep your head on a swivel, and avoid focusing anyone. You might not get your guaranteed kills, but a gamble can really pay off against people who get confident against you. If things aren't working, you can always break off to find a weaker link - and SWFs always have a weak link.
My heart bleeds for you though, RareOmen. Legion wouldn't be my first choice when running into these guys - my Pig honestly does better than my Doctor or Wraith against the tryhards.
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Trust me, after the match all I kept thinking was "ooo they're lucky they didn't go against my doctor or demo" Im sure if i get a squad like this again i'll be more adept at giving them a run for their money.
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@RareOmen was constantly swarmed by flashlights with survivors on the ground ready to pick themselves up with more flashlights. He simply couldn't.
That's a rough match.
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Soul Guard was only active because Ruin was. Don't bring Ruin and it doesn't work. They've just wasted an entire Perk slot because Ruin is so meta right now. It's the same thing with Soul Guard + DH, NOED, and any other Hex Perk that gives you an active effect. It is 100% counterplay to the most common Killer Perks, but if you don't run a Hex Perk, then Soul Guard is almost useless for the most part.
Would suggest you start using another gen slowdown Perk instead. Otherwise, you will run into this more and more often because Ruin is so meta.
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The REAL problem is SWF. I keep saying it- ruins Asymmetrical games. Look what happened to RE Resistance. Yea that was a cash grab, but if the numbers stayed up, Capcom would’ve kept supporting it. Killers got tired of the B.S and solo players got tired of getting stomped. F13 was on its way down before the lawsuit. Jason players were constantly harassed by Jason Kill Squads and solo players were tired of them not doing objectives.
SWF ruins the experience for everyone but themselves.
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Saul Guard's counter is don't run hexes.
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