The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Hooked survivors enter the "Entity's Realm"

A hooked survivor enters the Entity's Realm for a fixed amount of seconds.

The survivor enters a phasing state (similar to Spirit) as a "Soul" that can move freely during the duration.

  • A phasing survivor can't be unhooked.
  • Souls in the Entity's Realm are the only cappable of cleansing Bones.
  • Souls in the Entity's Realm can choose a new hook where their body will "respawn hooked at".
  • Survivors hooked on basement have a penalty in favor of Killer, more time phasing, unable to cleanse HEX totems...
  • Killer see the respawned hooked survivor when the phasing ends.
  • A Soul cannot hear or see teammates, objectives, killer... only Bones. Maybe chests too?
  • Entity lives on the realm, allowing Souls to offer themselves as a sacrifice. (Suiciding if still wants to be allowed)

Ideas:

  • Reduce survivors unplayed time.
  • Reward Killer hooks more. A fixed amount of time where the hooked survivor/s will not be able to progress on big objectives as healing or gen repairing.
  • Make Bones feel that is an objective against time on a similar level as Killers feel with gens.
  • Bones cleansing risk is now linked to Killer's progression.
  • Reduce Tunneling, Camping, Slugging... "ease of execution".

I tried to bring a concept that would shake both roles commonly hated features, don't take this as an ultimate solution.

What you think?