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Hooked survivors enter the "Entity's Realm"
NaigEtarip
Member Posts: 60
A hooked survivor enters the Entity's Realm for a fixed amount of seconds.
The survivor enters a phasing state (similar to Spirit) as a "Soul" that can move freely during the duration.
- A phasing survivor can't be unhooked.
- Souls in the Entity's Realm are the only cappable of cleansing Bones.
- Souls in the Entity's Realm can choose a new hook where their body will "respawn hooked at".
- Survivors hooked on basement have a penalty in favor of Killer, more time phasing, unable to cleanse HEX totems...
- Killer see the respawned hooked survivor when the phasing ends.
- A Soul cannot hear or see teammates, objectives, killer... only Bones. Maybe chests too?
- Entity lives on the realm, allowing Souls to offer themselves as a sacrifice. (Suiciding if still wants to be allowed)
Ideas:
- Reduce survivors unplayed time.
- Reward Killer hooks more. A fixed amount of time where the hooked survivor/s will not be able to progress on big objectives as healing or gen repairing.
- Make Bones feel that is an objective against time on a similar level as Killers feel with gens.
- Bones cleansing risk is now linked to Killer's progression.
- Reduce Tunneling, Camping, Slugging... "ease of execution".
I tried to bring a concept that would shake both roles commonly hated features, don't take this as an ultimate solution.
What you think?
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