When I'm carrying a survivor and you sabo hook, don't complain about slugging or camping post chat

You sabo a hook to where I was carrying my meatbag and there was no way I was going to make it to another hook. So obviously I will just drop the survivor on the ground.
Ill get some hits or downs on any survivor's that are nearby while proxy camping the dropped survivor, then attempt to hook whomever is most feasible.
Its preposterous and entitled to think just because you successfully saboed a nearby hook, it should guarantee a free escape.
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People who use sabotage to save teammates do not seem to understand the consequence of that despite it apparently being their playstyle.
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Depending on my day, one sabo'd hook can mean all four survivors bleed to death on the ground. I mean, I have no way of knowing what kind of sabo build they're all running, I have to play it safe. (I can probably count the number of times I've done that on one hand, though.)
More likely, I just drop the survivor I'm carrying and go stare at a wall; if you guys don't want to be hooked and make points/finish challenges by getting hook saves, fine, you get your wish. I'm a nice killer: I give survivors what they want.
Oof, so glad console doesn't have post-game chat.
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Someone could spend the whole match trying to get your attention & force hits then call you a tunneler by the end of the match. Entitlement knows no logic.
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That's the right play tho. You drop and stay near the body waiting to injure a rescurer and hopefully get a second down. Some won't be happy if you don't let the survivor wiggle out once he sabbo'd and then act as if nothing happened.
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So, let me get this straight:
tunneling, camping and slugging are perfectly legit and fair tactics, but saboing the hook, body blocking, flashlight and pallet saves, ds, power struggle, flip flop etc are not?
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Ah, yes. The endless flip flop threads we get daily are truly tiresome.
Remember to stretch before reaching.
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nice try, but let's be real:
Sabotaging a hook is fair:
It require the survivors to observe and guess correctly where the killer will head, and then get there first AND not get knocked down. If you are so scared of survivors using a perfectly legit tactic just run starstruck or mad grit. you know, like you tell people worried about noed, tunneling, camping etc just to run this and that perk?
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Amazing lack of reading comprehension
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on your end? for certain.
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Yes because we get so many threads about sabotaging on the daily, don't we?
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I never stated any of this.
It's similar to a situation when a survivor unhooks someone and I deliberately go out of my way to go for the unhooker since I will assume he gave the unhooked borrowed time.
The unhooked survivor does a good job body blocking for his savior for a good 3 sec or so, so I say screw it, I hit him, he did have borrowed time and runs away but I continue on the trail and down him again and hook him.
Post chat he and his teammates call me out for tunneling him.
The survivor entitlement in this situation is that I was supposed to hit the person body blocking since he was signaling he has borrowed time, then I was to switch targets and go for someone else.
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Nope. Tunneling, camping and slugging can be considered toxic, although in some situations they are useful. Doesn't change the fact it's toxic.
As well as saboing, flashlights, medkits, toolboxes, pallet stans. locker stans, second chance perks and keys are toxic, although they too can be useful.
Something being toxic doesn't contradict with something being useful. Second chance perks are toxic just because they are unfair.
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Tbh hangmans trick should increase the time it takes to sabo by like 3 secs or something
Post edited by TeabaggingGhostface on0 -
Simply turn off post game chat, ez pz
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