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Boon Totem perk ideas.

ShakeyGames
ShakeyGames Member Posts: 140
edited August 2021 in Feedback and Suggestions

With the addition of boon totems (hex totems but for survivors) with the mid-chapter survivor sometime in October, I've made three fictional boon perks. My idea here is that these boon perks can be destroyed by the killer to remove their effects. And because there are 4 survivors and the possibility of 4 duplicate boon perks, I wanted to say that the effects do not stack and are removed if all 4 totems are destroyed.

Boon: Restore is meant to be the survivor version of Ruin.

Boon: Never Surrender is meant to be the survivor version of NOED.

I have no idea what might happen if the killer for example brings Ruin and the survivors bring Restore, these perks were just made for fun and the actual boon totems might be completely different.

Comments

  • NomiNomad
    NomiNomad Member Posts: 3,181

    Something tells me Boon totems won't be nearly this powerful. Keep in mind, there are four survivors.

  • Sackboy123
    Sackboy123 Member Posts: 472

    Boon Totems will probably have a benefit personal effect rather than something that will help the team. Would be broken otherwise because of 4 Survivors

  • TerrorUnleashed
    TerrorUnleashed Member Posts: 497

    The first two sound horrendously, horrendously OP. In fact, this whole idea does.

  • ARTRA
    ARTRA Member Posts: 938

    The concep its interesting, but those perks are omegabusted.

    Infinite items and 50% all gens in the map for free that cant be interrupted? Even as a boon totem, only 1 survivor "loses 1 perk slots" if the killer found the boon totem.

    I recomend you to play as killer a little more so you can see how a few infinite tollboxes and indestructuble gens make imposible for you to win, even if you look those totems, you are giving lets say 1 minute at least for free to 4 surv with infinite lootboxes :S

  • XombieRocker
    XombieRocker Member Posts: 324

    I don't think this is how boon totems are going to work.

    They said that survivors would interact with dull totems to activate them. So, it's more likely to have a temporary effect related to cleansing, or an AOE around the totem.

    I know these were made just for fun, but they would be insane.

    1. The killer is already the one strapped for time, and now they would have to worry about infinite toolboxes or medkits unless they waste time looking for a totem? Think of it this way as survivor: You bring a brown medkit that can heal one person. Every time you use it, it gets refilled. Slap a couple speed add ons and you have infinite self care + fast heals for other survs. Killer wants to stop this? They have to search the map. Losing several gens and all pressure.
    2. Completely cancels out ruin, pop, surge, oppression, eruption. Again, if the killer wants to be able to use any of these perks they brought, they'll have to lose 3 gens looking for this totem.
    3. It takes 20 seconds to open an exit gate. In order to cancel this perk, killers would have to find the totem in 20 seconds (plus a few more for survs to run to a gate) otherwise, everybody gets a free hit. This is pretty much a guaranteed escape. Imagine the body blocking if every surv had a third health state after gens were done.
  • ShakeyGames
    ShakeyGames Member Posts: 140

    I am a killer main. I haven't played survivor in a month. I made these for the concept, their numbers are OP I know.

  • UnknownKiller
    UnknownKiller Member Posts: 3,024

    Im scared of them becuz it would be terribly OP or they gonna be a crap

  • KweenPlease
    KweenPlease Member Posts: 305

    Maybe wait to see what they are and how they work first