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Do you like breakable walls?

BrodieDBD
BrodieDBD Member Posts: 125


Do you like breakable walls? 101 votes

I like them as killer
8%
Mat_SellaHanselpupAwkward_FiendsteponmeadirishilapastaTacitusKilgoreshinobu149matildaUssu 9 votes
I like them as survivor
2%
AkitoGuiltiiSadHoiPoi 3 votes
I like them for both sides
21%
AdelooKaanajuk3ta1entTerrorUnleashedAven_FallenSkeletalEliteTaigaVikingWilsonDawnMadCookieOfChaosFilthyLegionMainMozzieTripleStealMarc_go_soloNoOneKnowsNovaTrickstaaaaaRenRenSsajbambusaSmashalisticBennett_They1Them 22 votes
I don't like them
66%
White_OwlGibberishSeiko300Chocolate_CosmosWalterBlackTapeKnotZarathosDimekmusstang62KeezoMrPenguinUistreelObscurityDragonKnotEnthusiastAhoyWolfGeneralVInsaneCoasterRoboMojoCritical_FishMooks 67 votes

Comments

  • FilthyLegionMain
    FilthyLegionMain Member Posts: 1,148
    I like them for both sides

    Give survivors the ability to break them.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,285
    I like them for both sides

    Not really saying they are the best thing. But I am OK with them, some are terrible, some are good.

    But if I would have to choose, I am more liking them than disliking Breakable Walls.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917
    I don't like them

    I like the idea behind them but I feel like they are currently implemented horribly.

    They are a mechanic that only the killer can interact with and are always in someway in the survivor's favor:

    Either not breaking them helps the survivor by creating an infinite loop.

    Or breaking them gives the survivors an extremely powerful loop...Or creates an infinite loop as the saloon upstairs missing breakable wall has shown.

  • TacitusKilgore
    TacitusKilgore Member Posts: 1,380
    I like them as killer

    They generally suck, i wish there was an option that said "i just like the animations." breakable walls are boring and unfun but god damn dude those animations, cleaaaan asf.

  • Elcopollo
    Elcopollo Member Posts: 773
    I don't like them

    I think breakable walls should be a side objective for survivors, so that by wasting some of their time they could create a stronger loop for themselves, maybe even semi-infinites (that would urge killers to actually break them). In the same vain, if they choose to concentrate on main objectives (gens and saves) solely and ignore creating of walls, they would get much unsafer loops, leading killer to getting pretty much free downs. That way, it would be much more of an interactive mechanic, rather than boring "here are some walls, so that killer should waste time breaking them at the start of the game for no reason" we have now. But that's just the concept idea, it could probably be changed up a bit.

  • Fobbo
    Fobbo Member Posts: 452

    I'm indifferent

  • Mozzie
    Mozzie Member Posts: 618
    I like them for both sides

    I think they are a good step in a direction I don't think BHVR are bold enough to go. I think instead of generic pallets spread all over maps there should be objects within the environment survivors can interact with to 'reinforce' doors or stuff in rooms they can knock over to block pathways, ya know, something a little more organic than pallets.

  • Awkward_Fiend
    Awkward_Fiend Member Posts: 687
    I like them as killer

    That would break Dead Dawg open entirely, and will make Badham layouts more survivor favored and might crack Meat plant open too.

  • landromat
    landromat Member Posts: 2,193
    I don't like them

    They fixed infintes and then slapped breakable walls on them for some reason.

    Breaking the wall means you're making impossible strong window regular fair window. Loop should be killer sided after breaking the wall. Not balanced.

    Fair loop doesn't need any breakable walls. There is no reason for that

    Strong loop should have breakable wall and become killer sided if he breaks it because he spend time for that

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,330
    I like them for both sides

    I like them as a concept. However, the execution has been mostly poor, bar Dead Dawg Saloon. Really, they could have made them randomly placed and had it so the killer could see them but survivors couldn't. I wouldn't want every shack to have one - predictability makes it boring - but I would say that having that surprise of the killer coming through unexpected areas would have been fun - especially on indoor maps.

  • Nathan13
    Nathan13 Member Posts: 6,714
    I don't like them

    I hate them on both sides.

  • Seiko300
    Seiko300 Member Posts: 1,862
    I don't like them

    Breakable walls could be used for so much more than what they are. Scott had a great idea where survivors should be the ones spending time actually building breakable walls / barricades to slow down the killer. To do this the devs should be making a pass across all their maps, figure out which breakable walls are beneficial for the killer and which aren't (IE, more often than not it's better to keep the Breakable Walls on the sides of the Springwood's elementary school to prevent the creation of easy loop so this is an example of a killer sided breakable wall) and leave the ones that are killer sided up and then tear down the ones that are survivor sided so it's up to survivors to take the initiative and build them if they choose to.

    Beyond this, I'm sure there are plenty more interesting ways to work around Breakable walls than how they currently exist today.

  • Shaped
    Shaped Member Posts: 5,870

    At first I didn't but now I don't mind. Got used to it.

    But I don't know if I like or dislike.

  • musstang62
    musstang62 Member Posts: 517
    I don't like them

    God, I hate them. Still feels like they just littered the maps with a bunch of pre-dropped pallets

  • FilthyLegionMain
    FilthyLegionMain Member Posts: 1,148
    I like them for both sides

    What if... It took twice as long for survivors to dismantle them?

  • FFirebrandd
    FFirebrandd Member Posts: 2,445
    edited September 2021
    I don't like them

    I had high hopes for breakable walls when they were first announced. I pictured them as a bit like pallets for Survivors. A single use shortcut Killers could use to cut off/get ahead of Survivors by going through them like the Koolaid Man goes through every wall ever. Then later a Survivor could come by and build a little barrier that functioned like a thrown pallet out of the debris. The killer breaks that... and that's it, it's now fully out of play and is just a door.

    THAT kind of thing sounded amazing and fun to me. The way they are is... eh. They're either busy work or traps... and Survivors can't interact with them at all. The only exception is for Wraith with Serpent on The Game... which kind of mimics the "Go through like the Koolaid Man" thing I envisioned.

  • TheRockstarKnight
    TheRockstarKnight Member Posts: 2,171
    edited September 2021

    I like Midwich's secret stairway.

    And I like Oni, Freddy, and Huntress' break animations for them.

    Otherwise? No.

    Breakable walls are a really cool idea, but I feel they're terribly implemented. At its best it's a pre-dropped safe pallet, at its worst it's a trap for newer players that opens up a god loop.

    Mostly though they're just pointless.

  • Hex_Llama
    Hex_Llama Member Posts: 1,838
    I don't like them

    I don't like running into a dead end as either side. As killer, I don't like having an extra task to do when I'm already pressed for time.

    I guess, theoretically, if they were replacing pallets in some areas, then killers would have the option to pre-kick as a strategy, and that might be interesting. But, right now, it feels like they're just another thing on top of having pallets.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735
    I don't like them

    They fixed the maps to... Go back and put time waster for Killer to make it fixed again.

    gg 10/10

  • ObscurityDragon
    ObscurityDragon Member Posts: 710
    I don't like them

    The base idea was nice and good...

    And it got wasted by stupid placement that either creates new infinites/force the killer to waste time to break them

    Or they are so useless that they are forgettable


    Over all: baaaaad

  • VikingWilson
    VikingWilson Member Posts: 789
    I like them for both sides

    Some of them, I really do, but they did go overboard with them.

  • GamerEzra
    GamerEzra Member Posts: 941

    I've never really thought about this.

    I don't really have an opinion on this.

  • Hanselpup
    Hanselpup Member Posts: 187
    I like them as killer

    HEEEERE'S JOHNNY!

  • Mat_Sella
    Mat_Sella Member Posts: 3,557
    I like them as killer

    Damn, is it that hard for people to kick a damn wall down and neutralize a loop? 2 seconds to save you over 15 on whoever will eventually use that loop.

  • SkeletalElite
    SkeletalElite Member Posts: 2,709
    I like them for both sides

    I think they're fine but could use some changes.

  • Ssajbambusa
    Ssajbambusa Member Posts: 496
    edited September 2021
    I like them for both sides

    Breakable wall - 90% of times they are in the spots of old infinite loops so as killer you can just... remove an infinite loop. How can this be bad? There are also currently two walls I know about that if spawned with a certain window blocked create a death trap - so it's cool mechanic you should know about and think twice before actually breaking them.

    As survivor - One time use, but super easy chase, because killer HAS to break the wall in most of the instances. OP? I don't think so... it's only for one chase unless killer doesn't break it for some reason.

    Just because Scott says walls are bad doesn't mean you have to sheepishly repeat after him ;).

    Edit: Oh and the best part... if you as a killer just happen to walk near one and see it's a strong one... you can... bear with me... break it while out of chase. Ironworks of Misery is best examplel. Top floor always has door and window which are strong. If as a killer you spawn there you just remove this loop completely. Oh no... so op...

  • Purgatorian
    Purgatorian Member Posts: 1,146
    I don't like them

    When I first heard about them I thought they would be good. Instead they just added a couple of seconds on an already time limited role as killer. They put them in places where there was easy access to before they were added.

  • RenRen
    RenRen Member Posts: 1,443
    I like them for both sides

    I don't hate the idea, just the execution. If it was done correctly it would have been nice.