what are your opinions on second wind?
i have been using it recently and i personally love it tbh, no need to worry about stopping to heal.
Comments
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It is too situational to be a "good" perk.
When it works, it's nice but most of the time the requirements make it a dead perk in the Trial.
6 -
Pretty good but it’s requirement can be a bit annoying especially if a self care gamer has 1% heal progress
2 -
Very good perk. Huge time saver. Takes some coordination to get consistent value though
1 -
Terrible perk. Prerequisite to activate, broken status prevents others from healing you faster if needed/available, and even at max rank it’s barely any faster than Self-Care. At worst zero use per match, at best twice per match use vs. unlimited Self-Care.
Oh, and tunneled off hook? Bye bye perk even if you ‘earned’ it.
5 -
Really fun perk.
1 -
Remove the healing requirement and it would be decent
5 -
I like to pair it with DS. You'll either get healed or the killer will get stabbed =)
1 -
same lmao
0 -
honestly i agree, maybe a secondary way to trigger it?
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Really fun perk but that condition can be a bit tricky to pull of at times
1 -
the fact that it takes longer to heal you than actually healing yourself with inner strength or another perk like wmi makes it very trash. If it took 16 seconds to fully heal you then it would be sorta decent if not alright. But right now the timer is too long to justify running over perks like inner strength or just having another person heal you.
1 -
i mean fair, i like it with ds so i either get it off or i get to ds.
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It doesn't need that. Instead of it requiring a full heal, it should just be: "Heal another survivor one health state" that way if you come in halfway, you still activate it.
2 -
Good perk, i love it.
1 -
Solidarity>Second Wind after much consideration & testing
1 -
its alright. its a fun perk to run but the requirements are sometimes really annoying to pull off
id like a QOL change where you simply have to finish a heal and not fully heal someone.
1 -
Pairs OKish with a needle med kit. Having more options to heal and multitask is really nice. I wouldn't run it without perks that compliment it, like lucky break or spine chill.
Doesn't work with alot of other healing perks so it's very niche, and it can be lost in trial due to its conditional nature
1 -
The full heal combined with broken denying a faster heal during that time and the long heal time make it pretty mediocre.
It's only nice because you can do other things while waiting for the heal - if you have one activated that is.
1 -
It can be useful if you have nothing else, but the requirement makes it too situational to be anything for than okay, especially when you consider it came in the SAME CHAPTER as Inner Strength, arguably the best healing perk in the game.
1