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Clown Fix:

Bennett_They1Them
Bennett_They1Them Member Posts: 2,513

I think anyone who has played against or as The Clown knows that his power's not super threatening.

it disappoints me that other killers can hinder survivors better than the master chemist with bottles of bleach and knock-out gas.

Does anyone have a proposed fix?

Mine would be to bump up the speed change up to 25-ish percent reduction or addition, double the area of the gas, and double the duration after leaving. I'd also have the screen changing intoxication stick around for a minute or so. Maybe intoxicated survivors can't work on gens?

I don't know, is all this a bit much?

Also, since his whole thing is debuffs, what would people think about having a wider variety of debuffs available for Clown?


thoughts?