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Even if it is, the game doesnt "feel" balanced right now
The reason being that after 5 years of having the same game mode and objectives, players optimized their gameplay in high ranks to an extend that it gets heavily unfunny, especially for playikg killer (i mean... im mostly à killer player)
Survivors actially optimized the looping and time spent on gens, not à second is lost, the pressure is heavy for the killer and games results are...consterning
On the other hand, killers optimized their ways to kill, tunneling, camping, slug, call it as you wish, what matters is to have à player dead asap to keep on the run, focusong on 2 players mostly till they are dead
And its really starting to get heavy, thag every game is the same pattern, by the time you down 1 survivor 2-3 gens popped, yes you still can come back but the game just doesnt feel good as a killer, as if the survivors dont have 3gened themselves, you onlt have pressure via the hook which you can easily loose
All of that to say what?
Actually i dont know, the more i pmay in the red ranks, the more the game annoys me...met me go back to purple please...there the game is on the perfect edge between fun and difficulty
And i can tell you it will not get better with MMR
...i dont wanna have to sweat to play or win, for 4 years straight ive always tried to switch the hooked survivor, play à bit nice and all, but this year feels always worse and worse and more and more sweaty, to the point im ending having to consider to do the same just to play à game i wanna casually enjoy
You can call this à rant of you wish, i dont care, i just wanted to let that out cause im sure im not the only one that feels this way
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MMR won't immediately make things better, but it should provide the devs with better data for higher skill play and help them make balance changes in the future that address high rank play. Right now we have red ranks which has such a huge skill gap between red rank players that it's basically impossible to get any real useful data from it.
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You can't play this game for fun after a certain rank. No one's interested in enjoying the game, they just want to crap all over the other side as quickly as possible so they can abuse end game chat.
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DBD isn't balanced. In fact, it never has been, and it's been getting much worse for killers with every mid-chapter update.
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Try endgame wraith and set simple goals, also based on what your saying you need to reevaluate what it is you enjoy or want out of DBD and most importantly take a break from the game because if your constantly fatigued from playing DBD you might want to take a break for your health.
Also, I do agree that this game is weirdly in a great balanced state and that when facing optimized people it can make you just not want to play but a good way to beat this is by setting simple win conditions for yourself.
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It is because it's not, could be a lot better if BHVR was competent enough tho.
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I'm pretty sure it's only gotten better for killers, in general, compared to how the olden days Dbd was. Not saying things are currently great, but it's definitely not worse than it used to be. Well, unless you're talking about bugs and crappy servers.
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Yep being in high ranks aka red rank Is trash. Because in this game you can be in red ranks and not be that good and get placed vs sweat lords. I mean that is great for those try hards, but not everyone wants to play sweaty non stop. Overall while yeah the game is easy as ever for killer, just being forced to play sweaty is not fun. And that does not mean looking to get 4 sacrifices per match to have fun, it's the sweatiness that does not feel fun to being forced to play in that way.
Post edited by Trickstaaaaa on1 -
Playing other online games (especially in the horror genre) makes this feel particularly true.
DBD is a game where you do the same objectives and deal with a lot of stress. It's not impossible to have a good time and I think most of us keep playing for those really great matches that come along and make us go, OK that was actually really fun. But overall the game is repetitive and gets boring fairly quickly and has an aggressive player base that only gets worse over time. It's not something people really get to play to relax unless they get to hang out with friends while they play.
That might just be the asymmetrical 4v1 style of the game itself too, to be fair. But regardless, I definitely feel like the game needs more variety.
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the true statement
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I complain all the time about how gen speeds are too fast, map design and poor killer powers come into play also though.
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Sorry to burst your bubble but they have never had plans to balance from the top down. There goal is actually to get new players to play the game. I have to say this sort of seems like a bad plan once you hit a certain point it won't be fun and people will leave and then it will get a rep for being one of those games
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mmr might make things worse honestly. if you win allmost every game as killer or survivor then finally get matched up with people at ur skill level u might loseee alotttttt more.
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In my opinion there is not a way to exactly balance the game or to make it fresh. If they change something eventually people will find something else to exploit. If they add new game modes (like casual/non ranked matches) the sweaties will go there to be sweaty and annoy people who want to practice with a killer or get some bloodpoints (i got generushed in the ptb while playing with pinhead).
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The game got better for killer but the survivor are better compare to before. I remember back in 2018 survivor were awful in a TL now a lot of them are good in that loop or another example is the boat in the swamp before not everyone used to run that loop optimaly now i see more survivor being able to run that loop well.
All that just for saying yes the game got better for killer but playing killer still suck cause of the majority of the map and the fact you need gen regressing perk in your build for any killer you play
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Since about early 2020, the killer experience has only worsened.
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Ill be honest
MMR wont help at all in my thoughts
Cause it will separate strong killer/survivor players in such à manner that in high ranks youll see mostly 3-5 killers
You cant buff/nerf things while looking at high ranks, imagine nerfing one of those killers, means that high ranks become more impossible to win (or harder)
Buff one and the mid tier will see the rise of à New possible powerhouse
You cant change loops that easily
And it would all take time and cost "money" and till now BHVR doesnt look like they wanna do that (Trapper for instance could use one very easy buff for manybyears now)
Nor can you use data for everything (Pig is seen with à high kill count, yet isnt such à powerfull killer as she is)
Beside add many other problems that will come with MMR, that i already fekt during the tests
Yeha im pessimistic about that
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I feel like i have to sweat more lately just to have à 2K or 6-8 hooks and this doesnt feel good
I dont care about a 4K, i care about fun and this is not fun
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Yeah thanks,
Even à fiew monthes ago i could still play the game all day long many days in a row, but lately i can barely play it every 2-3 days for that reason
The game was at its best 1 year ago tbh
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Same feeling, last year games where hard, but not sweaty at all ranks, but since it became always worse in many part of the game, but mostly chase and HAVING to use regretion perks, and much mich more
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When you play against opponents who know how to play it tends to get sweaty.
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I don't know who said it, but I am reminded of how Rank 1 in DBD feels more like the Top 50% of ranks in other games with Rank 5-20 being the bottom 50% of ranks in other games.
I feel like when people ask the devs to balance over high skilled players (like I've asked in the past), I do think they don't really understand what to balance the game around. We've seen how they work. They focus more on statistics rather than actually experiencing the game for themselves.
They tried tackling DS and even with the amount of nerfs and changes it has, it's still ever present enough for the Killer to change how they play the game. Same with BT, DH, UB.
And same with Ruin and Undying. They tried making the combo less useful but people still run it over other slowdown perks because there is genuinely no other perk that is better than these two perks combined to slow the game down and give yourself time to breath as Killer.
But they keep seeing statistics about these perks without actually tackling what's wrong with them.
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Add other objectives to the game
Add other game modes with completly différent objectives, and not à "casual/ranked" queues modes
Imagine something where survivors gotta collect some orbs/totems/relics/plants from the entity and bring it to à designed place while the killer gotta stop them
And there are so many possibilities
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I also almost have to run undying because the hex totems spots are so bad they are usually gone in the furst minute
It gives me just another chance for devour hope
And stats dont actually help to have à perfect balance (aka pig having à high kill score, but that isnt actually that strong)
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I agree that it doesn't.
But that is how BHVR operates. They make decisions based on stats, not player feedback or experiences.
They can argue against me on this of course, I'm sure a CM has. But you can't deny that BHVR doesn't work on ballancing the game using actual real game experience and mostly relies on "kill rates" and "pick rates"
By their own standards and metrics, Nurse needs to be buffed. That's how ######### it is.
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Nurse need à buff
Pig more nerfs
Other killees that needs huge buffs wobt get them cause of low rank kills
Yeah its à shity system
And trickster is also à proof out of how thzy dont listen to feedback (yet another)
I can now down as quick as ever with him, yet still loose the game cause ive got no map pressure
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That's the problem with these killers really.
As fun as Trickster is to play, like Clown, you can't do much with the overall map pressure.
Chase oriented Killers needs to be REALLY good and REALLY oppressive to be able to keep up with other Killers who thrive in the high ranks.
It's why Huntress and Deathslinger are seen as oppressive or "annoying", but Trickster even after his buff is still seen as a joke.
He just isn't good enough to justify playing if you play to win.
Can you win with these killers? Yes. Definitely. Hell, I'm watching Otzdarva's 50 Wins Streak series right now. But he made it very clear that with the emergence of MMR, that it would be difficult, if not impossible, to do another 50 wins in a row series with the current ruleset for other killers because they can't keep up with how fast this game can go.
Do I advocate for slowing down gen progress? Absolutely ######### not. I play Survivor too, I wouldn't want to make the game for Survivor especially Solo Queue harder than it is right now.
I do think though that a Killer shouldn't put in 4x the amount of effort as Survivors putting in 1/4th the amount of effort.
It should realistically be the other way around with how asymm games work. And I'm not talking about making it easier for the Killer. I'm talking about making the objective more reasonable to defend (Removing gen tapping to stop a generator from regressing for example) on the Killer side, and make the Survivor side be encouraged to do additional objectives to progress towards their main objective.
But is BHVR going to listen to this? Are they going to consider it?
No, of course they ######### won't. Because they're addicted to stats and data. Stats and data that doesn't tell them ######### about the state of the game.
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And as a result, the killers not being changed accordingly, the maps not getting the right reworks to be fair for everyone, the game not changing as a whole for 5 years, is slowly crushing my soul, for the sweatyness keeps on rising and this isnt à playstyle i am seeking
Not even one year ago i had fair matches that where hard but not sweaty, where i still could hook different survivors and sometimes win, sometimes loose, yet had à lot of fun in
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I do agree to an extent. This game can feel more unbalanced than it is. Especially as killer.
I think one of the main reasons for this is also the fact that killer can be so punishing, early on especially. A few misplays, and/or a few times being outplayed by a survivor, and suddenly you lost three gens without a single hook. It feels rough, and the problem is, that you get the feeling that even if you would have played perfectly, things would still not be looking so good. because generally, you wouldn't expect a few mistakes on your side or a few outplays of the enemy player to have such an impact on the match.
I think that's one of the biggest problems, people underestimating how impactful the first few chases can be. If you don't do well during those chases, chances are survivors are already working on the last gen. And then suddenly it seems like even playing perfectly wouldn't have won you the game, because it's so hard to judge how a match would have played out if you didn't have made those few misplays, and one can easily underestimate how much impact those few misplays have.
Obviously there are other factors as well. Some maps are still very survivor sided, and RNG can play a noticeable role too when it comes to the outcome of a match.
In general I think the biggest problems this game has right now is that killer can feel too stressful and survivor games can be a complete waste of time and beyond boring when going against camping and tunneling killers.
Making killer less stressful could be easily fixed by adding some form of second objective that slows the game down at the beginning of the match, but it can easily break the game as well if it adds a substaintial amount of objective time. If one of the stronger killers in this game has a good start right from the get go, matches can already go well for that killer, with a second objective at the beginning of a match, it could easily end up causing matches to be pretty much won by the killer if they do very well at the beginning of a match. Which could just end up making survivor matches much more stressful.
Camping and tunneling would also need to be adressed in the same patch in which a second objective was added, or I fear killer queue times would become very long.
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Deathgarden failed because it became too competitive.
*sips tea*
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The new objective idea sounds good on paper and i think it could help, but in my opinion 2 bad things could happen.
1) no one will want to play thoose games (when i used to play black ops II you can spent like 15 minutes looking for something that wasn't a deathmatch game) and the time for a match will be horrible.
2) sweaties will go there and ruin everyone else experience and force everyone back to the regular mode.
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Yeah there need to be à lot of work done for à New game mode
But thats what people are asking for
We took 4 years to optimize the time and way to play in the regular games, i think it could take à bit before the sweaties actually do something thag strong
Yet i agree, the community would cry for à New game mode, we could give them one, everyone would play it for 2 weeks then back on normal games
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The only way to actually balance dbd would require making drastic changes to the core gameplay mechanics, changing how each side completes their objective, and that's not the direction the devs are taking the game.
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I would say, start by changing certain loops and maps so that the survivor cant chain unmindgamable loops one after the other as they can smash the gens
Or give killer à real power to slow down the game for survivors
Many people already gave great ideas, yet the devs dont use th PTB for what à PTBs purpose is...trying out new stuff without having to change the real game for people to give feedbacks
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