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Specific Doc addons question:

TGB
TGB Member Posts: 301

Will [High Stimulus Electrode] increase the 24m range of [Interview Tape]?

Comments

  • JHondo
    JHondo Member Posts: 1,174

    I haven't tried cause I'd rather get the bonuses from the Calm, Restraint, Discipline, and Order add-ons. It'd be worth a shot to try it out though.

  • TGB
    TGB Member Posts: 301

    Well I'm using the beam in a "meme" Thrill of the Hunt build, where I protect my totems with its range. It's SUPER hard for Survivors to get my totems down. (Of course, this build comes with obvious issues, but still, it's fun, and really effective against non-SWF's.)

  • Brokenbones
    Brokenbones Member Posts: 5,229

    They do increase the range, I'm pretty sure

  • TGB
    TGB Member Posts: 301

    Cool! I'll pop it on now and play a game, see what happens.

  • MrDardon
    MrDardon Member Posts: 4,049

    It 100 % used to and I am pretty sure it still does.

    That would be like a 42 metre shock. Pretty nasty, you can shock people outside your Terror Radius, even with Distressing.

  • TacitusKilgore
    TacitusKilgore Member Posts: 1,380
    edited September 2021

    Range addons tend to effect all powers regardless of what other addons are being used. So im quite sure the interview tape stacks with any range increasing addons.

  • CoolerBleend
    CoolerBleend Member Posts: 76

    It's 28 metres now since they changed the range addons to be flat numbers instead of percentages (e.g High stimulus electrode now gives 4 metres in range.). This is a nerf in this specific scenario, but a big buff if you dont run the addon from before

  • MrDardon
    MrDardon Member Posts: 4,049

    They did? That sucks. I remember it used to increase the range by 75 %. But I never really play Doctor so I don't really know them to well.

  • katoptris
    katoptris Member Posts: 3,215

    Imagine sniping someone in a shooting game. It still increase it but run scrapped with interview tape for a doughnut.