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Deathslinger Perk Rework Ideas

ShakeyGames
ShakeyGames Member Posts: 140
edited September 2021 in Feedback and Suggestions

Gearhead and Dead Man's Switch are forgettable and terrible perks, so I have decided to rework them so they could be a little more viable. Thoughts?

Post edited by EQWashu on

Comments

  • SirGando
    SirGando Member Posts: 374

    Good ideas. I like it!

  • Phasmamain
    Phasmamain Member Posts: 11,534

    That’s actually a cool concept for Gearhead. I’d probably keep the 2 hit requirement though and remove the cooldown

  • ShakeyGames
    ShakeyGames Member Posts: 140

    I removed the two hit requirement and replaced it with just hooking someone so it could have some more synergy with perks such as Pop Goes The Weasel, BBQ, Thrilling, etc. After hooking someone, you know exactly which generator to go to and use your Pop on.

    If I kept the two hit req then, by the time you'd finish picking up & hooking the survivor, Gearhead would've had 5 seconds left before becoming deactivated. Not much value out of that.

    I like your feedback. It would make DMS sorta like an obsession-only Make Your Choice. You would become exposed by interacting with the obsession in any way, but the killer should be at least 32m away. What would be your buffed duration? 60/50/40 seconds?

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    1) I rly don't like the rework of DMS since I like the concept of it how it works now, however it just needs to be improved to be a viable perk. Your idea don't fit how the perk currently works well and also I don't think that perk would be good even with this change. I think the original concept is more unique and better it just needs buffs to be viable.

    2) GH sounds much better now. It would be great buff, however I would be scared if it wasnt too much since 30 seconds wallhack on gen is a long time. Maybe reduce it to 20 and it would be good.

  • GannTM
    GannTM Member Posts: 10,894

    Gearhead looks like a universally better version of BBQ and Thrilling with that rework.

  • Kebek
    Kebek Member Posts: 3,676

    The perks don't need rework but buffs. Their effects are clever but just not good enough and too situational. Just buff them and they'll be fine.

  • blue4zion
    blue4zion Member Posts: 2,773

    I like the gearhead idea, but it might be a bit much comparing to others, it should stay as is with buffed duration, and both skillchecks.

  • ShakeyGames
    ShakeyGames Member Posts: 140

    It's nothing like BBQ, it doesn't tell you where people are nor give you bloodpoints.

  • GannTM
    GannTM Member Posts: 10,894

    It shows you where you need to go though. I see what you mean though as now that I'm thinking about it, it could have its own uses while BBQ can also have its own uses. It's honestly a good buff to a perk that needs it badly.