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Use this time to balance the maps
MY input is since there's an infinite on Dead Dawg Saloon, and there's all these other disabled maps, there's probably a few more on other maps that aren't known or used yet. How long did it take for them to take down dead dawg after it's been up with that infinite for months?
The maps imo should be set up for the survivor to fairly escape but not end up being coaxed to run in a circle every chase, it just goes along with the other factors that make killer complete ass compared to survivor, poor killer powers in some cases and poor map design
Comments
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Friendly reminder that you can get shack window into a long wall window right next to it lined up on father cambells
would be nice if the tile was moved away from it a bit or they couldn't both have windows that face each other
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What’s worse is once balanced maps have become worse namely Campbell’s chapel
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some of the maps and how they are set up like this for double protection ontop of survivor perks like dead hard, etc. just baffles me and i don't get it
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well don't forget this map always comes with 2-3 main building god windows on top of the chance to spawn a incredibly busted shack window into long wall window
I get that survivors need stuff to work with but when the game is basically playing itself with godly tile spawns it just doesn't feel fair
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I know it's a bit random but, i love your clown build.
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I agree they shouldn't be hindered to that extent of making it have less windows etc. It just should be placed better, there's too many able loops that are 100% safe along with windows to the smart survivors who memorize the maps
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