Spirit with insidious

Did you guys know, that if you phase with spirit and stop moving during the phase long enough to activate insidious (2 seconds at max tier) you will unphase with no terror radius. Dear lord that was an interesting match. So you can phase, move only a little bit our of the line of site then unphase and it looks like you are nowhere near.
Comments
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I really expected this post to sorta take off :(
Guess more people know about this than I expected
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Nah, I didn't even know this.
For some reason, complaint and vent threads tend to get more recognition than cool posts like these.
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Yeah you should've titled the post why spirit does/doesn't need a nerf and then sneakily added the interesting information after that
I appreciated it though I might try it :)
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I’ve had it on her build since day one. Lol.
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You're upset that your thread didn't produce some kind of outrage that you were hoping for?
lmao
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how long does the undetectable effect last for coming out of phase?
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Never mind.
This is “neat” but not very practical to use, other than camping.
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I found out by accident while insidious camping for minimal labor during tv shows at some point lol
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Next time just type in "Nerf Killer" or "Select Perk Is OP" and you will summon the horde.
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To add to this intriguing post, its quite possible that Pin head will see some good usage out of it too as he'll be stationery for his chain portals.
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I used it when survivors are staring at me from the other side of pallets, I move to the side, wait, then unphase stealthily, and they climb over the pallet to get hit
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Great, now I want to play spirit.
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No TR = Full vacuum
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While this may be true, the spirit has a phasing noise disabled while within 24 meters because that's where the terror radius is. What you're doing here may make it so that you come out of phase without a terror radius but that phasing noise will be heard within the 24 meters. That's a net loss.
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Yes, true, but it still helps with mind games, especially since they're not expecting it the first time
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