Right, time to lay everyone's cards on the table (SBMM)
Seems like there's a new forum topic of the week and it is Skill-Based Matchmaking.
While I am in favour of this system, I am aware there are some people who has reservations for it and I would like their opinions to also be heard rather than constantly gets shot down in other threads. Though admittedly, some of you aren't helping much with how much doom and gloom you guys are spreading.
Like jesus, calm down. The game's not going to be ruined by MMR being added into the game.
With that said, I do think there are some merit to being a bit more doubtful about the system rather than just completely cast it aside or just full on be supportive of it. Remember, this is BHVR. What we want them to add into the game is probably something they would never add into the game regardless.
So while yes, I would like this system, the system I am imagining in my head most likely is different to the one that BHVR is thinking about.
But that goes for everyone, hence the name of this thread. Without all the doom and gloom and without all the bright and seemingly hopeful future some people are painting with SBMM. What exactly are the reasons you are for/against it?
I personally would like this kind of system. I always go against highly sweaty and skilled survivors, ones that are often out of my league at night. And it's the most often time I play my games as Killer. As Survivor it's slightly different. I don't really care if I lose or win, just as an FYI. But I do get a lot of frustration when my teammate chose to divebomb right into the killer's arms or self cares himself in the corner for the remainder of my hook timer.
If I could get games where I didn't feel cheated or way outskilled as Killer, and games with teammates who actually can coordinate and communicate even in Solo Queue, I'd trade that over the current matchmaking system in a heartbeat.
But, I do understand why people have reservations that it will be this way.
BHVR isn't telling us anything, and while I think that's a good thing given that people could just manipulate their MMR to work the way they want it to work. I do think the lack of transparency gives doubt to people's ability to trust them to be able to make a functioning and ultimately fair matchmaking system.
Not to mention the many failed MMR tests in the past making people face even harder foes even after a couple of days of playing without any real hint of improvement.
And since it's becoming permanent now, well, you know how this will go. They could maybe rollback on it, they could not. Who knows?
What matters is that people have had bad experiences with MMR, and don't trust BHVR enough for it to be a good system.
But I personally would like to trust BHVR to roll out with a better MMR system that could make games more fair on either side. I have no reason to trust them on the balance side, but I at least can hope they can create a good matchmaking system after having 5 years to learn from their mistakes.
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I just got only positives experiences of SBMM
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Okay so I'm for it because I think it'll help put solo q massively.
I'm against it because at the start I'm going to be getting incredibly sweaty games on my mains because of how much I play this game, and in order to keep playing relaxed and casually without needing to sweat all the time I'm going to have to go on a large losing streak as killer.
I'm for it because it will enable me to play killers I don't normally play, like Oni, and finish off my achievement collection.
I'm against it because where I'm supposed to be is with the sweat Lords according to my skill, but not my playstyle, and where I'm supposed to be is not fun. It is not fun to face Blight 30 times in a day with no build variety, solo or otherwise, and have teammates who just bang out gens as I'm attempting to have fun with Head On.
I'm for it because it will enable the devs to look at balancing some of the more extremes, as well as finding which perks are most effective vs solos and nerf them into the ground because solo stomping perks shouldn't exist in this game.
I'm against it because I know this is BHVR, I saw the ######### Small Game change, and after that I know that no balancing around solos will ever happen.
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Solo q will be 10x better but many play in swfs. Low rank killers will have easier survivors.
The only people complaining are the swfs who cant bully the killer anymore and high rank killers who cant stomp all their survivors and go on win streaks.
People in swfs forget how much pain the killer faces when bullied. High rank killers forget there is a reason why the survivor they downed in 10 secs dced.
People have forgotten what a balanced dbd game is so they fear mmr. Thats just my theory.
Post edited by LainOfTheWired on7 -
Got to agree here, but I also must add that what we've gotten in the dev update also heavily suggests that their metric of skill is entirely based on kill/survival rates. As we all should know well: it's incredibly shortsighted to use only this metric, or even have a particularly high weighting on such, given the way the game works.
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I will just copy and paste my response from another post.
My tests (all 3 of them) gave me a good team of survivors no matter the killer I used. That being said the games I did not win (0-2 kills) I felt I had the opportunity to win if I made 1-3 less mistakes and the games I won (3+ kills) I felt if they made 1-3 less human errors they would have won. There was even a couple 2k games that were a blast and did not come out of it feeling disappointed. I am excited for this MMR to go live as games were I kick my feet up and relax and steamroll the survivors are not fun (they seem to be for streamers and lots others) but not me. These games described above are the best and few and far between with current MM.
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I'm for it because my experiences with it have been positive. It works, at least for me.
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With the MMR i will intentionally lose games as survivor so i don't have to face the same 3 killers every game (wich was the case) and just spam m1 on gen and as killer i will use the most busted addons because the norm was 4 medkits or similar and people that are good at chases and good at knowing what to do to be efficient. I hear a lot of people saying they didn't see a difference but my games were much more sweaty. I don't dislike trying hard to win but i hate that this will be every single game from now on, sometimes you just want to have a game with a weak link and have some fun, no more variety when it comes up wich i will miss.
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According to @Peanits it won't be using kills and escapes. But a variety of other factors.
What those are, we dont know.
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Same here. My games felt more balanced, evenly matched, competitive without being sweaty. The games felt challenging but fun, not a display of frustrating tryhard win-at-all-costs aggression.
It's hard to adequately explain. Things weren't suddenly a cakewalk, but playing just felt more "relaxed".
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Same feel about the SBMM.
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Last test I literally felt no difference with solo queue teammates. Killers were generally better though
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I'm against it for the reason that during the last test, I still got the same weak solo queue teammates, but with more difficult killers. There was no variety in the killer roster either. Every killer I played against was a Blight with Ruin, undying, tinkerer and Alchemist's ring and Blighted crow. Literally 90% of my games. Other than that it was either huntress or spirit.
Currently I can handle the game, sure the teammates still suck most of the time, but at least I can chase the killers for a good time. Of course I still get those top tier Blight players, but they are no where near as common.
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The last time I've experienced SBMM, it was not a pleasant experience. I don't know if it is any better now, but I doubt it is.
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