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A little Buff and Nerf to We're Gonna Live Forever

So,
We're gonna live forever is a farming perk for survivors, my idea isn't a buff that would remove that concept, but would make it better, as it's only a simple and small change.

BBQ and Chilli has the same farming aspect to it, but requires you to first hook everyone to get the full 100%, so you can see survivors auras outside of 40 metres away from the hook to go and first hook everyone else.

We're Gonna Live Forever only gives you the bonus bloodpoints, so why not give it a little bonus effect to make it easier to get the bonus too? My idea is that you're able to see an injured survivor's aura for 4 seconds whenever they take damage and you hear a sound que so you know to look for the aura if they're within or without a certain range, so they can quickly get over for either a flashlight save or to get close to rescue from the hook for the bloodpoints. Which would make it a more useful perk, as some people only use BBQ and Chilli for the BP stack and some use it only for the aura reading ability.

And I know what most people are thinking, "it's not that hard to get the BP stack." So why not make it harder and more fair for survivors? What i mean by that is, most of the time some survivors will just farm you and then leave just for the BP stack. My idea for a nerf to balance the buff out, is that you only get the BP stack from hook rescues if it was a "Safe Hook Rescue."

The Devs say that BBQ and Chilli was made to also help prevent camping and tunneling, as you need to go get other survivors. I think with these changes it would also help prevent farming as you need to get safe hook rescues.

Comments

  • Soul_Consumption
    Soul_Consumption Member Posts: 68

    I like this because it brings more caution. They can't just farm you and leave you to die. While the number of people who do that aren't exponential, it does still happen. This would be the quality of live buff it needs. Maybe bring down the BP bonus slightly?

  • Entità
    Entità Member Posts: 1,583

    There is a consistent debate about the same theme on this thread: https://forum.deadbydaylight.com/en/discussion/21731/why-bbq-is-superior-to-its-survivor-counterpart-we-are-gonna-live-forever-and-how-to-change-that#latest

    I suggest you to give your opinion there, in order to collect all the ideas in the same place and help the Devs.

  • MyNamePete
    MyNamePete Member Posts: 1,053
    edited October 2018

    @Entità said:
    There is a consistent debate about the same theme on this thread: https://forum.deadbydaylight.com/en/discussion/21731/why-bbq-is-superior-to-its-survivor-counterpart-we-are-gonna-live-forever-and-how-to-change-that#latest

    I suggest you to give your opinion there, in order to collect all the ideas in the same place and help the Devs.

    Alright, thanks!

  • MhhBurgers
    MhhBurgers Member Posts: 1,758
    Survivor perks are supposed to be weaker than killerperks
  • Jack11803
    Jack11803 Member Posts: 3,930

    @MhhBurgers said:
    Survivor perks are supposed to be weaker than killerperks

    If you’re gonna count all survivors as a collective, know that WGLF gives points to 1/4, while BBQ is points to 1/1. Yeah, you’re stupid 1/4 doesn’t work here...

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @Jack11803 said:

    @MhhBurgers said:
    Survivor perks are supposed to be weaker than killerperks

    If you’re gonna count all survivors as a collective, know that WGLF gives points to 1/4, while BBQ is points to 1/1. Yeah, you’re stupid 1/4 doesn’t work here...

    Giving WGLF ANY effect in addition to BP bonusgain would be OP. Want those bonusBP? Sacrifice a perkslot for it. I'm all for giving WGLF through stuff like saboing a hook while a killer with a survivor on his shoulder is near n stuff like that but WGLF doesn't need a BBQ like secondary effect.

  • Jack11803
    Jack11803 Member Posts: 3,930

    @MhhBurgers said:

    @Jack11803 said:

    @MhhBurgers said:
    Survivor perks are supposed to be weaker than killerperks

    If you’re gonna count all survivors as a collective, know that WGLF gives points to 1/4, while BBQ is points to 1/1. Yeah, you’re stupid 1/4 doesn’t work here...

    Giving WGLF ANY effect in addition to BP bonusgain would be OP. Want those bonusBP? Sacrifice a perkslot for it. I'm all for giving WGLF through stuff like saboing a hook while a killer with a survivor on his shoulder is near n stuff like that but WGLF doesn't need a BBQ like secondary effect.

    Oh, I want token buffs too. Hello my friend

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @Jack11803 said:

    @MhhBurgers said:

    @Jack11803 said:

    @MhhBurgers said:
    Survivor perks are supposed to be weaker than killerperks

    If you’re gonna count all survivors as a collective, know that WGLF gives points to 1/4, while BBQ is points to 1/1. Yeah, you’re stupid 1/4 doesn’t work here...

    Giving WGLF ANY effect in addition to BP bonusgain would be OP. Want those bonusBP? Sacrifice a perkslot for it. I'm all for giving WGLF through stuff like saboing a hook while a killer with a survivor on his shoulder is near n stuff like that but WGLF doesn't need a BBQ like secondary effect.

    Oh, I want token buffs too. Hello my friend

    I think the 100% BP increase is already fair enough, BBQ also just gives 100% so why would WGLF give you more esp if we'd make the conditions easier to meet.

  • Jack11803
    Jack11803 Member Posts: 3,930
    edited October 2018

    @MhhBurgers said:

    @Jack11803 said:

    @MhhBurgers said:

    @Jack11803 said:

    @MhhBurgers said:
    Survivor perks are supposed to be weaker than killerperks

    If you’re gonna count all survivors as a collective, know that WGLF gives points to 1/4, while BBQ is points to 1/1. Yeah, you’re stupid 1/4 doesn’t work here...

    Giving WGLF ANY effect in addition to BP bonusgain would be OP. Want those bonusBP? Sacrifice a perkslot for it. I'm all for giving WGLF through stuff like saboing a hook while a killer with a survivor on his shoulder is near n stuff like that but WGLF doesn't need a BBQ like secondary effect.

    Oh, I want token buffs too. Hello my friend

    I think the 100% BP increase is already fair enough, BBQ also just gives 100% so why would WGLF give you more esp if we'd make the conditions easier to meet.

    I meant keep it 100%, make it easier to get 4 tokens. And even though it SHOULD be easier IN THEORY, it’s much harder to get consistently 4 stacks of WGLF. Meanwhile I get 4 bbq every game

  • MhhBurgers
    MhhBurgers Member Posts: 1,758

    @Jack11803 said:

    @MhhBurgers said:

    @Jack11803 said:

    @MhhBurgers said:

    @Jack11803 said:

    @MhhBurgers said:
    Survivor perks are supposed to be weaker than killerperks

    If you’re gonna count all survivors as a collective, know that WGLF gives points to 1/4, while BBQ is points to 1/1. Yeah, you’re stupid 1/4 doesn’t work here...

    Giving WGLF ANY effect in addition to BP bonusgain would be OP. Want those bonusBP? Sacrifice a perkslot for it. I'm all for giving WGLF through stuff like saboing a hook while a killer with a survivor on his shoulder is near n stuff like that but WGLF doesn't need a BBQ like secondary effect.

    Oh, I want token buffs too. Hello my friend

    I think the 100% BP increase is already fair enough, BBQ also just gives 100% so why would WGLF give you more esp if we'd make the conditions easier to meet.

    I meant keep it 100%, make it easier to get 4 tokens. And even though it SHOULD be easier IN THEORY, it’s much harder to get consistently 4 stacks of WGLF. Meanwhile I get 4 bbq every game

    just take a hit when a killer has somebody on his shoulders, heal up with a medkit and unhook the guy with BT (or farm him in other words). I use a medkit to heal up faster. If you're still interested in winning I suggest you take a flashlight instead of doing what im doing.

  • Entità
    Entità Member Posts: 1,583
    Yes, my proposal to make WGLF more effective is:
    1) healing a mate injured or in dying state, rescuing them from killer's shoulders, unhooking or protecting others should all be stackable;
    OR
    2) every unhook or protection should give 37,5% extra BPs, until a maximum of 150%.

    That is:
    1) easier stacks, within the same limits;
    OR
    2) greater rewards with as difficult stacks as they are now.
  • MyNamePete
    MyNamePete Member Posts: 1,053

    @MhhBurgers said:
    Survivor perks are supposed to be weaker than killerperks

    yes that is somewhat true, but WGLF has no strength at all.

  • Master
    Master Member Posts: 10,200

    @Jack11803 said:

    @MhhBurgers said:

    @Jack11803 said:

    @MhhBurgers said:

    @Jack11803 said:

    @MhhBurgers said:
    Survivor perks are supposed to be weaker than killerperks

    If you’re gonna count all survivors as a collective, know that WGLF gives points to 1/4, while BBQ is points to 1/1. Yeah, you’re stupid 1/4 doesn’t work here...

    Giving WGLF ANY effect in addition to BP bonusgain would be OP. Want those bonusBP? Sacrifice a perkslot for it. I'm all for giving WGLF through stuff like saboing a hook while a killer with a survivor on his shoulder is near n stuff like that but WGLF doesn't need a BBQ like secondary effect.

    Oh, I want token buffs too. Hello my friend

    I think the 100% BP increase is already fair enough, BBQ also just gives 100% so why would WGLF give you more esp if we'd make the conditions easier to meet.

    I meant keep it 100%, make it easier to get 4 tokens. And even though it SHOULD be easier IN THEORY, it’s much harder to get consistently 4 stacks of WGLF. Meanwhile I get 4 bbq every game

    Not in a genrush game though :wink:

  • Dreamnomad
    Dreamnomad Member Posts: 3,935

    WGLF should give tokens for more different activities done by survivors, not less. If a survivor wants to see an injured survivor they can just run empathy.

  • MyNamePete
    MyNamePete Member Posts: 1,053
    edited October 2018

    @Dreamnomad said:
    WGLF should give tokens for more different activities done by survivors, not less. If a survivor wants to see an injured survivor they can just run empathy.

    yes those 2 would work really good together, but it would leave you with 2 perks to actually use. Either kinda add a tiny empathy in WGLF or you could also nerf BBQ as another option. BBQ has 2 functions and WGLF only has 1 and the farming aspect is a big problem and this could fix that.

  • Jack11803
    Jack11803 Member Posts: 3,930

    @Master said:

    @Jack11803 said:

    @MhhBurgers said:

    @Jack11803 said:

    @MhhBurgers said:

    @Jack11803 said:

    @MhhBurgers said:
    Survivor perks are supposed to be weaker than killerperks

    If you’re gonna count all survivors as a collective, know that WGLF gives points to 1/4, while BBQ is points to 1/1. Yeah, you’re stupid 1/4 doesn’t work here...

    Giving WGLF ANY effect in addition to BP bonusgain would be OP. Want those bonusBP? Sacrifice a perkslot for it. I'm all for giving WGLF through stuff like saboing a hook while a killer with a survivor on his shoulder is near n stuff like that but WGLF doesn't need a BBQ like secondary effect.

    Oh, I want token buffs too. Hello my friend

    I think the 100% BP increase is already fair enough, BBQ also just gives 100% so why would WGLF give you more esp if we'd make the conditions easier to meet.

    I meant keep it 100%, make it easier to get 4 tokens. And even though it SHOULD be easier IN THEORY, it’s much harder to get consistently 4 stacks of WGLF. Meanwhile I get 4 bbq every game

    Not in a genrush game though :wink:

    I’ve never been beaten regularly by gen rush. Though gen rush has been the only strategy that has a iffy chance of not getting sweeped. The absolute worst I’ve ever done with bbq is 2 stacks. That’s happened less than 5 times. It’s only against super meta that I SOMETIMES get 3. BBQ stacks are insanely easy to get, and suffice to say, if you can’t get 3 stacks over 80% of the time, you’re just really bad. (Or Freddy)

  • Dreamnomad
    Dreamnomad Member Posts: 3,935

    @MyNamePete said:

    @Dreamnomad said:
    WGLF should give tokens for more different activities done by survivors, not less. If a survivor wants to see an injured survivor they can just run empathy.

    yes those 2 would work really good together, but it would leave you with 2 perks to actually use. Either kinda add a tiny empathy in WGLF or you could also nerf BBQ as another option. BBQ has 2 functions and WGLF only has 1 and the farming aspect is a big problem and this could fix that.

    If I had a choice between a WGLF perk that was reasonably easy to get tokens with or one that had a half-assed secondary function then I would gladly choose the one that had a reasonable path to getting tokens. WGLF should give tokens for things survivors do to help escape just like BBQ gives tokens to killers for doing things that help kill survivors.

    For instance, finishing generators, breaking hooks near carried survivors, pallet stunning the killer, breaking active totems, opening exit gates, etc. Survivors shouldn't get tokens for everything they do, but there should be more paths to gaining tokens than are currently available. So the fact that you want to remove one of the two methods for gaining tokens in exchange for a garbage secondary effect angers me.

  • MyNamePete
    MyNamePete Member Posts: 1,053

    @Dreamnomad said:

    @MyNamePete said:

    @Dreamnomad said:
    WGLF should give tokens for more different activities done by survivors, not less. If a survivor wants to see an injured survivor they can just run empathy.

    yes those 2 would work really good together, but it would leave you with 2 perks to actually use. Either kinda add a tiny empathy in WGLF or you could also nerf BBQ as another option. BBQ has 2 functions and WGLF only has 1 and the farming aspect is a big problem and this could fix that.

    If I had a choice between a WGLF perk that was reasonably easy to get tokens with or one that had a half-assed secondary function then I would gladly choose the one that had a reasonable path to getting tokens. WGLF should give tokens for things survivors do to help escape just like BBQ gives tokens to killers for doing things that help kill survivors.

    For instance, finishing generators, breaking hooks near carried survivors, pallet stunning the killer, breaking active totems, opening exit gates, etc. Survivors shouldn't get tokens for everything they do, but there should be more paths to gaining tokens than are currently available. So the fact that you want to remove one of the two methods for gaining tokens in exchange for a garbage secondary effect angers me.

    I agree with what you say, but I never stated I wanted to remove an effect but change one which helps the game itself.