Deliverance needs buffed
Just make it to where you're not broken after. I mean seriously.
It's almost not even a perk. Because odds are your team mates WILL get you. It's too situational I think atm? So if it's going to be situational it should at least be worth it?
If I bring a medkit and have deliverance I should be able to use it y'know?
Now I never run Deliverance, but that's why. Like yeah you can use it if you unhook someone but . . . then you're just denying someone altruism and wasting a perk slot because someone would get you anyway?
Comments
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I mean. Deliverance is actually really strong. Altho, the strength of Deliverance lies in SWF and not in SoloQ. And I can agree that it's situational, but only in SoloQ. So no, Deliverance does not need a buff.
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Deliverance is fine. It is actually very strong in SWF.
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Have to agree with the others. Deliverance is completely fine, doesn't need a buff.
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I think its fine. Maybe decrease the time a bit but It's fine
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It's one of those perks you want to buff but doing so is kind of unnecessary because it is a powerful effect. Better to buff lesser used perks instead.
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The only buff Deli needs is having teammate knowing your Deli is activated so they dont have to go for unhook.
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Perks like Deliverance, Power struggle and even Head on can be very strong IF the team knows you have it.
Thats why its much stronger in swf and they should just let us see other people builds in the lobby. Or at least choose one perk to show them so they are aware of it
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Deliverance by itself is maybe a lower tier perk because it is situational. However, people usually run 4 perks and not 1. In combination with other perks, deliverance is somewhat decent if you know how to use it well. Decisive is usually a go to, with unbreakable/ soul guard, is a specific build built solely around a deliverance play. So, being broken for a little while is definitely balanced
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Even just making it to where you don't get the broken status? that's all I'm asking for.
Because honestly if you have even a decent SWF they'll come get you fast. Like it takes no time to get a save really.
The only time Deliverance is good is if you have poop people in Solo or if someone is camping ( but semi-proxying in a close-close to medium distance. ) and even then since you don't get endurance or anything you can be downed fast if you can't get to something you can run.
I can't think of a situation in which it isn't " too situational "
At least Power Struggle you can buff heavily with FlipFlop.
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IS it a powerful effect? Because you really shouldn't use it unless you're in a situation because you're A hurting your team's altruism. B, you're putting yourself in danger longer because you can't heal or be healed and have no endurance. C It's only saving 10-15 seconds by unhooking yourself compared to a more team friendly perk.
I just think the broken status needs removed. YOU CAN ONLY use it ONCE in a MATCH.
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Unhooking yourself is a powerful effect that completely robs the killer of the pressure they just built up.
The broken status effect is fine. Playing injured for a while isn't a big deal. If you really can't stand being broken, Slippery Meat is an alternative.
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Deliverance is fine. Maybe add a way for other survivors to know you have it but that's it.
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