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SBMM and the Ranking System are Fundamentally Incompatible
So, I thought I'd point out an important issue I have yet to see addressed. Incentives are given to rank up as killer and survivor. There's a problem with this. It's pretty clear that close matches make it hard for both sides to pip since it's clearly designed to reward the winning side. SBMM, if functioning, will ensure that close matches are the norm, and safety pipping will also become the norm as a result. For killer, this can be worked around by playing a variety of killers. Survivors, on the other hand, will be stuck. For the people that just play one killer or play survivor, get used to the rank rewards being unobtainable or require an insane grind of matches once your MMR is calibrated.
At this point, just scrap the current ranking system and give rewards and ranks based off of MMR. There's no reason to keep the old, non-functioning system anyway. Perhaps rework it to make pips more obtainable during close matches.
Comments
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Close Matches are those where it is more likely to pip or at least blackpip (instead of depipping) IMO. In a close match you can also pip as a Survivor when not escaping or pipping as a Killer with only 2 Kills if you got enough Hooks.
The fast matches are those where you will not pip.
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The developer update says that there will be a limit to how many pips you can lose.
I imagine this would make it so everyone reaches max grade every month.
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You won't usually pip if you only get a 2k. Especially if you use insta-down perks. For survivor, I can't say.
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Thats why ranks are being removed. We will have grades and probably new ways to show how the match went.
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Grades are based off of pips. https://forum.deadbydaylight.com/en/discussion/276774/developer-update-september-2021#latest
So, if you're just barely getting 2ks on average, you should have difficulty pipping with calibrated MMR. This is unless there's undocumented changes to the pipping system, which would be a big thing for the devs to skip over. For survivors, I dunno because I'm not a high ranked survivor.
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Highly depends on killer.
For example, Legion can pip without getting a single kill. Legion is very good at keeping survivors from getting gens done with deep wounds and light bringer point caps at 9 minutes so as long as keep gens from getting done for 9 minutes you can easily get gold or iri gatekeeper.
Legion excels at getting malious and chaser emblem score due to FF since a quick hit from FF adds to both.
Meaning if you go around a 2 hook everyone and then let them escape, you can still get Gold (or Iri) Gatekeeper, Bronze Devout, and Iri Chaser, and Iri Malious which adds up to 12 which is just a pip at red ranks.
Also current rank since the threshold is different depending on your color rank.
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will ensure that close matches are the norm
Not entirely accurate, if you are correctly placed in SBMM then you should lose 50% of the time.
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But even with a 4K during a close game you will pip.
Close games mean that Killers get more Hooks and Survivors get more Unhooks. In general, both sides can do more stuff in close games. The fast games, like Oni who slugs all 4 Survivor with Infectious Fright or Survivors who complete all Gens in 5 minutes, those are games where nobody will pip.
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