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Hallowed Blight Killer Idea

ShamefulKing
ShamefulKing Member Posts: 130
So there is alreadly lore floating around, but I had an idea for the ability that could prove interesting.

In a similar way to The Doctor, you have your normal weapon, and an infected one. Possibly and oversized syringe or something. Hitting a survivor with the syringe will infect them, and give them a 75% - 50% penalty to all action speeds as well as injure them. The syringe has a 30 - 60 cool down.

Infected survivors have to find ONE large cankerous plant that spawns on the map (with only limited charges, 4 - 6 per game) and harvest it to develop a cure, and relieve themselves of the infection. Plant cannot be harvested unless infected. The plant will not have an aura or be highlighted when the survivor is infected, as it can be harvested at anytime. Just need to find it first.

This would then give survivors an option of whether to endure a slow game with the infection, or risk going to cure themselves which will also slow down the game as well as leave them exposed (not the status effect) for an ambush.

Add-ons could include decreasing the cool down speed between ability recharges, increasing the negative infection effect on survivors, add status effects such as blindness or mangled, amount of time it takes to develop a cure, reduced cure charges, ect.
Iridescent add-ons could be something along the lines of no cool down/rechage timer, but the plant has unlimited cure charges and/or infected survivors suffer from the exposed status effect until cured.

Yes, this would be a basic M1 killer, but would mean that the killer would also need to choose bewteen patrolling gens and checking on the plant for infected survivors. The ability could encourage killers to camp the plant, but whilst they are doing that, survivors are still gonna be doing gens, just at a really slow rate.

As for perks, got nothing at the moment. But let me know what you guys think. Again, it is a basic killer, but would love to see ideas get developed.