Perk idea: Critical strike

You always want to cause injuries but sometimes you hit at the right place.

Basic attacks have 10% chance to put healty survivors into the dying state.

Each hit that doesn't put healty survivors into the dying state give you a token.

Each token gives an additional 1.5/2/2.5% chance to put a healty survivor into the dying state.

Hitting injured survivors doesn't give a stack, putting a healty survivor into the dying state with Critical strike removes all tokens.

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