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The Lack of Patience or Skill Is Gonna Ruin Pinhead
Pinhead has barely been out a day, and it seems like everyone wanted a killer that was super easy to pick up and play. Pinhead is a very hard killer to play, but he is in no way the worst killer, he isn't even near the bottom lmao. Maybe we have been spoiled with killers that have very little depth and skill needed like trickster and Nemesis. I'm already calling it. Pinhead is gonna get big buffs, and then there will be posts saying "me no like he is so strong and annoying now!!" How about we actually practice and try to be patient when they finally add a unique and skillful killer lmao the amount of posts or things I've seen where it is just "I played 1 round with the new killer that I haven't had practice with and obviously won't 4k with and I think he is weak pls buff bhvr" is sad
Comments
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He’s definitely going to take some practice with his ability on aiming and timing. I spent around 3m BPs on him so it’s going to be a long practice session. I hope he turns out well though.
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Agreed, he genuinely seems like a decent killer so far (maybe better than decent), and it feels like he'll be scary to go against with the right build. People are quick to assume things, have we not learned from Blight and Twins yet?
As cool as it is to get those long range shots (I would love for them to buff long range shots), you aren't supposed to get those (which is likely why people think he's weak), you're supposed to do it mid-range. Even the game's tooltip says that.
I swear, people just want killers as easy as Freddy, and as strong as Nurse.
4 -
Exactly. From my matches I've played, it takes some practice and it feels very punishing to survivors if you can get the pressure going good. I am thinking on making a list and a large guide for him, and making some drawings of loops and where the best place to do your chains are on them
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I think the Developers will not listen to all the crying on the forums and instead give it a couple weeks before balancing Pinhead. They did the same thing for the Trickster and the Tricksters in a pretty decent place now. Plus with SBMMR, they'll have much better data to work with.
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I still think he needs buffs, his power has no lethality besides in close range at a loop and its hard to use, I will still advocate for and like to see something like engineer fang basekit so his power actually has some use to it especially at a range
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Actually its just his power does t feel rewarding for the difficulty. I play on console so its harder for me to get them shots but when I do most the time I don't feel like it accomplished anything. 9/10 it seems like 2 chains have already been broke by the time I get control back.
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Trickster got some buffs in the first hotfix patch from his chapter release. I wouldn't be surprised if Pinhead gets some minor adjustments in a hotfix.
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I get that it's too early to tell how good or bad he is but if it comes to a point where I'm better off playing him as a regular m1 killer vs using his power then there's a problem. If i could use a killer like clown or freddy that functionally still slows down survivors in easier ways then why should I use pinhead.
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I would be surprised if they changed or fixed anything before the mid-chapter. Such is the price we pay for a monopolized genre. At this point, we're just throwing ourselves upon BVHR's mercy. May god help us all.
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I play on console lmao he is not that hard, im pretty sure controlling the chain is equal the amount of difficult as it is for pc. And I mean, the amount he offers is a very strong slow. The point is that you can't just use it willy nilly. It is a skillshot and you have to learn when you will get the most use. I've already found some great tips for it, and some optimal spots to use it on some loops
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He's a high risk/low reward killer. His power is a combination of the Nurse and the Clown, but without the benefits of either.
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Really don't know what there is to learn or practice.
You have to hit a moderately difficult skill shot for a small slow down. It's only practical to use at loops and there are better Killers, easier to learn who do this much better.
9 -
lol pinhead is not that hard. Sure he requires some practice, but he is quite easy to learn.
3 -
Agreed. It literally says he is 'hard', but like little kids, so many people are saying 'WAAAAH TOO HARD TO PLAY. WEAK KILLER'. Really? I think it's more like you are just weak and can't spend some time rising to the challenge to see how this killer really is. So many seem to just want the new killer to be easy street without any effort. it came out yesterday, ffs.
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Nurse beats every killer in the game, not a good comparison
Pinhead actually provides more slowdown than both freddy and clown, him forcing slow vaults is a huge deal already, he just requires placement and aim (something too hard for people that just want to play easy)
Pinhead is still pinhead to me even without the voicelines. Every other licensed killer didn't have voicelines, im happy for the time we had it in the ptb, and I know we will get something back. With the voice or not, pinhead is ######### pinhead and I'm extremely happy a license i wanted got in
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eh it's probably too early to judge but he seems boring like nemesis
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The problem is, why should anyone bother with a killer that is almost as hard as Nurse with not even half of the reward? I get a killer having a tradeoff of being less effective but easier to play, but PH is the worst of both. It’s also frustrating that the burden of skill is always on the killer while survivor gameplay remains insanely easy.
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That's a problem we have since the last 8 killers or so tbh.
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Are any of them safe loops? I haven't found any that his power is useful on.
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He is arguably harder than nurse and more or less gets the same reward as clown.
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"lack of patience?" He is nearly COMPLETELY unchanged from his PTB iteration. We've had several weeks to get a feel for him, its not like people are formulating these opinions solely off a day 1 release. To imply they are is to be very disingenuous.
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Nah, man, it's the same non-sense people tend to push with weak killers. "There's a secret technique with them that takes thousands of hours of dedication and testing to figure out."
I'm sick of the small minority in this community that treats DBD like this hyper complex fighting game that requires new content weeks to breath and work itself into the meta. The reality is that this game isn't complex enough to require months of study before we know which killers/perks are going to be top tier or terrible. As he currently stands, Pinhead is a horrible killer, and that's it. Without quality of life changes, fixes, and some small buffs, he won't ever be good.
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He's not as hard as Nurse, that's a huge stretch. I find him more fun than Nurse and half of the roster, because his gameplay is actually interesting.
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PTB was open only for PC for one week.
Are you saying that, though there are material changes at live release, that that one week of exposure to the new killer, ignoring changes and the live environment experience, is enough for people this killer? Seems shortsighted to me.
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I am glad he is difficult to play, that is not the issue. The problem is how he is not rewarding relative to what you put in. All I know is he is basically the only killer that you need HIGH game sense for just to determine whether using an ability is even worth it.
Most killers are pretty easy to tell when their power will bring value. Heck, even Pig once you get a down is guaranteed SOME slowdown. He is just not very strong, in my opinion, and that is fine. No m1 killer is that great.
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Thats what i was saying. The fact the OP is calling people out for a "lack of patience" despite pinhead very obviously being a terrible killer is completely disingenuous, as we have had weeks to formulate the idea that he sucks.
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Again not correct. I don't care people ######### on license I enjoy, people ######### on freddy and it is completely justified, and freddy is my favorite license and horror icon and is what got me into the game when he first got added. Its the fact that everywhere else, it is people playing the killer, understanding his strengths and weaknesses, and learning him and giving actual feedback, but the forums have a bad problem of looking at something for barely a second, calling it ######### or op, and moving on. And by the ideas that are given on here, that is shown even more by people wanting to do the most insane ######### ever that would ruin characters. The forums are the largest place of uninformed players that shout their opinion because they can, and it leads to bad changes like trickster, or twins getting nerfed, etc
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Well... that's kind of the same counterargument when people say a killer is weak on the PTB. If you've played long enough, you don't need to see more than a few hours of matches to get a feel for whether a killer is strong or weak. Ghostface/Blight/Trickster - everyone called out that they were weak on the PTB, and they were. They later got buffs and fixes to make them stronger
Pinhead wasn't changed much from the PTB, where he was also weak. He has some passive slowdown that's not quite as good as pig's, and he has a chase that's worse than clown's. If he's hard to play, he needs to be rewarding in some way. Right now, he's difficult AND sucks ass
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Its not even a secret technique lmao, it's very basic but isn't as easy as throwing a bottle or throwing down a puddle braindead easy. Its not even a super hard skill shot like people say, it is fairly easy to land a hook. People just use it extremely #########, and then act all surprised like "no way it didn't work, clown so much better" no #########, clown is meant to be easy guaranteed slowdown, pinhead gives much more slowdown when used correctly
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To be fair, Ghostface's power was actually just broken on his ptb and Blight's ptb was out of date by a week.
Though the devs did make some changes to pinhead to live, but they clearly didn't do enough since the respawning hooks from enviromental breaks hardly matter.
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Fair points all around. Agree that the respawned hooks from environmental breaks doesn't seem to be doing much
The one other thing that was bugging me with pinhead was that the environment can just prevent the hooks from connecting in the first place. Hit a survivor in the barn of rancid abbatoir and had zero of the hooks actually connect with them because of all the little fences around there. Wasn't sure if the hooks respawned later or if that was the chain hunt going on but either way, that survivor still got a mile of distance on me before I caught up
1 -
Hooks do not respawn from environmental breaks. Hooks spawn back when
1) the killer breaks the Hooks
2) another survivor breaks the Hooks
3) when they spawn and get auto broken before hitting the survivor
In order to get them to respawn from environmental breaks, you need to use the deepthroat addon. I do agree though, that addon should maybe be base
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I agree, if anything with the little I played him it seems very decent, a killer with decent chase, map pressure and slowdown, reminds me a little bit of Freddy. We have to wait before crying for nerfs or buffs.
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The addon you are talking about spawns an extra chain on top of the chain that respawns when they break via the environment. But even then both chains that spawn tend to miss and do nothing.
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He is terrible. It isn't about patience. If you have played this game for thousands of hours it is pretty obvious. His chains are not rewarding enough for how punishing it is to land them. Why bother playing him when i can play nurse and get much more out of my power. The problem is that the chains break so fast that even if you don't use terrain, and you just hold shift + w + m1, by the time pinhead:
- Slows down to aim his power
- Stops moving
- Switches to hits power
- Aims the chain
- Fires the chain
- Switches back
- Starts moving forward
The survivor has gained about as much distance on him as they lost from the chains themselves, making them completely pointless.
Because you can use terrain to break out of them, they aren't good at loops either, because they break almost instantly and again, the survivor just gains distance on you in the chase. The RNG for the extra chains that spawn when they use terrain to break them is so terrible they miss most of the time. They are extremely slow, and they take a long time to spawn, by the time they spawn and fire, the survivor probably already rounded the corner.
The only time he IS good, is when a chain hunt is happening, which is pretty hard to predict and is totally in the survivor's control unless you run specific addons.
The only time he isn't worse than clown, is when he is running the purple addon that makes extra chains spawn when they use terrain. Because at least then the RNG usually spawns at least 1 chain that hits them so you can hit them.
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Thats crazy because big streamers like Dowsey and Red who have thousands of hours are doing well with him and using his power very effectively, and I'm doing very well with him too. After reading all the posts and replies, maybe I'm just playing him different? I don't know how other people are but my playstyle has been matching with how these other high level people are playing him and I'm getting good slowdown from chain hunt, im getting good slowdown with the chains, and I'm getting consistent 4ks while my build is plaything, retribution, lethal and deadlock, and I'm going against survivors with a lot of experience like me
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Yes. DBD isn't a ######### chess game, its an incredinly simple asymmetric game. it is VERY easy to tell whats going to be good and what isn't off short impressions. Whats ACTAULLY hurting this game are people starting threads like this implying they have some kind of gigabrain intellect that we just can't see. This game is simple. So equally so the opinions we formulate on it will be fast and simple. its not that complicated.
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Once again it isn't gigabit intelligence, its knowing that the character doesn't play like clown or freddy like everyone is saying, and the character has a little more depth than just "i use at loop and it no do good, killer bad??" Go watch any good player that has a lot of hours play him and you'll see the strengths. Like I said in a comment a minute ago, maybe I've just been playing him different than you guys and you guys don't understand lmao but his power isn't even that hard to land (and I'm on console) and it isn't very hard to get pressure moving fast. His power just isn't a "press m2 at loop, win loop", it takes a little more thought which scares people i guess, but I mean the fact you think this game is super simple when characters like nurse and blight exist that require high skill is hilarious, there could never be another killer that takes skill
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Never heard of them, they aren't very big if you ask me.
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Oh alrighty my bad then, thank you very much.
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Record some videos then. Show us how differently you are playing him. What is your steam name? Let us look up your stats.
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Don't ask for proof, you might get called self-important. Just take their word for it. >.>
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My guess is they either are having a hard time and are just willfully ignorant of it. Or they are playing against megheads every game and their rank/stats will show it accordingly.
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Doesnt it suck when noone will listen to you?
I screamed about Spirit being strong back on her release and they buffed her so unnecessarily because everyone though otherwise.
Hope the community likes what they got now xD
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I play on xbox, and I have been playing for almost 3 and a half years
These are my stats for time played, I do not play as hardcore as some as there are other games I enjoy. I have been a rank 1 killer for 2 and some years as well, and I'm a killer main mostly, about 70% killer, 30% survivor main. I own all the killers, and half of the survivors, and I'll try to record some gameplay as well. I don't think rank really matters, especially now since it is skill based, but since you asked to try and prove you are better and I play against baby survivors than here you are.
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And just in case it is also asked for since you need extra sources
I got adept on him as well, all on console still lmaoo
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The thing is, if you miss the chain you are screwed, if you land it in the middle of a loop you have a chance to do something (not guaranteed) and if you land it during chases, you acomplishes nothing.
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I will give you an example of a bad his slow is. You hit someone with the chain the survivor is already pressing the M1 he already release 1 chain before you are back to controlling pinhead if he pass near a structure he can remove all chain instantly and you can break your chain if you pass in them.
Now you take a weak killer like clown that have the same slow but is easy to land and if you use it in the open you dont lose distance.
See this is one of the reason people say that killer is weak
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people said the same about blight. look where he is now.
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Achievements are meaningless, i want to see your stats, your hours, your grade and some videos of your gameplay. You have now claimed multiple times that you "must be playing him differently than we are" so show us.
https://dbd.onteh.net.au/playerstats/76561197966117171/
https://steamcommunity.com/id/reinami
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